

Glaive: Brick Breaker
Blue Sunset Games · April 26, 2018 · Indie, Casual, Action, Arcade, Retro
Buy the Glaive: Brick Breaker key for Steam from Eneba at $2.54 — the cheapest of 4 stores we compare.
Where to buy Glaive: Brick Breaker — official stores
Cheapest Glaive: Brick Breaker keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Glaive: Brick Breaker price by region
Glaive: Brick Breaker costs £1.73 in the United Kingdom, €1.99 in Europe (EUR), $2.54 in the United States, $2.54 in Georgia (USD), CA$6.69 in Canada, NZ$7.59 in New Zealand, A$8.50 in Australia, zł11.12 in Poland and R$12.39 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.73 −64% | £4.79 | £1.73 | 4 | |
| €1.99 −60% | €4.99 | €1.99 | 4 | |
| $2.54 −58% | $5.99 | $2.54 | 4 | |
| $2.54 −36% | $3.99 | $2.54 | 4 | |
| CA$6.69 | CA$6.69 | — | 1 | |
| NZ$7.59 | NZ$7.59 | — | 1 | |
| A$8.50 | A$8.50 | — | 1 | |
| zł11.12 −49% | zł21.99 | zł11.12 | 3 | |
| R$12.39 | R$12.39 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Glaive: Brick Breaker
Rockets. Explosions. Neons. Blasters. Glaive: Brick Breaker is a classic and popular arkanoid-type game with beautiful 3D graphics. Many power-ups, tons of different stages and dynamic gameplay. Different game modes and boss fights.
Glaive: Brick Breaker — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player, Split screen
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Glaive: Brick Breaker offers colorful visuals, multiple game modes, and over 200 levels with some nice nostalgic touches, but the core experience falls short due to inconsistent ball physics and floaty paddle control that make bounces feel unpredictable and unresponsive. Performance issues and slow gameplay further detract from the experience, leaving players frustrated rather than satisfied despite the breadth of content. Most reviewers suggest it falls short of being worth playing unless you are forgiving of its fundamental control and physics problems.
I stumbled upon Glaive : Brick Breaker on my quest to find a good and entertaining brick-breaker game on Steam, in 2025. Now that I've beaten it and seen all it had to offer, my quest resumes. You'd think that with 200 levels, a colorful presentation and several modes, Glaive : Brick Breaker had everything it needed to succeed. Unfortunately, the game forgot that the main aspect that glues it all together is a working and satisfying gameplay. Without it, it all falls apart. If you've ever played a brick-breaker, you know that the way the paddle and the ball interact is the most important. In Glaive : Brick Breaker, you don't have nearly enough control over that. No matter how you hit it, if the ball comes from the right, it will go left. Probably. Some bounces are inexplicable, and the ball can change trajectory after hitting anything... It doesn't feel great. Then you have the odd design choices : the first time you launch the ball it goes straight, which is annoying. It also gets stuck really often and for long periods of times between unbreakable bricks because of some of the level designs. Or the fact that the super power is basically "Jesus, take the wheel, I don't wann…7 found this helpful
Float-y and inconsistent paddle control and no bounce angle control makes for a terrible arkanoid-clone game.2 found this helpful
[b]While I like some of the assets of the game:[/b] - The two play versus mode (like in Batty on Commodore 64) - The multiple paddles on some levels in single player mode which I seen in TRAZ before (Commodore 64) - The 3D part. Bricks can move further inside, gives some "depth" to the game (get it?) - You can fill a gage to unlock a rage mode by hitting bricks. - Music (until it's not) [b]I can't go by that:[/b] - The gameplay is SLOW and CHOPPY for no reason - Ball physics is not on the top, sometimes it's even annoying - Power-ups doesn't feel that "powerful", I don't know... - There's a chance that the ball gets stuck between indestructible blocks, fortunately the rage mode can help Yeah, several game modes, "Over 200 levels", but with the lack of optimization, I can't bear it. Ruins the whole experience... That's the main reason why I'm giving negative. Would be a pretty nice game.2 found this helpful
Really fun and surprisingly addictive brick breaker. The gameplay feels good, but with some issues here and there. The power-ups keep things interesting, and the level variety makes it easy to keep playing “just one more round”. Definitely worth checking out if you like arkanoid games.
Glaive: Brick Breaker is a modern reinterpretation of the classic brick-breaking formula, developed and published by Blue Sunset Games, that sets out to blend old-school arcade sensibilities with contemporary 3D presentation and expanded content. At its heart, the game is deeply rooted in nostalgia, drawing clear inspiration from legendary titles like Breakout and Arkanoid, but it also attempts to stand on its own by offering a large volume of stages, multiple game modes, and visual flair that goes beyond the flat, minimalist look traditionally associated with the genre. The result is an experience that feels familiar from the first bounce of the ball, yet layered with enough variations to sustain interest over extended play. The core gameplay loop remains reassuringly straightforward. Players control the titular Glaive, a paddle-like craft positioned at the bottom of the screen, using it to deflect a ball upward into formations of bricks that must be destroyed to clear each stage. Precision, timing, and anticipation are the central skills required, and the learning curve is gentle enough that newcomers can immediately grasp what is expected of them. As stages progress, brick layo…
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