

GROUND BRANCH
BlackFoot Studios · August 14, 2018 · Tactical, Realistic, Military, FPS, Shooter
Buy GROUND BRANCH from Steam at $29.99 — the cheapest of 3 stores we compare. The cheapest GROUND BRANCH key from a keyshop is $31.34 at Driffle INC.
Where to buy GROUND BRANCH — official stores
Cheapest GROUND BRANCH keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
GROUND BRANCH price by region
GROUND BRANCH costs $14.49 in Georgia (USD), £17.34 in the United Kingdom, €24.99 in Europe (EUR), $29.99 in the United States, CA$33.99 in Canada, NZ$36.99 in New Zealand, A$41.95 in Australia, zł56.49 in Poland and R$64.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $14.49 | $14.49 | $31.34 | 3 | |
| £17.34 −27% | £23.79 | £17.34 | 3 | |
| €24.99 | €24.99 | €27.93 | 3 | |
| $29.99 | $29.99 | $31.34 | 3 | |
| CA$33.99 | CA$33.99 | — | 1 | |
| NZ$36.99 | NZ$36.99 | — | 1 | |
| A$41.95 | A$41.95 | — | 1 | |
| zł56.49 | zł56.49 | zł122.96 | 2 | |
| R$64.99 | R$64.99 | R$172.48 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Trailers & screenshots
About GROUND BRANCH
Lead elite CIA paramilitary operatives through uncompromising tactical missions with true first-person immersion, realistic ballistics, and zero-bullshit gameplay mechanics. Ground Branch strips away the arcade trappings of modern shooters, delivering authentic special ops combat where careful positioning, deliberate movement, and seamless team coordination are everything.
In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter"—no compromises.
▶ TRUE FIRST PERSON
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in—enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. In GROUND BRANCH, what you see is what you get.A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.
▶ UNPRECEDENTED CUSTOMIZATION
Say goodbye to pre-defined kits and fully customize your character and gear from basic appearance and outfit to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined only by your loadout choice, with realistic consequences: With the upcoming encumbrance and stamina system, too much equipment will impact your character's speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away—courtesy of the Agency.
▶ OPERATE, COOPERATE
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH's unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and customizable killhouses. Integrated VOIP with both 3D positional voice and radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) also available for the mic-less and the shy.Prefer single-player? Missions with friendly A.I. and a full command system are fully planned.
▶ BE IN FULL CONTROL
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and (soon!) prone stances—each with multiple movement speeds—as well as unique weapon postures (including low- and high-ready), leaning and stepping out, free-look (head movement independent from aim), customizable and optional free-aim (dead zone), dedicated mouse sensitivity sliders for point-shooting/unmagnified/magnified aiming, and all-around highly configurable key bindings.You can also choose between speed reloads (drop magazine) and tactical reloads (retain current magazine) on the fly.▶ ADDITIONAL FEATURES
☑️ = FULLY or PARTIALLY IMPLEMENTED⏳ = PLANNED/UPCOMING
Missions
- ⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
- ☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
- ☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
Multiplayer
- ☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
- ☑️ Full and 100% free dedicated server support. Host a server wherever you want!
- ☑️ Unit patches that can be attached to your character's sleeves and gear.
- ⏳ Full support for MP ladders.
- ☑️ After-action review (AAR) following each mission/round.
- ☑️ Server-side options.
Miscellaneous
- ⏳ Full mod support.
- ☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
- ⏳ Weapon bracing/supporting.
- ☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with selectable ammunition type (e.g. full metal jacket, hollow point or subsonic rounds, smoke grenade color etc.).
- ☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
- ☑️ Unlimited loadout save slots.
- ☑️ Item sharing/dropping/pickups.
- ☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
- ⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries for reduced combat effectiveness.
- ⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
- ⏳ Carry teammates to safety to administer first aid—or to safely recover their ammo, gear, cargo or body if they are no longer alive.
- ☑️ Appropriate and realistic playable female characters.
- ☑️ Partial controller support (configurable).
GROUND BRANCH — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP, Online co-op
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
After years of almost nothing they finally Launch 1.0 and its arguably worse than early access. dead severs with no one to play with, bots that will aim bot you in 0.5 seconds. honestly I had really high hopes for this game and Im really disappointed with how it turned out. I am officially giving up on this game and its a real shame. I do hope it gets better but i will not be returning. good luck to everyone who sticks around2 found this helpful
The game has so many nice features and QOL........that are as deep as a puddle. All the animations feel clunky and rushed. The AI is horrible, either they don't react to anything or they aimbot you within .5 milliseconds making it such a repetitive system to play against. If you thought RoN, or Tarkov AI was bad, lets talk about GROUND BRANCHES AI. Not only is that an issue, but if you get detected ONCE you are almost always permanently known to every other AI on the map, making stealth or just in general playing very annoying. The weapon system is vast, it feels like it's the ONLY thing that was actually worked on in this game. A lot of the features in the game are so clunky and just annoying to use, for example you can slowly open a door by holding the interact button and scrolling, but if the door swings out too far from where you originally started interacting, it will just stop the interaction due to it now being out of range. It's a lot of small things mentioned above, that all add up to make the game an atrocious experience. Although I only played as little as 8 hours, it is all I am able to torment myself with. Do NOT waste your time with this game. I che…1 found this helpful
If you love modding, this is will definitely be up your alley.
Used to be a great game, now on the lowest AI setting you get snipped by an AK from 1000 yards. Making it challenging is one thing but it is now not even possible so no longer fun. A shame after 850 hours of play. On to something else I guess.
I've been playing this game solo for a few years, and for me the experience took a real nosedive with the release of 1.0. I don't know what happened, but the enemies feel less fun, a lot of maps have changed, I HATE door handling now... And honestly, I don't really know where all the devtime went ? Like there aren't many more weapons, or maps. Maybe it's all in the PvP modes ? IDK I don't care about them. I just wanted a game to fight 18 terrorists in about 10 to 20 minutes once in a while. This isn't that anymore it seems.
Game was genuinely better in Alpha. Love the addition of the workshop though.
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