

STRAFE: Gold Edition
Pixel Titans · May 9, 2017 · Roguelite, Action, Shooter, Gore, FPS
Buy STRAFE: Gold Edition from GOG at $3.75 — the cheapest of 5 stores we compare. The cheapest STRAFE: Gold Edition key from a keyshop is $4.21 at YUPLAY.
Where to buy STRAFE: Gold Edition — official stores
Cheapest STRAFE: Gold Edition keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
STRAFE: Gold Edition price by region
STRAFE: Gold Edition costs £2.85 in the United Kingdom, $3.75 in the United States, €3.75 in Europe (EUR), $3.75 in Georgia (USD), CA$4.35 in Canada, A$5.39 in Australia, NZ$5.49 in New Zealand, R$7.25 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.85 −75% | £2.85 | £3.18 | 4 | |
| $3.75 −75% | $3.75 | $4.21 | 5 | |
| €3.75 −75% | €3.75 | €3.80 | 4 | |
| $3.75 −75% | $3.75 | $4.21 | 5 | |
| CA$4.35 −75% | CA$4.35 | CA$6.00 | 5 | |
| A$5.39 −75% | A$5.39 | — | 4 | |
| NZ$5.49 −75% | NZ$5.49 | — | 3 | |
| R$7.25 −75% | R$7.25 | — | 4 | |
| zł13.49 −75% | zł13.49 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About STRAFE: Gold Edition
Blast through procedurally-generated deep space facilities in this roguelike FPS where hand-crafted rooms randomize every run, forcing you to adapt to fresh enemy layouts and secrets with each death. Permanent blood splatter decorates your kill zones, brutal weapon upgrades escalate the carnage, and lightning-fast combat keeps the action relentless across four unique zones with no checkpoints or handholding.
STRAFE® is a roguelike first-person shooter that generates unique, full levels every time you play. Hand-crafted rooms are randomly linked together and filled with a fresh buffet of hungry enemies, so every run provides a new bloody challenge as you seamlessly slaughter your way through 4 diverse locations in unknown deep space. With secrets hidden around every corner and plenty of mechanics to discover, the tutorial is just the start — so explore & experiment often!
STRAFE®'S FEATURES:
PERMANENT DAMAGE AND GIBS! ÜBER-GORE technology means enemies explode with fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured.
ENDLESS CHANGING LEVELS! Randomly-generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die!
FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more.
STORY
As a Scrapper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of STRAFE®. When you die, nothing will ever be the same again.
STRAFE® ALSO INCLUDES:
+ Four unique zones (three levels each) that demand different death-defying gameplay styles
+ Gun upgrades that turn your average tool of death into an outright murder machine
+ 30+ insane weapons
+ 20+ blood-thirsty enemies
+ Some of the most deep and unique secrets in gaming!
+ The sickest soundtrack of 1996 and at least the next 25 years
+ NG+ and looping
+ Unsigned 32 bit colors!
+ Lifelike digital gravity
+ Colored lighting!
+ STRAFE®!
GAME MODES
+CAMPAIGN - The core experience is a single player roguelike FPS adventure filled with secrets.
+STRAFE ZONE - A leaderboard based daily challenge. You have one attempt to get the high score each day, can you do it?
+SPEED ZONE - A leaderboard based weekly challenge. You have a week to run a locked level seed as many times as you want and try to shave your time down but you have to kill 90% of the enemies in the level before you can cross the finish line.
+MURDER ZONE - Can you survive 10 rooms of slaughter? Unlock new tools between attempts to become ruthlessly efficient.
WHAT STRAFE® IS NOT
We don't want you to buy STRAFE® if it's not a game you'd enjoy. We'd rather have a happy non-customer than an unhappy customer. This is what STRAFE® isn't:+ STRAFE® is not a traditional shooter or a "Quake Clone" - STRAFE® pays homage to many classic shooters, and it features many of the classic elements of old school shooters but STRAFE® is a roguelike. This means that it was designed from the ground up for replayability and randomization. Every room in STRAFE® was designed by hand and is seamlessly connected by our level generator to create unique experiences.
+ STRAFE® does not have lives or checkpoints - As a roguelike, if you die in STRAFE® you will start at the beginning of the game and everything will randomize. The game is balanced around this idea to avoid frustration.
+ STRAFE® is not a multiplayer game - There is no multiplayer deathmatch or co-op in STRAFE®. But we recommend Quake Live if you are looking for a great old school arena shooter.
+ STRAFE® is not limited to the design decisions of 1996 - What can I say? We are ahead of our time. STRAFE® is a mix of old and new design. We didn't want to not imitate the games of the past but instead invoke the feeling of them while bringing fresh ideas to the table. We aim to bring you something new with STRAFE®.
+ STRAFE® tries new things with the roguelike FPS formula - We aim to generate full levels that feel more natural to explore and avoid patterns of rooms that lock you in, teleport in enemies and force you to kill them before the doors unlock. We want STRAFE® to feel like a seamless adventure from start to finish.
+ STRAFE® is not a game that will run well on older computers or laptops - STRAFE® may look older but it's a new game and features some cutting edge tech. Please check the min spec!
STRAFE® may look like a game you've played but we've worked hard to create a unique and fresh take on first person shooters, we hope you enjoy it!
STRAFE: Gold Edition — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
STRAFE: Gold Edition has a cool aesthetic and can be fun for short play sessions, but players report significant technical issues with the game failing to launch properly without command line workarounds, making it unplayable for many. Additionally, the gameplay is criticized for being too easy to bypass through exploits like speed-strafing rather than engaging with combat, combined with limited content and balance problems like unavoidable environmental damage. Most players recommend against purchasing this title due to the combination of technical barriers and shallow gameplay design.
this is cute! the tutorial kinda sold me, even though the microphone was a bit rough it was fantastic acting and a capsule trapped in time, really enjoyed the presentation!! game has lovely movement, full bhop and strafe control, you can ramp your speeds up to 600-800ups and really start to enjoy the speed, gunplay is fun but is a bit limited by the classic id-tech modifications. gore is over the top and perfect as it should be. would be cool to see a strafe 2 with some bigger maps and add some co-op and some pvp with arena maps and this would one people come back to play. the rouge element seems kinda meh tho, so doesn't offer crazy replay value but it has the fundamentals down. game also needs hyper threading enabled otherwise it ♥♥♥♥♥ the bed which kinda sucky for a game like this 6.5/107 found this helpful
its just got that perfect blend of movement and shoot things2 found this helpful
EDIT: whoever made the jump map, i AM mad and would like a word with you. boomshoot game with the main focus on getting upgrades for one weapon, strafing and making a bloody mess in a randomised layout each run. a run can be about 10 minutes (blazing fast) to 40 minutes, depending on your pace. good ost, good gun feeling. challenging but fair. if you die, thats on you. got my ass kicked several times and each time i knew its on me. git gud and wrenched Imagine Quake, make it have some roguelite elements, a more energetic OST than the atmospheric one in Quake, and you got STRAFE. Its fast, its gory, it's fun. Gameplay wise, it's an old boomshoot inspired game. You get access to three weapons (and a fourth one.) which behave differently, with their own quirks and upgrade paths, but all make short work of the many enemies. The shotgun feels good to use, so does the Machine Gun and Railgun. The Railgun even does the Shock Rifle thing. Weapon Upgrades can alter how your gun behaves, and enhancements make your weapon fire faster, have more ammo per mag, do more damage or be more accurate(?). I don't know what the Crosshair does, nor did I ever notice a difference. Levels are random…2 found this helpful
not sure how else to describe it, it's just kinda meh2 found this helpful
STRAFE: Gold Edition is an aggressive blend of old-school first-person shooting and roguelike progression that thrives on speed, unpredictability, and wonderfully excessive violence. Developed by Pixel Titans and published by Devolver Digital, it deliberately looks like something pulled from the mid-1990s, complete with chunky environments, harsh science-fiction architecture, pixelated textures, and an obsession with turning every firefight into a bloody mess. Beneath that retro exterior, however, is a game built around procedural levels, permanent death, randomized equipment, and repeated attempts rather than a conventional linear FPS campaign. Each run places you in the role of a Scrapper attempting to survive a dangerous journey through hostile territory. Death has serious consequences because there are no traditional checkpoints or spare lives waiting to rescue a failed attempt. Getting killed means beginning another run, forcing you to rely on the knowledge and mechanical skills gained from previous failures. Rooms are handcrafted, but their arrangement and various gameplay elements change between runs. Enemy encounters, secrets, equipment, upgrades, and other variables help …
its alright
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