

G String
Eyaura · 2020 · Indie, Action, Adventure, Cyberpunk, Violent
PC
Very Positive84% · 1,300
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About G String
Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.This is a cyberpunk inspired first person shooter with light environmental puzzles and a long, detailed singleplayer campaign focused on story and world building. G-String aims for an old school approach where there is minimal hand holding and your biosuit automatically keeps track of your health stats, ammunition count and armor condition.You need supplies to heal yourself, replenish your ammo/armor but your suit automatically takes care of your lights, sprinting and breathing (open air and underwater). Your on-board neuro-enhancers, air filters and light sources automatically recharge using movement and/or sunlight.Courtesy of Bortz Bioengineering your biosuit is very resilient but you do have to be careful: prolonged exposure to toxins will lead to fatal failure! You need to watch out for all sorts of environmental hazards, especially later on when the pace picks up considerably.Your telekinetic/pyrokinetic abilities will be available from the start and throughout most of the game, they should be enough to make progress until there are more means of input available. Worthy to note that initially your night-vision will be disabled as your biosuit was damaged presumably in earlier lab experiments.Despite the title Myo never comes across any explicit mature situations. If she wants she can also find ways around some of the fights as well. The game responds to her behavior: the less aggressive she is the less enemies she is likely to encounter down the line. FEATURESLEARN about the troubled future of a space faring, shattered mankind.ESCAPE the ruthless, uncompromising powers governing Earth. SURVIVE acid rain, storms, a crumbling infrastructure and the omnipresent smog.EXPLORE many highly detailed maps with multiple routes and hidden secrets.PICK your fights; the more violent you are the more enemies you'll encounter.SOLVE environmental puzzles of varying complexity.REACH for the stars and beyond in your quest for answers. ADDITIONAL NOTESAs long time fans know G-String took well over a decade to complete because it was a solo project for the most part; all assets and the lore had to be developed from scratch.My sincere hope is that this does not impact the game's quality, scope and scale negatively. From the slums of Greater Chinatown to Low Orbit Earth and Beyond your adventure will take you through several distinct locations. No important story elements were cut and the game was not divided into episodes- yet another reason why development took long.The finished product is not perfect nor will it ever be perfect however it has reached a stage when it's hopefully good enough for release considering the time and resources available to me at the moment.The goal with the initial release is just to put out a game that can be played form start to finish with no issues. There are no achievements and translations available yet. Those will probably be included in later updates if there is interest in the title. Of course if I had missed anything and there are any urgent problems they will be fixed in an early update as quickly as possible.The game's retro glitch art infused aesthetic draws heavily upon science fiction films released between the late 70s and early to mid 90s. Exceptions to this rule might include 1969's Space Odyssey or The Matrix. The world's design is very low key and as realistic as possible, everything was put together with feasibility and mass production in mind. The HUD and hints are also kept to a minimum.When work started on this project I was going through difficult times and G-String reflected this by touching on some troubling issues. Over the years even elements of horror and surrealism have found their way into the mix. Everything changes though and this work should not be viewed as mouth piece for anyone's views or beliefs. Everyone is encouraged to make up their own minds about the concepts they are presented with.The game is 10 to 15 hours long, combat is spaced out and can be harsh. Sometimes fights with humans can be avoided and multiple paths are available. There are a few cut-scenes in G-String but they are brief and depict things that would otherwise be impossible to show from the player's point of view.The different post-processing FX settings such as "Film Noir", "70mm" or "Sin City" can give the game a radically different feel so try to experiment to see what fits your gameplay style the most.POSSIBLE SPOILERS if you choose to view the "quick reference" PDF. Beauty Secrets will be updated after the release of the Ultimate Edition.Thanks to everyone at VALVe / Steam for their help! Thank you very much!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Sewage Pipe & Ventilation Duct Crawler Simulator (TM) This game started off really promising as a deeply atmospheric and dark dystopian adventure and I was really hooked for the first two hours or so, but it ultimately became a perfect example of how an overload of filler content completely destroys a game -- I don't think that I have ever played a game in my life that felt as stretched as this one and this simply shows an insulting disregard for the player's lifetime. I'm writing this review after roughly 12 hours of play time and I think that I have spend around 9 of these 12 hours crawling through sewage pipes and ventilation ducts over and over and over and over and over and over again with some occasional annoying platforming over hazardous substances scattered in between. For the first 5 hours of the game, you're also fighting the same *one* type of enemy with the same two types of guns, and the next 5 hours hours you spend fighting another one type of enemy with another two types of guns -- well, at least occasionally, because you're actually spending most of your time in, you know, sewage pipes and ventilation ducts... After 10 hours, most of the upcomping fights are unfai…1 found this helpful
Is this a crawlspace, crouch and move slow simulator? Yes. Very much so. But inbetween all those sections is an enjoyable piece of work. Good scripted sections, NPC's are alright to fight against and an interesting universe to dwelve into, I wish we saw more of it. I must admit it became a bit tedious with how many places you need to fit in for your character to move into a new tight crawl space or corridor. This is the most negative thing I can say about G-String. And abundance of health packs but lack of shield packs is also a bit frustrating. It plays pretty much like Half-Life 2 on a higher difficulity which is pretty good. However, HL2 also has a pretty dated weapon feel. Weapons in G-string pretty much feel ike 1:1 with their HL2 counter parts with different ammo counts. I'd say tweaking the weapons to have less ammo in the maps and be more accurate (especially first shot being accurate, spray inaccurracy is great to have) would be great. Another thing is the game never really tells you when it's okay to use the more extreme weapons, so you often save ammo and just use whatever weapon has an unlimited ammo spawner nearby. The game usually suffers from "scenes" taking too l…
I have no idea what the ♥♥♥♥ i just played but its an amazing game, would definitely play it again.
Same as the other negative reviews; at least the first hour of gameplay is, for the most part, crawling around trying not to clip into terrain. Alot of the stuff in the gameplay trailer looks really cool, but I don't want to slog through 10+ hours of crawling sim to maybe have a couple cool weapons and space battles.
[h1] A beautiful, grungy, harrowing world that is (sadly) just another Half-Life 2 mod in everything but Presentation [/h1] NGL, I wish I re-watched some old reviews for this game - Because I don't think I would have bought it in that case. I dunno chief, I really wanted to get into this meticulously crafted, captivating, desperate world, but all I got was 5+ hours of "Half life 2.2, but if it lacked that Valve polish." I have to agree with some reviewers that the dev's biggest strength is the world building/artstyle/design and such. The world is bleak, the architecture is interesting, there is always something to look at, the cityis bursting with environmental detail, with the themes of rampant nanobots, commodification of human sexuality, air being a subscription service (owned by Murdock of all people!), people being turned into literal slaves of the economy, Ai going rampant, global warming altering the world's geography, etc. The whole package is a feast for the eyes and ears, as you trudge through this half decomposed husk of a city in its final throes of anguish. The developers did an outstanding job, and the Ultimate edition looks EVEN better! I was well and fully en…
A solid cyberpunk story, plays like half life 2 (shocking I know). and the atmosphere is utterly disgusting, completely dystopian, and every environment is clearly filled with people who know how awful their situation is and want nothing more than to escape. It's perfect. I'd highly recommend it. (also don't expect total polish, VAs are clearly volunteers or the devs themselves, and this is definitely a passion project, I don't think that detracts from the game, but let it be known.)
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