

Dungeon of Calibris: Demon Orb
Dalex Software Planning · May 15, 2026 · RPG, Dungeon Crawler, Party-Based RPG, Dark Fantasy, First-Person
Buy Dungeon of Calibris: Demon Orb from Steam at $5.99 — the cheapest of 1 store we compare.
Where to buy Dungeon of Calibris: Demon Orb — official stores
Dungeon of Calibris: Demon Orb price by region
Dungeon of Calibris: Demon Orb costs $3.99 in Georgia (USD), £5.29 in the United Kingdom, $5.99 in the United States, €6.15 in Europe (EUR), CA$7.19 in Canada, A$8.50 in Australia, NZ$9.59 in New Zealand, R$23.49 in Brazil and zł25.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.99 | $3.99 | — | 1 | |
| £5.29 | £5.29 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| €6.15 | €6.15 | — | 1 | |
| CA$7.19 | CA$7.19 | — | 1 | |
| A$8.50 | A$8.50 | — | 1 | |
| NZ$9.59 | NZ$9.59 | — | 1 | |
| R$23.49 | R$23.49 | — | 1 | |
| zł25.49 | zł25.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dungeon of Calibris: Demon Orb
Dungeon of Calibris: Demon Orb is a classic dungeon crawler where you assemble a party of quirky adventurers and descend into a dark, trap-filled maze packed with increasingly cunning monsters, hidden treasures, and devious puzzles. It strips away heavy narrative and politics to focus purely on exploration, tactical combat, and the nostalgic thrill of conquering the unknown.
Descend into a sprawling, perilous dungeon in this old‑school first‑person RPG. Build your party, uncover hidden rooms, battle deadly creatures, and meet a large cast of adventurers trying to survive the depths. Designed with the spirit of classic “dad‑era” dungeon crawlers.
Dungeon of Calibris: Demon Orb — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dungeon of Calibris: Demon Orb is a traditional first-person dungeon crawler that players praise for its relaxed old-school charm, balanced combat system, and genuine exploration with 3D dungeon layouts featuring slopes and stairs. Common complaints center on barebones presentation including AI-generated art, awkward enemy sprites, map clarity issues, limited character customization, and movement mechanics that could use refinement.
Awesome game! Hidden gem! Can improve if the dev decides to fix the movement, give us the option to create our character and the portrait and improve the maps by signaling the doors ,wells,stairs etc! One of the best grid move dungeon crawlers i've played!5 found this helpful
Good Job old school chill, I miss this. Hooking up controller made it easy to play and even more chill to play just sit back and have fun. Thanks!!2 found this helpful
I've been on the look out for a blobber first person dungeon crawler that wasn't replete with either cringe ecchi material or was so old school that I died within minutes of playing. I've gone 1.6 hours thus far without a single death, so I think this game exceeded my expectations. It is pretty basic and barebones, no lie, but that's okay with me. The art work, while obviously generated with AI, is attractive and unoffensive, the music is mellow and is more there in the background, where it needs to be, in my opinion. I think, thus far, the only "complaint" I have is how the enemy sprites have an obvious "Canva cut out" look to them. Where they were assets picked up somewhere that had been attached to a background image of some sort and the developers cut around the monster's image to excise them from said background. When my characters attack, it's rather jarring, as I can see every single pixel. It's more of a minor niggle, but some folk may find it a tad too unpolished looking. However, for the price point, this is merely a point of mentioning, and not a real point of complaint. I spent less than $5 on this game and have gotten nearly 2 hours of entertainment out of it, so I'm …2 found this helpful
For its price, this game has some good points that are worth examining. I see it as an homage to the old great games of the same genre. Clearly made as an indie product without all the bells and whistles. I look forward to seeing what the game could be like if someone cleaned up the pain points. The good: 1) The town and character artwork has a nice aesthetic, though I worry how much was AI. Either way, I know that development only has so much time and money to spend, so I can't really blame anyone. 2) The dungeon maps are actually 3D with stairs and slopes and such. This becomes really neat at times when you can see another area out of reach, but can't find the way to get there. 3) Combat is fast, simple, and at least as far as I've gone, well balanced. As you advance, but don't become overpowered compared to where you began. The bad: 1) The controls are clunky, but easy enough to get accustomed to. For instance menus are anti-intuitive. It took me a long time to figure out how to add members to my party, and you can't leave the tavern without a full crew. I still don't know how to mouse-look, and there is no strafing movement. 2) The minimap is atrocious and next to useless. …1 found this helpful
Having fun with it so far. A samurai I wandered into now wants to join my party.1 found this helpful
Overally i did enjoy the game, i think combat system is best part of the game, doesnt slide into repetetive grind. Enemy ability and mechanics variety is pretty good. Exploration is ok, but a bit worse then combat quality. Minimap is a bit odd, you dont get to see geometry, just unexplored spots and traps/chest/doors. You get overall map on normal difficulty, but it doesnt mark door/chests etc - unless your really good in remembering dungeon layouts id reccomend not to go veteran mode just for overall map.1 found this helpful
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