

Teslagrad Remastered
Rain Games · April 19, 2023 · Adventure, Action, Puzzle, Platformer, Action-Adventure
Buy the Teslagrad Remastered key for Steam from GAMIVO at $0.27 — the cheapest of 15 stores we compare.
Where to buy Teslagrad Remastered — official stores
Cheapest Teslagrad Remastered keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Teslagrad Remastered price by region
Teslagrad Remastered costs €0.24 in Europe (EUR), £0.25 in the United Kingdom, $0.27 in the United States, $0.27 in Georgia (USD), A$1.31 in Australia, CA$1.40 in Canada, NZ$1.61 in New Zealand, zł1.62 in Poland and R$3.18 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.24 −91% | €0.87 | €0.24 | 14 | |
| £0.25 −91% | £0.76 | £0.25 | 12 | |
| $0.27 −91% | $0.90 | $0.27 | 15 | |
| $0.27 −91% | $0.90 | $0.27 | 15 | |
| A$1.31 −91% | A$1.31 | A$14.75 | 12 | |
| CA$1.40 −90% | CA$1.40 | CA$12.99 | 12 | |
| NZ$1.61 −91% | NZ$1.61 | — | 10 | |
| zł1.62 −91% | zł3.83 | zł1.62 | 13 | |
| R$3.18 −90% | R$5.45 | R$3.18 | 12 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Teslagrad Remastered
Teslagrad Remastered is a hand-drawn puzzle-platformer where you harness lost electromagnetic powers to ascend a mysterious tower and uncover the secrets of a steampunk-inspired Europe. Master the art of Teslamancy to solve intricate puzzles and navigate treacherous environments while uncovering a visual story with no dialogue or interruptions, all enhanced with stunning remastered graphics and new challenge levels.
The Kingdom of Elektropia is under siege by a tyrant king, who rules over its people with an iron fist. When a city-wide manhunt comes for him, a young boy escapes into the Tesla Tower. Once home to a sect of technological wizards known as the Teslamancers, it is now a forgotten vault of ancient technologies and forgotten history. You are on your own, with only the tools of the lost Teslamancers and your wits to survive.
Discover and master the lost art of Teslamancy. Solve intricate puzzles and perform incredible feats through electromagnetism. Use these powers to ascend the decrepit tower and bask in a steampunk inspired vision of old Europe in this non-linear puzzle-platforming adventure, and uncover the lore hidden in the visual storytelling of the hand-drawn environments. Can you uncover the secrets of the tower and topple the tyrant?
KEY FEATURES
• Complex puzzles! - Challenge your sense of logic to cleverly manipulate the world using electricity and magnetism. Surviving the perils of the Tesla Tower won’t be easy!
• Explore! - Make your way through rich 2D hand-drawn surroundings as you journey into and beyond the Tesla Tower, picking up and mastering new items and abilities along the way.
• Visual Storytelling! – A forgotten tale unfolds through this unique narrative approach. No dialogue, cutscenes, text, loading screens, or interruptions. The world speaks for itself!
• Steam(punk) powered! - Discover a dystopian and mind-blowing, rainy & brainy interpretation of old Europe through Steampunk goggles.
ABOUT THE REMASTER
Return to the indie classic Teslagrad, recharged to provide the ultimate electromagnetic experience, and with a crisp new shine to its already stunning visual direction! This remaster ensures that the atmosphere and platforming that made the original so magnetic are enhanced to such a level that players won’t be able to leave their seats!
• Updated graphics! - Marvel at the hand-drawn backgrounds in even more stunning clarity, with atmospheric lighting and crisper animations updated for the current generation of gaming.
• Challenge levels! – Put your skills to the test with 10 additional challenge levels that push your electromagnetic powers to their limits.
• Quality of life improvements! – Designed to ensure that the game retains its original charm and challenge but will remove occasional frustrations found in the original.
• Remastered Audio! – Experience an eclectic mix of classical orchestra, with a touch of Russian inspiration sprinkled with a myriad of metal bits and bobs and electrical stuff.
Teslagrad Remastered — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Teslagrad Remastered is a short Metroidvania with creative magnetic puzzle mechanics and good art design, but players consistently criticize its clunky physics, one-hit-death boss fights that rely heavily on trial and error, and unclear remastering improvements over the original. The game rewards exploration in its compact world and has some genuinely original ideas, though the janky movement and frustrating difficulty spike make the experience feel more tedious than enjoyable for most players, with recommendations to play it only on significant sale or to try Teslagrad 2 instead.
I didn't notice any difference from the original game graphics-wise. The challenge rooms were more annoying than fun, with the exception of one or two. In a thumbs-up or thumbs-down world, this game is worth it, if only because you can get it on some seriously good sales. Not worth it if you already have the original, though.4 found this helpful
I originally got this game as part of a bundle and I'm happy I did! The movement is a bit janky at times, but the puzzles are nothing extreme and the game is short enough that the experience is still enjoyable. There are 36 collectibles in the game and the game really helps you to find them all, as only 1 of them (the "last" one) is actually exposed and you have to go out of your way to get the others... On that note! This game really rewards exploration. Albeit working as metroidvania, the stage is small enough that backtracking doesn't feel tiring, so explore to your heart's content!... My dumb4$$ decided it was a good idea to grab every single collectible first try and this definitely made the game longer, so do as I say not as I did. I recommend just playing the game normally and then start getting all collectibles near the end of the game (You'll know when) and if you do so your experience will be more enjoyable. Bosses are a bit gimmicky, but it took me no more than 15 mins to beat any of them, so they're not super difficult either. The story is fine, it just doesn't feel impactful but I understand it's because not a single word is said throughout the whole game, so making…2 found this helpful
[h3]Positives:[/h3] + Puzzle/Platformer game, in which you get a new ability from time to time to make experience fresh and new + You gain the power to change the polarity (red or blue) of objects and yourself (with the cloak item), allowing you to attract or repel items to solve puzzles and traverse the environment + A short range dash ability that lets you phase through solid objects, bypass lasers, and dodge enemies + Laser weapon to change the polarity (red or blue) of objects and use it in later boss fights [h3]Mixed feelings, so it is up to you which category you want to put them:[/h3] +/- There are 5 bosses in the game, and all of them can kill you in one hit, so it is trial and error until until you figure out how to beat them flawlessly, which depending who you ask is frustrating or challenging, but there is no setting to make you have more "lives" so you can make some errors during boss fights [h3]Negatives:[/h3] - By default there is no key configuration for cloak item (if I recall well), so you have to manually give one or two [h3]Final notes:[/h3] * You will spend most of your time in a TOWER, so your goal is to reach the top of the TOWER by advancing from left to r…1 found this helpful
I played Teslagrad 2 earlier this year and was pretty excited to try the original. Overall it feels like nothing has changed. The art style and puzzles are all good. I did not like the die repeat aspect of the game. The 2nd one slightly fixes this with the shield but the original sticks with the one hit ko rule. Not a very enjoyable experience and I can’t recommend it. Go play the 2nd game.
[b]My score: 5.5/10[/b] [b]⭐TL;DR:[/b] A classic Metroidvania with some genuinely original ideas, but its clunky physics, one-hit deaths and excessive trial and error make the short adventure far more frustrating than it needs to be. [h2]Overview[/h2] This is a remaster of a genre classic, although it's hard to tell exactly what has been remastered. The graphics remain largely unchanged, while the mechanics are still just as clunky and awkward as they presumably were back then. It's a short Metroidvania with some genuinely original ideas, but they're held back by an approximate and unpredictable physics system that doesn't always play nicely with the powers you're given. And since every mistake means death, the experience can become frustrating very quickly. [h2]One Thing I Liked / One Thing I Didn't[/h2] ✔️ [b]Liked:[/b] The atmosphere. There's something both dark and comforting about it, a combination you don't see very often in modern games. ✖️ [b]Didn't:[/b] The artificial length created by excessive trial and error. Dying over and over doesn't make a short adventure feel more substantial; it just makes it take longer. [h2]Key Points[/h2] [list] [*][h3]DIFFICULTY:[/h3] The …
A game that attempts to straddle a line somewhere between a precision Metroidvania-platformer, with magnetic-themed puzzle solving. When it succeeds it's an admirable gem. Unfortunately the game comes up short in it's most basic element necessary: moving the character around never feels good. Using the push/pull mechanics of the magnets in this game feels half-baked and janky, and never becomes something that should become second-hand as you progress. Boss fights underline this, and are the most frustrating part of this game. You die instantly, so memorizing the bosses moves becomes a gauntlet. That in and of itself isn't a bad thing, but there are time that it becomes so vague in what the game is expecting of you, that besting them requires an insight where you must either look at a guide, or develop ESP to know whatever the developer was thinking. An insult to good platformers.
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