

WAR RATS: The Rat em Up
wootusart Industries · November 20, 2025 · Action, Shoot 'Em Up, Difficult, Cartoon, 2D
Buy the WAR RATS: The Rat em Up key for Steam from Eneba at $0.88 — the cheapest of 2 stores we compare.
Where to buy WAR RATS: The Rat em Up — official stores
Cheapest WAR RATS: The Rat em Up keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
WAR RATS: The Rat em Up price by region
WAR RATS: The Rat em Up costs £0.43 in the United Kingdom, €0.50 in Europe (EUR), $0.88 in the United States, $0.88 in Georgia (USD), zł2.79 in Poland, CA$15.49 in Canada, NZ$17.49 in New Zealand, A$17.75 in Australia and R$38.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.43 −96% | £9.99 | £0.43 | 2 | |
| €0.50 −96% | €11.79 | €0.50 | 3 | |
| $0.88 −93% | $11.99 | $0.88 | 2 | |
| $0.88 −87% | $6.99 | $0.88 | 2 | |
| zł2.79 −95% | zł54.99 | zł2.79 | 2 | |
| CA$15.49 | CA$15.49 | — | 1 | |
| NZ$17.49 | NZ$17.49 | — | 1 | |
| A$17.75 | A$17.75 | — | 1 | |
| R$38.49 | R$38.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About WAR RATS: The Rat em Up
WAR RATS: The Rat em Up is a hand-drawn roguelite shooter that blends sidescrolling action with tower defense and RPG progression as you lead rat armies against the cyborg TechnoRat menace in brutal, gory combat across procedurally-varied runs. With over 20 rat units, 22 weapons, base customization, and multiple game modes including an endless horde gauntlet, it delivers unrelenting 90s-inspired carnage where strategy and firepower collide.
Current Content:
- FULL SINGLE PLAYER CAMPAIGN
- HORDE MODE
- NEW GAME + (BASICALLY INFINITE RUNS MODE)
- CUSTOMIZABLE RATS NEST BASE
- SKIRMISH MODE
- 22 DIFFERENT WEAPONS
- OVER 20 RAT UNITS TO FIGHT WITH AND AGAINST
- 12 UNIQUE MAPS
- PLAYER CUSTOMIZATION WITH OVER 1000 SKIN COMBINATIONS
- DIFFICULTY OPTIONS (INCLUDING IRON RAT AND FRIENDLY FIRE)
- RATS ALL OVER YOUR FAAAAACCEEEE
KEY FEATURES:
- Brutal 2D Shooting Action: Engage in brutal, fast-paced, strategic battles against hordes of enemies. (Did I say brutal enough yet?)
- Roguelike Progression: Fight through each district and try to reach the TechnoRat HQ and shut them down permanently. On death, spend your hard earned CHz to upgrade your attributes to do better!
- Recruit Troops: Going in alone is sure to lead to failure. Make sure you utilize your troops effectively or it's GG. Call in reinforcements at key times to turn the tide of battle in your favour.
- Buy New Weapons and Gear: Earn credits (CHz) and upgrade at the shop (rat dealer) to give yourself an edge over the endless hordes that are only going to get stronger and stranger as you get closer to TechnoRat HQ.
- Defend Your Base: Build turrets, shrines, walls, resource generators and missile launchers to counter and overwhelm the armies of TechnoRat.
- Customizable Difficulty: Set your friendly fire options and choose between 3 different levels of difficulty and 2 starting weapons.
- Rats Nest: A customizable level that serves as your base of operations. Access different rooms and game modes here as well as hang out with some of your rat friends.
- New Game +: Not just "the campaign again but with a few tweaks", it's a lightly procedurally generated run that will never be exactly the same twice. Keep your progression and increase the challenge each time you beat it.
- Horde Mode: Defend your base against endless waves of enemies that get more numerous and stronger as it goes on. The tide comes at you from both sides in this mode, and you have only defensive units to try and hold out!
- Iron Rat Mode: If you like a challenge, enable this toggle to turn your run even more hardcore! Start over at level 1 again if you die, but keep the core gameplay loop of upgrading with whatever you earned during that run.
- Unique Art Style: Experience the world of Ratopia with graphics all hand-drawn by rat artist wootusart (Me!). (Meaning I am an artist who draws rats, not that I am a rat that is an artist. That would be crazy.)
- Customize Your Ratty: Over 880 different combinations of skin components to try out so you can slay in style!
- Skirmish Mode: Select any map and choose what enemies to face and just go at it, for practice or for fun. Or both!
WAR RATS: The Rat em Up — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
WAR RATS: The Rat 'em Up is a prime example of a dark, gory concept ruined by shallow design. Beyond the initial shock value of its ultra-violent rodent battles, the strategic layer lacks any real meat, forcing you into static, repetitive encounters that fail to engage your brain. Since the levels offer zero dynamic flair or variety, boredom sets in long before the blood clears. To make matters worse, the final boss is a complete garbage-fire of bad mechanics. Beyond the gimmick, there’s almost nothing here worth recommending.3 found this helpful
8/10. I actually liked the throwback style to Flash games of yesteryear, but I didn't really like friendly-fire as a design choice. It makes it way too prohibitive to use and experiment with most of the weapons. That said -- there is an option available at game start to disable Friendly Fire, but it automatically locks you into the easiest difficulty mode, which I found --surprise,surprise-- a little too easy. Idk. Ymmv. The other nitpick I had is that you are given a choice of 'starting weapon' on game start, and these are mutually exclusive for the rest of that save file, with no way to swap from one to the other. This was confusing and annoying because I was seeing a lot of drops and powerups for a starting gun that was unavailable to me. However, even with these little nitpicks, I had a lot of fun with this title and adored all of the ratty-themed artwork.1 found this helpful
Cool rats! I had fun playing this game
[table] [tr] [th] [b]✔️ The Good [/b][/th] [/tr] [tr] [td] • [u]Addictive Tug-of-War Loop[/u]: The blend of 2D side-scrolling shoot 'em up action with lane-pushing strategy and tower defense creates a constantly engaging combat flow. [/td] [/tr] [tr] [td] • [u]Brilliant Hand-Drawn Art[/u]: The visceral, nostalgic 2000s Flash aesthetic looks fantastic in motion, packed with personality and delightfully over-the-top cartoon gore. [/td] [/tr] [tr] [td] • [u]Satisfying Unit Roster[/u]: Calling in distinct rat reinforcements like Ratineers, fast-moving Rat Hounds, and heavy Grunts keeps battlefield tactical choices fun. [/td] [/tr] [tr] [td] • [u]Punchy Arsenal Variety[/u]: Unlocking and experimenting with weapons and deployable turrets provides plenty of firepower to chew through incoming enemy lines. [/td] [/tr] [tr] [td] • [u]Forgiving Death Loop[/u]: Keeping purchased gear and upgrades across failed attempts softens the blow and keeps forward progression feeling rewarding. [/td] [/tr] [tr] [td] • [u]Chaotic Rat Warfare Theme[/u]: The unhinged lore, crude rodent humor, and bizarre cyborg TechnoRat enemy designs give the entire campaign a memorable charm…
Looked like it was going to be something up my alley but unfortunately there are some really odd decisions that make the game not enjoyable. Why is there friendly fire in a 2D shooter where you also have your own troops blocking your shots (even if you turn it off)? Worse, the enemy can shoot slightly above your troops, meaning you'll get hit while you can't shoot back (unless you have one of those guns with an arc trajectory). Why is the game unnecessarily grindy? To make things worse, the currency is shared between everything. It would have been much better with a currency for the battle and another for everything else outside of it. Edit: As per the dev suggestion, I went back and there's indeed the option to turn off the bullets hitting your own troops... but... I have to play it on easy. That's why I didn't even noticed the first time, I always play my games on normal difficulty. I'm sorry dev, but this should be just an option that shouldn't require playing in the easier difficulty. As predicted, that difficulty setting is just boring. Since enemies have less health and there's less of them, i just steam rolled them easily.
It's cool but gets repetitive real fast. A lot of buildables feel really not-so-impactful (aside from the T3 raturrat). Some really big complaints: - Death means you lose a lot, outside of Ironrat difficulty. No respawns, you just get put back in the hub area. I'd prefer it if we have a long respawn timer or something, that would be cool. - Teleporters do not transport your troops. - The Speed Shrine is WAY too overpriced. 250 for a buff that just ups speed is really punishing imo. - You don't really command your troops, they just mindlessly go in one direction. If they reach the base and aren't an engineerat, they just despawn. It'd be cooler if they waited out on the perimeter incase of another wave. - Some of the guns just don't have particles? I'm not sure why. I can't where the bullets are going in this case. - Gear feels kinda meh. Like a system just put in at the end. I never really thought "wow my build really needs this".
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