

Artemis Cosmos
Incandescent Workshop LLC · November 15, 2024 · Action, Space, Sci-fi, Team-Based, Simulation
Buy Artemis Cosmos from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Artemis Cosmos — official stores
Artemis Cosmos price by region
Artemis Cosmos costs $4.69 in Georgia (USD), £5.89 in the United Kingdom, €6.89 in Europe (EUR), $6.99 in the United States, CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand, R$23.50 in Brazil and zł31.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £5.89 | £5.89 | — | 1 | |
| €6.89 | €6.89 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| A$10.25 | A$10.25 | — | 1 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 | |
| zł31.99 | zł31.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Artemis Cosmos
Artemis Cosmos is a cooperative spaceship bridge simulator where you and up to five crewmates man different stations aboard a starship to defend against alien fleets and cosmic threats. The completely rebuilt game delivers modernized graphics and network play with deep customization options powered by Python scripting, letting players create custom missions, interfaces, and gameplay modes.
In Cosmos, you and your friends can join forces on a bridge of up to six players, safeguarding your deep space stations against the menacing Kraliens and Torgoth fleets. Immerse yourself in a modern software environment with enhanced graphics, network play, and endless customization possibilities, guaranteeing countless hours of exhilarating fun.
Cosmos is a cooperative spaceship bridge simulation game that allows 2 to 11 players to become the crew of a spacecraft, all from the comfort of your own living room. Gather your friends for an epic gaming session by simply inviting them over with their computers. With Steam, you can install the game on all the computers of your fellow players, creating a classic Local Area Network setup. While there are no official Artemis servers for online matchmaking, you can connect with like-minded players through our forums.
One copy of the game must be the server, and all the players connect and become client stations, controlling the functions of the spaceship you are all aboard. Players can run more than one copy of the game simultaneously, in case your play group doesn't have enough players. This should allow a player to play all stations by themselves, but that's no fun.
Each ship in Cosmos can accommodate 5 bridge officers alongside the Captain. Some ships even have the capability to carry fighters and their pilots. To embark on an adventure, a minimum of 2 players is required to assume the roles of Helm and Weapons. You can also have multiple human-controlled ships simultaneously exploring the vastness of space. There's no artificial limit to how many individuals can crew their ships together within a single sector.
Since 2021, we have been meticulously crafting Cosmos on our PAX engine, which we began developing in 2018. Our new code systems harness the power of Python as the scripting language, enabling unlimited customization and expansion possibilities for the game as we venture into the future.
Python scripting allows unprecedented control of the gameplay: NPC AI, User interface, Communication, science, visual effects, DMX and much more. Enabling creation of your own new player console or informational screens, developing rich narrative driven missions, and creating entire new modes of play. Gamemasters and convention organizers should find these abilities extremely helpful to curate the gameplay, while opening limitless possibilities.
Prepare for an interstellar journey like no other — Artemis Cosmos awaits your crew!
Artemis Cosmos — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Online co-op, LAN
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Artemis Cosmos offers a unique cooperative starship bridge simulation experience that builds a real-world community around its gameplay, with players praising the developer's dedication and ongoing support despite the game still having technical limitations and missing features. Common complaints focus on the lack of solo play options, limited functionality for certain station roles, an unintuitive editor, and performance issues with large maps, with players feeling the game needs substantial content additions like mining mechanics, better damage control systems, and clearer documentation.
"THERE IS AN ENEMY SHIP BELOW US! I'M LOADING FOUR NUKES!" - my Cousin3 found this helpful
The game fails in a lot of ways and misses the mark. Where to start, (1) Add a feature for solo missions without the need to play in group. (2) Add playable Space stations complete with weapons so players can play these like none moving ships. (3) Add weapons that can be added to Large stations for long and short range beam and torpedo fire. (4) Add mining ship that can place mine fields. On the different stations, there has to be more for the communication station to do. (5) Add ability to coordinate damage control teams and add a jamming station. This is just to name a few things. The Editor should be more straight forward and allow for an easy creation. Have DLC from users available as missions. (6) Lastly, Have a complete video and printed walk through on how to connect a Lan system using this game incorporating step-by-step instructions on the types of connection, cables, computers needed to set this up. This would help the overwhelmed newbie. Create online league matches that can be player world wide and a ranking system for crews that participate in those matches.
Nuke! Literally... Nuke
nah
Great to have a community building IRL experience linked with the video game!
Artemis: Cosmos is truly a labor of love by its single primary developer, who is supported by a small group of dedicated volunteers who are working together to build the mission scripts that turn the game from a multiplayer/visual codebase into a game. There are still some problems with the game, especially if the map is really spread out, but, knowing the developer, I fully expect this game to continue to be updated for many years to come, just as the old version was, and there are some great fixes in the works. Note that I have a non-steam version of the game that I usually use, so my playtime is way higher than steam will tell you.
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