

Sixty Four
Oleg Danilov · March 4, 2024 · Incremental, Indie, Strategy, Simulation, Automation
Buy Sixty Four from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Sixty Four — official stores
Sixty Four price by region
Sixty Four costs $1.99 in Georgia (USD), £2.49 in the United Kingdom, €2.94 in Europe (EUR), $2.99 in the United States, CA$3.89 in Canada, A$4.39 in Australia, NZ$4.49 in New Zealand, R$6.49 in Brazil and zł13.75 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $1.99 −50% | $1.99 | — | 1 | |
| £2.49 −50% | £2.49 | — | 1 | |
| €2.94 −50% | €2.94 | — | 1 | |
| $2.99 −50% | $2.99 | — | 1 | |
| CA$3.89 −50% | CA$3.89 | — | 1 | |
| A$4.39 −50% | A$4.39 | — | 1 | |
| NZ$4.49 −50% | NZ$4.49 | — | 1 | |
| R$6.49 −50% | R$6.49 | — | 1 | |
| zł13.75 −50% | zł13.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Sixty Four
Sixty Four is a clicker game where you build an automated factory from simple cube-generating machines into a complex web of interconnected systems. Watch your idle empire grow increasingly hands-off as you unlock new machinery and resources, while uncovering mysterious messages from an unknown force in this solo developer's blend of incremental, strategy, and automation gameplay.
Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.
❒ From Foundation to Complexity
Begin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.
❒ An Evolving Factory Adventure
Your factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.
❒ A Fresh Mix of Gaming Mechanics
Sixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.
Music by Jake Chudnow
Sixty Four — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Sixty Four is a puzzle-automation hybrid that blends strategic factory building with contemplative gameplay, praised for its clever design, satisfying complexity, and engaging progression system that rewards experimentation and thoughtful planning. While players appreciate the early momentum and the satisfying interplay of interconnected systems, several note that the mid-to-late game slows significantly, turning progression into extended waiting periods as resource demands skyrocket and machines become prohibitively expensive relative to production gains.
A brilliant game, but you probably need to be in a very specific, slightly broken mental state to appreciate it. Luckily, I was exactly there. It’s not an idle game or a clicker - it’s more like a puzzle game that occasionally forces you to sit with your thoughts and wait. Think Shapez meets Cookie Clicker, but with an existential crisis. The perfect 10/10 game for a rainy evening spent completely alone.4 found this helpful
Honestly... I have no idea how I didn't find out about this until now. Pretty chill game. I like it :D1 found this helpful
Great game, just dug to 17000 meters and got to celestial foam, this game has me hooked. Its a well made game. In the later game it gets a bit laggy cause of all the block particles flying around so some VFX settings that would let you hide or reduce particles would be great
A sprawling network of machines, channels, and evolving systems creates an experience defined by clever design, satisfying complexity, and steady momentum. Every new component fits into a larger puzzle, turning simple beginnings into an intricate web of automation that feels both empowering and intellectually engaging. The gradual escalation of resource demands encourages thoughtful planning, transforming each expansion into a meaningful step toward a more efficient and elegant operation. Automation unfolds with remarkable clarity, offering tools that reward experimentation and strategic layering. Systems interlock in ways that make optimization deeply enjoyable, with each refinement unlocking smoother flow, faster production, and new opportunities for creative engineering. The sense of growth remains constant, driven by expanding goals, richer materials, and increasingly sophisticated machinery that reshape the entire layout. Atmosphere and pacing reinforce the meditative appeal of incremental progress. Subtle audio cues, crisp interface feedback, and clean visual structure make long sessions feel calm yet productive. The overall experience stands out as a compelling blend of st…
I really enjoyed Sixty Four. The mechanics are interesting, and I loved the world and atmosphere. However, my biggest criticism is how much the progression slows down in the mid-to-late game. Early on, you make steady progress and regularly unlock something new. But around the point where you reach “void,” the game starts turning into hours of waiting. Machines become incredibly expensive, yet you need a lot of them to speed up production. It becomes a frustrating cycle: you need more machines to get resources faster, but getting the resources to build those machines takes forever. Chromalit and Beta-Pylene were particularly frustrating for me. You need huge quantities, and keeping enough Chromalit available becomes a constant struggle. With Beta-Pylene, I felt stuck waiting until I could finally afford the Celestial Reactor. But the reactor itself requires huge amounts of Chromalit and Celestial Foam, and setting it up alongside the Celestial Irradiator adds another expensive hurdle. Hell Vaults also felt extremely costly. Eventually, I spent more time AFK than actually playing: waiting for materials, turning them into other materials, and finally building one machine out…
awesome
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