

Morbid: The Lords of Ire
Still Running · May 17, 2024 · Hack and Slash, Souls-like, Female Protagonist, Difficult, Horror
Buy Morbid: The Lords of Ire from Steam at $4.99 — the cheapest of 11 stores we compare.
Where to buy Morbid: The Lords of Ire — official stores
Cheapest Morbid: The Lords of Ire keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Morbid: The Lords of Ire price by region
Morbid: The Lords of Ire costs €4.90 in Europe (EUR), $4.99 in the United States, £8.40 in the United Kingdom, $12.49 in Georgia (USD), CA$24.34 in Canada, A$27.33 in Australia, zł42.82 in Poland and R$57.82 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €4.90 −80% | €4.90 | €9.80 | 10 | |
| $4.99 −80% | $4.99 | $5.80 | 11 | |
| £8.40 −47% | £15.72 | £8.40 | 5 | |
| $12.49 | $12.49 | — | 1 | |
| CA$24.34 −25% | CA$24.34 | — | 1 | |
| A$27.33 −25% | A$27.33 | — | 1 | |
| zł42.82 −63% | zł114.99 | zł42.82 | 3 | |
| R$57.82 −22% | R$73.99 | R$57.82 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Morbid: The Lords of Ire
Morbid: The Lords of Ire is a continuation and reinvention of the critically acclaimed isometric Souls-like ARPG “Morbid: The Seven Acolytes” with the heroic Striver returning once more to do battle with horrific creatures in a dark and twisted world of pain and suffering.

Take on gruesome foes in an all-new 3D perspective. Slaughter hideous creatures using a range of vicious weapons, equipment and blessings to eviscerate everything in your path.


Building on the sanity system from Morbid: The Seven Acolytes, how you approach combat can have a dramatic impact on the world around you. Succumbing to insanity can grant incredible power, but at great personal risk, and will dynamically change how you perceive the world around you.


Battle your way through the five lands of Ire - horrific realms populated by five unique factions, from wintry mountains to rotten cities and beyond. Fulfill your sacred duty to rid the lands of the evil that has befallen them.


Cut down everything standing in your way to take on the five fearsome Lords of Ire, up the challenge by seeking out uniquely monstrous dark & powerful creatures, lurking in each level.


- Explore diverse environments across five unique lands filled with nightmarish visions and stomach-churning creatures.
- Experiment with different playstyles using a variety of weapon styles, runes & blessings
- Fight to preserve your sanity, or succumb to the madness and harness it…
- Test your skills against horrific enemies, dark monstrosities and epic boss battles with the mighty Lords of Ire.
- Fully realise the horrors of Morbid as the series steps into a new 3D perspective.
Morbid: The Lords of Ire — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tried to play at least an hour, but the performance is one of the worst i have experienced on pc. I can forgive some stutters if the game is good or at least looks good, this game has neither. It's like the devs wanted to add pieces of a bunch of different fromsoft games and other souls likes and in doing so they had a bad performing game with no identity and mediocre graphics. I do not like writing bad reviews, especially about small indie teams, but this is bad
Morbid: The Lords of Ire is not difficult. It is simply tedious. Unfortunately, I could not finish this game and this is the very first souls-like game I drop. I tried to love it, but it kept throwing bullsh*t back at me. The biggest problem with the combat is that parrying is not just one option, it feels like it is the only option that actually matters. Normal attacks do pathetic damage, even after upgrading your weapon, while parries and ripostes do the real work. As a result, most fights quickly become the same repetitive loop: wait for an attack, parry, punish, repeat. This becomes especially noticeable with bosses and minibosses. Once you understand their very limited move sets, there is almost no challenge left. You are not learning complex patterns, adapting your build or looking for different openings; you are simply performing the same parry dozens of times until their oversized health bar finally disappears. I defeated the first boss on my second serious attempt without even using a heal, simply by parrying over and over again. It was not satisfying, it was boring AF. Progression is somehow even worse. Enemies give very little XP, gaining a single point takes far too…
Game is great! Not AAA, but for the price, I was gladly surprised. Combat is fun, which is the most important aspect.
good game, starts slow, gets better a ways in.
Played it through doing everything except one side quest. Only once though so no NG+, did think about it but maybe later. This was a good experience. I wasn't that fond of it at first. It felt stiff and slow, very difficult even. I know it's the deal but having played a few of these it felt overly hard. This, ladies and gentlemen and all others, was most definitely a skill issue. As I kept hitting my head against the first boss I reached a dead end. This is not possible. Then I decided to try some early introduced mechanics that I hadn't used before and my word was it fun after that. It was at times like rhythmic dancing with the opponents and THAT I can do. The game suddenly turned almost easy, like not EASY easy but compared. Weapon upgrade mechanics were simple and understandable. Getting "levels" or upgrade points to your skills, well, it was done by finding and equipping a limited amount of power-ups. I felt that you got the most important ones right from the start and they gave their most usable skill without upgrading so it wasn't that meaningful. The game looks good. I tried it on switch a bit before and it was bad, then I saw it here and the difference is monument…
good mechanics, not big on souls-like games but enjoyed this feels a bit unfinished though, like the developer ran out of money or something
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