

Daikatana
Ion Storm · October 1, 2013 · Action, FPS, First-Person, Shooter, Classic
Buy the Daikatana key for Steam from Eneba at $1.21 — the cheapest of 10 stores we compare.
Where to buy Daikatana — official stores
Cheapest Daikatana keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Daikatana price by region
Daikatana costs £0.67 in the United Kingdom, €0.77 in Europe (EUR), $1.21 in the United States, $1.21 in Georgia (USD), CA$2.17 in Canada, zł4.29 in Poland, R$7.50 in Brazil, NZ$8.59 in New Zealand and A$9.95 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.67 −87% | £4.99 | £0.67 | 8 | |
| €0.77 −87% | €5.99 | €0.77 | 9 | |
| $1.21 −83% | $6.99 | $1.21 | 10 | |
| $1.21 −76% | $4.99 | $1.21 | 10 | |
| CA$2.17 −72% | CA$7.79 | CA$2.17 | 5 | |
| zł4.29 −83% | zł25.49 | zł4.29 | 6 | |
| R$7.50 −42% | R$12.99 | R$7.50 | 6 | |
| NZ$8.59 | NZ$8.59 | — | 4 | |
| A$9.95 | A$9.95 | — | 4 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Daikatana
Travel through time with two loyal sidekicks to stop a dictator who rewrote history with a magical sword, slicing through 50+ enemies across 25 weapons and 24 sprawling levels. The game stands out for its fast-paced sword combat, cooperative gameplay with AI companions, and four distinct historical eras to conquer.
Daikatana
Daikatana — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Daikatana is a flawed but entertaining shooter that significantly improves with the community-made 1.3 patch and becomes genuinely fun once you progress past the frustrating first episode. Players praise the varied weapons, attitude, and solid Quake 2 engine foundation, but complain about terrible level design, omnipresent doors blocking sight lines, AI companion pathfinding issues, and occasional game-breaking bugs. Most players who installed the patch found it worthwhile at a low price, though some felt the core design problems were insurmountable.
You can get the game for like 2$ on most legit key sites, and it's well worth that pricetag if you install the community made 1.3 patch. The first episode is fairly tough with its odd jumps and recoil-heavy weapons but once you get to episode 2 and unlock the sword and more straightforward maps, the game becomes actually really fun Sadly though, I got softlocked in the very last episode because I cranked the brightness up to try and find an item in the pitch black darkness, the game UI became pitch white, and I couldn't turn the brightness down anymore. Deleting my current save didn't work, deleting the inis didn't work, reinstalling the game didn't work, and AI (because seemingly nobody else has ever had that problem before) suggests the brightness setting specifically might be hard-installed in the Windows registry, which uhh.. yeah, don't ever put yer brightness past 150, folks, or yer game will be permanently lost in the Void2 found this helpful
I played with the 1.3 patch. This game has attitude in spades. I had a very good time with this game, barring a few issues. In some levels, it is easy to get turned around or to "miss" what you are supposed to do. My companions did get stuck a few times, and there was one section that they just flat out refused to get on an elevator. I have read that on higher difficulties that is not issue, something about certain textures not rendering. On PC you can just force yourself to the next level with the console, but it was still an issue. Despite those issues, i still had a lot of fun. I found the weapons to be varied and fun to use, some even have alternate fires so be sure to experiment. The Daikatana can level up, which i somehow completely missed until the last level. Being able to enhance skills is a nice touch for an FPS, with pickups to temporarily max them out in the levels. The plot is...fine. It's nothing crazy but i found it easy to follow and even had 1-2 twists that surprised me. It's very much a product of it's time, but i had a good experience for the most part with this game.2 found this helpful
How did this happen? Just HOW?2 found this helpful
The doors! The doors man! IT'S THE DOORS! I am genuinenly baffled at how this game came to be. It's core mechanics are great, mostly due to it being made on the Quake 2 engine. But why would you ruin all of that with the absolute worst level design known to man? Not only that, the movement speed is even faster, especially once you upgrade the speed stat. So why is every level so attorciously tiny and crammed in? And of course THE DOORS. Now look, I have played Modern Warfare 2019. I know what doors can do to a game, but this, this is something on a whole new level. Once you enter the enemy base in the first episodes, there are doors EVERYWHERE. So why is that bad? They obviously block your line of fire and line of sight. Everytime you go to the next room, you open a door and 90% chance get greeted by at least 1 soldier with a hitscan weapon and a reaction time of a fly who instantly takes off 10-15 HP off of you. Next, the doors close on their own even if you stand near them. And if you block the door's path is will FKIN KILL YOU. And if you stand behind it, as you often will, spamming rockets and plasma shots into the next room because entering it with all enemies inside …
Broken azz game
Yeah, it's not really a great game. Everything they say online is true - skip it.
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