

Mago
Dream Potion Games · June 21, 2022 · Indie, Adventure, Platformer, Pixel Graphics, 2D
Buy Mago from Steam at $5.24 — the cheapest of 6 stores we compare. The cheapest Mago key from a keyshop is $7.65 at Kinguin.
Where to buy Mago — official stores
Cheapest Mago keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Mago price by region
Mago costs $2.97 in Georgia (USD), £4.19 in the United Kingdom, $5.24 in the United States, €5.24 in Europe (EUR), CA$6.12 in Canada, NZ$6.47 in New Zealand, A$7.52 in Australia, R$10.14 in Brazil and zł18.89 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.97 −65% | $2.97 | $7.65 | 4 | |
| £4.19 −65% | £4.19 | £7.29 | 3 | |
| $5.24 −65% | $5.24 | $7.65 | 6 | |
| €5.24 −65% | €5.24 | €7.42 | 6 | |
| CA$6.12 −65% | CA$6.12 | — | 2 | |
| NZ$6.47 −65% | NZ$6.47 | — | 1 | |
| A$7.52 −65% | A$7.52 | — | 2 | |
| R$10.14 −65% | R$10.14 | — | 1 | |
| zł18.89 | zł18.89 | zł46.75 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mago
Mago is a magical adventure where you wield a mystical wand and pilot a mecha robot to purify evil across a vast world filled with hand-crafted levels, each featuring unique mechanics and environments. Its standout charm comes from gorgeous pixel art, an amazing chiptune soundtrack, diverse bosses, secret collectibles to unlock, and a cozy hub town that breaks up the action with character interactions and upgrades.
Mago is a retro 2D platformer that puts us in the boots of a sorcerer, who was unfortunate enough to eat evil overlords' food. Now he has to rescue his beloved princess from the dinner menu of the evil Gourmet! Nostalgia awaits!
Mago — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Mago is a charming pixel art platformer with solid level design, great music, and varied enemy types that captures the spirit of classic NES and Game Boy games, but players are divided on whether it respects their time — complaints center on slow overworld traversal, distant checkpoints, floaty controls, questionable hitboxes, and long levels that punish single mistakes by forcing full restarts.
I'm really sorry, but I have to leave a negative review. It's very obvious that this game is a work of passion, coming from a developer who loved NES/GBC platformers. The art style, the little animations, the attention to detail... this game oozes charm. Which, unfortunately, makes it even more jarring when you realise how many shortcomings are present in it. First and foremost, the game loves to waste your time. You can notice it as soon as you get into one of the large, empty overworlds, where you travel at a snail's pace. And you'll be forced to do it whenever you want to change levels, since the game has no level select menu. Each death, it will take about 7 seconds to respawn, and since the levels are way too long, with a very small amount of checkpoints, and a lot of ways to die in one hit (plenty of bottomless pits, very precise jumps, way too floaty controls, plus a lot of hazards that can drop you into the pits), you'll be stuck in those 7 seconds for a lot of your time. Even more so considering how close-up the camera is (in some cases, you are gonna be hit by attacks coming from enemies entirely offscreen), forcing you to play the same part of a level multiple times u…4 found this helpful
A very solid platformer. The colorful pixel levels look great and are fun to play. Enemies varied in both appearance and attack patterns, there are plenty of climbing, moving platforms, fast-paced chases and mini games, attack and accelerate share the same key, so it takes time to master this game. Fast react is a must, in later levels there are descending pillars, jump early you will hit the spikes above and fall off the map, jump late you will not reach the next platform, not to mention the platform to stand is narrow, making surviving quite difficult. Your health is low, checkpoints are usually far apart. Boss fights are more tough, some you need to hit many times, making me wonder whether I hit the right place. The game demands a lot of effort and patience. My advice is to give the game a few extra tries, because some later levels are interesting. I would not say I enjoyed this game a great deal, mostly because I died too many times, one careless move can send you falling off the map for an instant death. Still, I managed to reach the second-to-last level, where I was chased by a giant scorpion, but I always lacked one double jump to reach the exit, I gave up. It also feature…2 found this helpful
First, I have to say that if you're playing with a controller and the controls seem weird (one button that both shoots and jumps) use Steam Input on the game's library page to remap the buttons. At first I thought the screwy controls were by design, but no. Once I got past that the game is a lot of fun! I love the pixel art graphics and the music is outstanding. There's also a good amount of challenge in finding all the hidden items in each level. That said, the controls are bit floaty and hitboxes don't always seem to be accurate. There's also a few spots I've found so far where if you miss a single difficult jump to reach a hidden item, you'll have to start the whole level over, which can get frustrating. Another reviewer said the game doesn't respect your time and I can kind of see that being true. But overall, it's very enjoyable and I'm going to try my best to see it to the end!1 found this helpful
I reeeally wanted to like this game. It has charming graphics, solid ideas, and I'll even admit I don't like dropping reviews for games I refunded; it feels like rubbing salt in the wound. However, I just couldn't bring myself to invest my time into this game. While the controls are solid in theory, they felt slippery and a bit unpolished for me, and more often than not I found myself accidentally moving to the side and getting hit by an enemy instead of landing on it. I feel like you could've improved this by adding a bit more drag to moving in the air, kinda like how Mario World's physics were handled in Super Mario Maker 2. That actually brings me to my next issue: I feel like you leaned too hard into the "old game" aesthetic and ended up remaking a lot of the problems from older games that were left out for a reason. For example, the simple button mapping helps emulate the lesser amount of buttons on an old Nintendo controller, but it results in awkward situations like holding down the run button to be able to reach the next enemy in a platforming section to jump on, only for an enemy to appear suddenly in the air and I have to quickly let go of and repress the run button to f…1 found this helpful
just play
This game seems to have it all, good character designs, good music, good gameplay, and good levels.
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