

Kingdom of Cards
Rubber Duck Games · September 22, 2025 · Strategy, RPG, Card Game, Board Game, Strategy RPG
Buy the Kingdom of Cards key for Steam from YUPLAY at $4.70 — the cheapest of 14 stores we compare.
Where to buy Kingdom of Cards — official stores
Cheapest Kingdom of Cards keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Kingdom of Cards price by region
Kingdom of Cards costs £3.48 in the United Kingdom, €4.17 in Europe (EUR), $4.70 in the United States, $4.70 in Georgia (USD), CA$6.55 in Canada, A$8.87 in Australia, NZ$15.74 in New Zealand, zł18.91 in Poland and R$26.43 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.48 −50% | £4.99 | £3.48 | 10 | |
| €4.17 −50% | €5.89 | €4.17 | 12 | |
| $4.70 −50% | $5.99 | $4.70 | 14 | |
| $4.70 −33% | $6.99 | $4.70 | 13 | |
| CA$6.55 −50% | CA$7.74 | CA$6.55 | 7 | |
| A$8.87 −50% | A$8.87 | A$15.98 | 6 | |
| NZ$15.74 −10% | NZ$17.49 | NZ$15.74 | 4 | |
| zł18.91 −64% | zł51.92 | zł18.91 | 6 | |
| R$26.43 −31% | R$38.49 | R$26.43 | 6 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Kingdom of Cards
Kingdom of Cards is a deck-building strategy game where you combine cards to craft tools, weapons, and units, then deploy them across farms, dungeons, and conquered territories to gather resources and defeat bosses. With simultaneous real-time combat, hundreds of discoverable cards, and multiple buildings offering different crafting combinations, every run challenges you to experiment and adapt your strategy against increasingly difficult boss encounters.
- Castle Land - Farm your lands to extract resources. Use resources to craft weapons and tools.
- Blacksmith - Craft tools and weapons using items. Discover new cards by experimenting with different items.
- Academy - Teach peasants a profession using tools. Give a peasant an axe and you’ll get a lumberjack that can extract better resources from the forest.
- Armory - Train your units with different weapons to create soldiers, archers, mages, necromancers and more.
- Explorer’s Clan - This terminal allows players to explore locations. Combine a unit card with a location to explore it and see what the unit found.
- Thieves Den - Use units to steal from locations. Send a thief to a manor, town or castle to see what it gets.
- Conqueror’s Guild - Conquer locations using units. Each location spawns a combat phase that players must win to get rewards.
Kingdom of Cards — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Kingdom of Cards is a card-based kingdom building game with meta progression across runs and an expanding roster of unlockable cards that keeps introducing new possibilities as you learn. Players appreciate the gradual discovery and rock-scissors-paper combat system, but the core loop feels tedious and unsatisfying to many, with complaints about limited crafting options, frustrating combat where units often feel weak, gamebreaking bugs that haven't been fixed in over a year, and a save system that doesn't persist on exit.
An interesting take on the Kingdom Building Genre. A little grindy to figure things out and you will replay alot, but it keeps getting interesting as you learn more. You have to learn as you go though and experiment... What you can do keeps expanding as you learn more and more possibilities become available. It is alot of trail and error and learning while trying things out...3 found this helpful
The game play feels more like Cultist Simulator rather than Stacklands. [list] [*]Game is split into multiple runs with meta progression unlocking new cards in between runs. [*]Runs have an ending/goal - the map boss. [*]Unlocked cards either new locations to explore, or new castle lands for new resources [*]Different castle lands give different resources, so the unlocked castle lands are not necessarily straight upgrades from the older castle lands - they're still useful. [*]Castle Lands can sometimes drop Location cards which can be explored/conquer to give resources usually obtained from the other castle lands - you could potentially get every resource. [/list] Some cons: [list] [*]Only 1 building (Blacksmith) for crafting resources into new items. Quite limiting since the better equipment and resources need to be crafted. [*]Only 4 Castle Lands building in a run at the same time. The castle land can be chosen, but [*]Location cards do not drop frequently from castle lands, so there might be some waiting period if your Castle Lands do not generate the resources that you are looking for to craft with. [/list] Having the game split into multiple …3 found this helpful
Charming card game with rock-scissors-paper combat system. It has some gamebreaking bugs, doesn't save on game exit and some aspects are quite frustrating. However it is still entertaining enough for the asking price.1 found this helpful
stuff needed is behind unlocks, so it seems you have to loose your runs in order to progress.
I tried to like this, I really did. But the game is just bad. The core loop isn't fun and that's not helped by the fact that it has several game-breaking bugs that, looking at the steam forum, were reported over a year ago and still aren't fixed. Not suprising given that the game was apparently dumped out on early access, released 'full' and then received it's last and latest patch all in the span of six months.
[h1]Just not a very good game overall[/h1] It's basically a dumbed down version of WichHand, which, in turn is a dumbed down version of Stacklands. You have these plots of land that generate cards for free, you combine them into warriors and fight enemies. Problem is, no part of this process is particularily satisfying. [list] [*]Crafting is tedious and you even cannot. [*]Most of your units are trash. [*]Even those that aren't can still die from a few lucky strikes. [*]And if you fail combat three times... well, start over. [/list] Art style and music are somewhat good and give some enjoyment in the beginning. Then novelty wears off and game starts wasting way too much of your time. [i]Also, duck arts from game and achievements are absolutely obnoxious. Hate every one of them.[/i]
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