Wizard's Way Out

Wizard's Way Out

Kikimora Games · April 24, 2023 · Sokoban, Puzzle, Difficult, 2D, Horror

Buy Wizard's Way Out from Steam at $3.99 — the cheapest of 1 store we compare.

PC
Positive89% · 371playing now
Best price
$3.99
lowest tracked $0.99
Steam Buy at Steam

Prices last checked

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Where to buy Wizard's Way Out — official stores

Steam
Steam
Standard Edition · Steam
$3.99
Buy

Wizard's Way Out price by region

Wizard's Way Out costs $2.50 in Georgia (USD), £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR), CA$4.99 in Canada, A$5.95 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł17.99 in Poland right now.

Cheapest Wizard's Way Out offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $2.50 $2.50 — 1
United Kingdom £3.39 £3.39 — 1
United Statesyour region $3.99 $3.99 — 1
Europe (EUR) €3.99 €3.99 — 1
Canada CA$4.99 CA$4.99 — 1
Australia A$5.95 A$5.95 — 1
New Zealand NZ$5.99 NZ$5.99 — 1
Brazil R$13.79 R$13.79 — 1
Poland zł17.99 zł17.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Wizard's Way Out

A small puzzle game about getting out of big trouble! Trapped in a prison, a Wizard uses telekinesis to push and pull their way out and escape together with newfound friends!

Wizard's Way Out — game info

Platforms
Windows, Linux / SteamOS
Steam Deck
Verified
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Wizard's Way Out is praised for its satisfying puzzle design, fitting atmosphere, and strong presentation that punches above its weight for the price, with players appreciating how challenging levels feel fair rather than unfair. However, some players find the Sokoban-style mechanics with strict movement limits restrictive and unsatisfying compared to reward-based systems, and the linear progression means getting stuck on a puzzle can halt progress entirely, leaving some wanting more variety in the core mechanics.

Recommended Nov 21, 2023
buy this
2 found this helpful
Recommended Mar 22, 2024
What do I want from a puzzle game? The puzzles have to be logical, the ambiance has to be fitting, the game play has to be snappy, but most important, solving the tougher puzzles has to feel rewarding. Wizard's Way Out has all of that going for it (and more, if you ask me). I'm not great at puzzle games and the way I approach them is to play them until I get stuck and then move on to other things, never to return. I got stuck 4 times in this game, and came back every time. I just beat this game a few minutes ago and the feeling I got from doing so was awesome. I absolutely have my fingers crossed that Kikimora keeps developing, hard as it may be to get a real chance from a wider audience, as they definitely put love in this product (and, I also want a sequel, haha!).
1 found this helpful
Not recommended Jun 16, 2026
We are left to guess the patterns and behaviors of the monsters. Its like never having heard of chess and then having all the pieces placed and expecting to know what each one does.
Recommended Apr 9, 2025
is real fun
Recommended Apr 21, 2024
This is a very nice little puzzle game. Level design was right on the mark. While challenging, it never felt unfair. Music and art were both great. For the price this game is hitting above it's weight class. The only con was I wanted more at the end.
Not recommended Jan 13, 2024
I didn't enjoy this game. Instead of interesting puzzle mechanics & level designs, the game instead uses straightforward Sokoban-style mechanics and uninteresting level layouts, combined with a strict movement limit that feels unenjoyable in practice. I much preferred how the game [url=https://steamcommunity.com/id/MondSemmel/recommended/1229060]Dungeon and Puzzles[/url] handled things, by using a par move system instead of a strict movement limit. That is, you're rewarded for reaching or beating par, rather than feeling punished for exceeding it. Such a design feels much better in practice. Other than that, Wizard's Way Out also has the typical puzzle game problem of a linear puzzle progression, which means that if you're stuck on a level, you're stuck, period. And finally, the game just felt low-polish in some ways. Not recommended. EDIT: According to a dev response, the game received some gameplay updates which might have alleviated some of my issues with the game. However, since I refunded the game, I can't test these changes myself.

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