

BossConstructor
Neomateria Games GmbH · October 24, 2016 · Indie, Action, RPG, Simulation, Space
Buy the BossConstructor key for Steam from Kinguin at $9.53 — the cheapest of 6 stores we compare.
Where to buy BossConstructor — official stores
Cheapest BossConstructor keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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BossConstructor price by region
BossConstructor costs £8.01 in the United Kingdom, €9.21 in Europe (EUR), $9.53 in the United States, $9.53 in Georgia (USD), CA$16.99 in Canada, NZ$17.99 in New Zealand, A$19.19 in Australia, R$27.99 in Brazil and zł51.44 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.01 −19% | £9.89 | £8.01 | 5 | |
| €9.21 −32% | €13.49 | €9.21 | 5 | |
| $9.53 −29% | $13.49 | $9.53 | 6 | |
| $9.53 −10% | $9.99 | $9.53 | 5 | |
| CA$16.99 −10% | CA$16.99 | — | 5 | |
| NZ$17.99 −10% | NZ$17.99 | — | 5 | |
| A$19.19 −10% | A$19.19 | — | 5 | |
| R$27.99 −10% | R$27.99 | R$79.91 | 6 | |
| zł51.44 −10% | zł52.07 | zł51.44 | 7 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About BossConstructor

BossConstructor is a game about building and flying your own spaceship. Assemble your own ships from a number of components and explore procedurally generated galaxies!
Building your Ship
At the core of the game lies the ship editor. An editor that allows you to freely assemble your very own spaceships using a vast variety of (currently) over 60 modules. The way you build your ships determines how they behave and what they are capable of doing, and, as every module costs money, weight and energy, designing a good, efficient spaceship is a challenging yet rewarding task.
Expedition and Sandbox Mode
The expedition mode lets you explore a procedurally generated galaxy inhabited by the von-Neumann; a constantly evolving AI species. You begin with a small, basic ship and advance as you complete missions, discover new enemy species, and scavenge more powerful or exotic components to improve your ship with. Alternatively, you can always build any ship you like without any constraints in the sandbox mode.
Artificial Intelligence
Being a single player game, a lot of attention is being given to the game's artificial intelligence system. The von-Neumann enemies you will encounter in the expedition mode have been painstakingly created using elaborate artificial evolutions, in which vast numbers of mutating ships have competed for survival. Several bonus game modes allow you to lean back and watch just how different AI species compete with each other for survival and how each generation evolves.
FAQ
Q: Which are the supported platforms?
A: The game supports Windows, Linux, SteamOS and MacOS. Mac users do still need to manually install Java though (worry not, it's free).
Q: Will there be a multiplayer mode?
A: Unfortunately implementing multiplayer support is exceedingly complex. Therefore I am focusing on providing a solid single player experience instead.
Q: What types of ships can you build?
A: Any ship built with the available modules is valid as long, of course, as the modules do not overlap. You can build ships with moving parts as well as ships consisting of multiple ship parts (which can be controlled individually).
Q: How large can the ships be?
A: You can add modules to your ship as long as they fit within the editor's boundaries and its 14x14 grid (which can be expanded to 18x18 using the integrity enhancer module).
Q: How many module types are there?
A: There are currently over 60 module types in the game (not counting visual variations). More modules will be added in the future. If you like, you can suggest your own ideas and if enough players like them, I will be happy to incorporate them in the game.
Q: How does the artificial evolution work?
A: The artificial evolution works by simulating a huge tournament in which mutated versions of existing ships compete with each other. The most successful ships, i.e. the ships which have dealt most damage to their enemies, proceed to the next round while the losers are eliminated.
Q: Yeah, but should I buy it?!
A: Are you kidding? Absolutely! ;) If you enjoy being a part of constantly-updated games during their development process, BossConstructor might just be what you've been looking for! Please, do feel free to check out the reviews of other gamers or the forums. Also, do keep in mind that the latest changes in Steam's refund policy actually allow you to return the game should you not enjoy it.
BossConstructor — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
BossConstructor offers creative spaceship building and sandbox potential that appeals to players seeking experimental gameplay, but is hampered by poor UI design, inadequate tutorials, weak AI, technical issues including frequent crashes, and abandoned developer support that leaves the Java version outdated and requiring manual fixes. Players appreciate the construction system and some feel recent updates have improved it, though the overall experience suffers from confusing mechanics, sluggish combat, and a user experience that demands too much trial-and-error from players.
This game is abandoned by the developer. The Java version is outdated resulting the game not starting up correctly, you can fix this by updating the version manually.7 found this helpful
Everything about this game is awkward: controls, UI, gameplay. Nothing is explained, user experience is at near zero. There's a tutorial, but it explains only some parts of the interface. You have to figure out the gameplay and the rules of the galaxy map yourself. Some blocks are very poorly explained. The worst thing is a completely brain dead AI. You just come into the system. Shoot at some number of repetitive stumbling around, but mostly not doing anything, ships. Do some awkward tasks (like "collecting the ore f. ast." whatever the hell it means. Why is there even ore, what does it do?4 found this helpful
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄3 found this helpful
BossConstructor is one of those indie space games that immediately stands out because of its commitment to player creativity. Developed and published by Neomateria Games GmbH, it combines space exploration, action combat, and an impressively detailed construction system into a package that feels both experimental and rewarding. Rather than placing players in the role of a predefined hero, the game hands them a toolbox and asks a simple question: what kind of spaceship do you want to command? The answer can vary wildly depending on the player's imagination, and that freedom becomes the foundation of the entire experience. At its core, BossConstructor revolves around building and modifying spacecraft from a collection of modular components. Engines, weapons, shields, reactors, and structural pieces all contribute to a ship's overall performance, forcing players to think carefully about every addition. Larger vessels may carry overwhelming firepower but become sluggish targets, while smaller builds can rely on speed and precision to survive. The customization system offers a satisfying balance between accessibility and depth, encouraging players to constantly redesign their ships as …
Fun shorter game with plenty of sandbox potential. I believe it has received some significant updates throughout its lifecycle and I like where it has landed! If I remember the old campaign correctly, the current version is a very significant improvement!
Slow and frustrating design, sluggish combat with strange balance, but most importantly, crashes all the time.
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