

Zenith Expanse
Glitched Phoenix Studios · September 30, 2026 · Colony Sim, Base Building, Survival, Story Rich, Management
Buy Zenith Expanse from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Zenith Expanse — official stores
Zenith Expanse price by region
Zenith Expanse costs $10.99 in Georgia (USD), £17.75 in the United Kingdom, $19.99 in the United States, €20.49 in Europe (EUR), CA$23.99 in Canada, A$28.50 in Australia, NZ$30.99 in New Zealand, R$67.99 in Brazil and zł84.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.99 | $10.99 | — | 1 | |
| £17.75 | £17.75 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| €20.49 | €20.49 | — | 1 | |
| CA$23.99 | CA$23.99 | — | 1 | |
| A$28.50 | A$28.50 | — | 1 | |
| NZ$30.99 | NZ$30.99 | — | 1 | |
| R$67.99 | R$67.99 | — | 1 | |
| zł84.99 | zł84.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Zenith Expanse
A damaged scout ship. One awake crew member. Two lives locked in cryostasis.
In 2420, humanity finally reached beyond its home systems. The warp engine opened the way to distant worlds, and the Zenith Expanse program sent small scout vessels ahead of the larger expedition.Whisper-1 was one of them.It was not a colony ark. It was a fragile recon ship with a crew of three, enough to scan planets, prepare a first outpost, and prove that life could survive where the maps ended. Then the power failed.Most supplies were lost. The water recycler contaminated almost everything it touched. Two crew members remain sealed in emergency cryostasis, and the ship AI refuses to wake them until survival projections improve.Your first job is simple: keep everyone alive long enough to deserve a future.Survive the first days
Zenith Expanse is a single-player space colony survival sim where your expedition begins small, vulnerable, and badly underprepared.- Scan nearby worlds to find planets worth risking a landing.
- Secure water and food before the ship AI allows the rest of your crew to wake.
- Hunt, harvest, craft, and build your first survival chain from whatever the planet gives you.
- Choose when to settle down and when to stay mobile aboard Whisper-1.
Build a colony that has to live with your decisions
Your colony is not just a base. It is a fragile system of people, supplies, buildings, ships, weather, wildlife, morale, debt, and bad ideas.- Construct water pumps, crop fields, workshops, kitchens, storage, defenses, and settlement infrastructure.
- Turn raw materials into meals, tools, medicine, weapons, ship modules, and trade goods.
- Manage food, water, morale, health, fatigue, workload, and the slow cost of poor planning.
- Automate recurring work orders and ship routes once your colony grows too complex to babysit by hand.
Your crew are people, not counters
Colonists have skills, traits, relationships, needs, injuries, loyalties, grudges, and opinions about your leadership. They can carry the colony through a crisis, make one worse, or quietly become the reason everything still works.- Assign work based on skill, health, location, and availability.
- Handle illness, wounds, stress, morale drops, and social friction.
- Watch personal history and relationships shape the stories that emerge.
- Decide who rests, who works, who leads, and who gets sent into danger.
Explore living planets
The worlds of Zenith Expanse are not static loot boxes. Planetary ecosystems react to climate, seasons, settlements, migration, food chains, and your interference.- Discover alien flora and fauna across deserts, jungles, ice fields, oceans, caves, ruins, and wrecks.
- Hunt, trap, fish, harvest, research, relocate, or exploit local life.
- Survive storms, temperature swings, hostile wildlife, bad terrain, and poor expedition planning.
- Learn which worlds can sustain a colony and which ones only look peaceful from orbit.
Trade, smuggle, and pick sides carefully
You are not alone in the Expanse. Factions, patrols, settlements, companies, traders, pirates, and political rivalries shape the economy around you.- Buy low, sell high, and watch prices shift with supply, demand, conflict, and opportunity.
- Move cargo between systems, settlements, and ships.
- Smuggle contraband for high profit and higher risk.
- Build reputation with factions, anger their rivals, and live with the diplomatic mess that follows.
A sandbox built for stories nobody scripted
Zenith Expanse is not about reaching a single victory screen. It is about surviving long enough for your expedition to become a story.A scout ship becomes a base. A base becomes a colony. A colony becomes a liability, a business, a political actor, a home, or a very expensive mistake.- Procedural star systems and planets.
- Colony survival, crafting, resource logistics, and ship operations.
- Dynamic events, quests, crises, and faction consequences.
- Steam Workshop support and the Let Me Cook modding framework.
Zenith Expanse — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So many screens to read, no tooltips for character cration to explain the stats. First batch of characters in a colony survival sim has a trans character....4 found this helpful
This game has a bunch of potential, and I look forward to a time when that potential can shine. Unfortunately, I'm going to have to give it a 'no' for now. It has some pretty severe optimization and interface issues. The tutorials and menus are difficult to parse or navigate. I hope in a few updates I can revisit this review and delete it or even change it to a recommendation. The bones of fun game are here, they just need some meat added to them.4 found this helpful
[h2]Project: Zenith Expanse — A cult classic in the making?[/h2] There’s something about Project: Zenith Expanse that makes me want to root for it. It has all the ingredients of a potential cult classic: a compelling sci-fi premise, slick-looking (AI-generated) creature artwork, and a sprawling sandbox that promises exploration, space travel, colony building, alien wildlife, and survival. If you’ve ever lost dozens of hours to RimWorld and wondered what it might look like with a whole galaxy to get lost in, you’ll probably understand the appeal. The premise is right up my alley. You’re a lone survivor trying to carve out a future in an unfamiliar universe, and there’s a lot to like about the collection of systems already in place. There are strange worlds to explore, resources to manage, settlements to establish, and plenty of opportunities to get yourself into trouble. The foundations are here, and they hint at the sort of emergent storytelling that makes these games so addictive. The problem? Right now, the game makes you work a little too hard to enjoy it. Zenith Expanse is rough around the edges, and nowhere is that more apparent than in its interface. Information is scatte…4 found this helpful
So far Zenith Expanse looks to be exactly the type of niche I appreciate. It's Sci-Fi, there are survival aspects, trading, ship travel, colonies, task management, contracts to handle etc. The game is at its very beginnings however playwise. The Dev is very active in the Discord and the first patch after launch was in large part influenced by comments from a player. It is clearly a personal love project, so this looks like one of those titles Early Access was actually made for.3 found this helpful
This is one of the most enormously, enormously frustrating experiences I have ever had in a game. You start with barely anything, the tutorial has you fumbling about flying system to system so you can unfreeze your companions from crystasis, all while in an emergency state where you have barely any credits, food, or water that are ticking down. Your on board water pump is TERRIBLE, you'll be stuck trying to pump water on board just to keep up, making it a newbie trap. If you use a colony pump, they wear down and break fast and need materials you can either buy or mine..... or try to mine. Credits? well you can try to make some but almost all missions don't pay in credits, they pay in goodwill. Many missions require a deposit, or for you to procure the goods. WITH WHAT CREDITS? Oh and your colonists drain your few remaining credits fast, and then throw tantrums. HOW CAN I EARN CREDITS IF EVERYONE IS MAKING ME SPEND THEM FIRST? You get lucky sometimes and find a mission that doesn't require you to front credits.... but either its a high risk mission or you have to jump multiple systems and your supplies won't last. You try to hunt for creatures or gather plants. And then randoml…2 found this helpful
its a bit rough but so far very playable and i love it.1 found this helpful
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