

Stories of Bethem: Full Moon
GuGames Development · December 11, 2015 · Indie, Adventure, RPG, Action, Pixel Graphics
Buy the Stories of Bethem: Full Moon key for Steam from Kinguin at $4.88 — the cheapest of 2 stores we compare.
Where to buy Stories of Bethem: Full Moon — official stores
Cheapest Stories of Bethem: Full Moon keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Stories of Bethem: Full Moon price by region
Stories of Bethem: Full Moon costs $2.99 in Georgia (USD), £3.99 in the United Kingdom, $4.88 in the United States, €4.99 in Europe (EUR), CA$5.49 in Canada, NZ$5.99 in New Zealand, A$7.50 in Australia, R$10.49 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.99 | $2.99 | $4.88 | 2 | |
| £3.99 | £3.99 | — | 1 | |
| $4.88 −2% | $4.99 | $4.88 | 2 | |
| €4.99 | €4.99 | — | 1 | |
| CA$5.49 | CA$5.49 | — | 1 | |
| NZ$5.99 | NZ$5.99 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Stories of Bethem: Full Moon
Khoma sets out for a quest that will lead him to the Red Witch, the only person able to break the spell. He will be involved on a long travel to get the Oneiric Objects of Bethem while he becomes a wizard: a real challenge to his strength and skills in a huge world to discover.
Features
- Discover a vast kingdom full of secrets to discover. Exploration is the key!
- Test your skills with dungeons full of puzzles to solve.
- Have fun with about 20 hours of game.
- Be surprised by the wildest characters and stories you could imagine. Guaranteed fun!
- Use and get new magic spells to open your way.
- Collect all the monster auras at the museum.
- Wear the new costumes to get new powers!
- Fight against fearsome monsters.
- Complete the side-quests and get the Steam achievements to squeeze the game.
Be enchanted by a classic style action-packed adventure full of secrets, puzzles, unrequited love, exploration and loads of madness.
Stories of Bethem: Full Moon — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Stories of Bethem: Full Moon is a retro top-down adventure game inspired by classic Zelda titles that divides players heavily. Fans appreciate the charming puzzle-heavy gameplay, trading sequences, and nostalgic design reminiscent of Link's Awakening, though some find the puzzles obtuse and wish for hint systems. Critics complain about excessive backtracking, tedious block-pushing puzzles, frustratingly aggressive enemies with unfair mechanics, repetitive gameplay that drags on, and overall dated presentation that doesn't justify its design choices.
Waaayy heavy on the block pushing puzzles, puzzle ought to be the top tag on the user tags. It had some promise but I don't like puzzle games.3 found this helpful
"Stories of Bethem: Full Moon" is yet another of literally hundreds of lazy amateur 2D retro top-down shooter/brawlers infesting Steam and lowering the average quality of all video games everywhere. This is basically a ripoff of Legend of Zelda, there's some different mechanics, you control some magician dude or something instead of Link, but basically it's just a 2D top down adventure/shooter with little to no value for gamers, a lacklustre entry in an obsolete genre. It's also 9 years old, but that doesn't matter when it barely looks better than games 20 years older. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. To make matters worse, while lazy, low quality pixel "art" has been used, making the game look bad, many elements of the game aren't done with pixelcrap... which accomplishes a couple of things. First, it shows the developers perhaps could have done…2 found this helpful
Love this game, originally has it on iOS, but then it was taken off there, spent ages Googling around and using image search to find it again. Have played it a couple of times through on iOS and now again on PC. It's reminiscent of TLoZ Link's Awakening with lots of different collections and a trading sequence. Puzzles can be tricky but fun. The only thing I wish there was is a hint NPC because some of steps to find dungeons can be a little obtuse at times and the map can be a little lacking. Highly recommend keeping notes of dungeons and areas/treasure you can't reach in the early game until you have locked all abilities to reduce backtracking.
I enjoyed the first few hours of this game. Simple and straight forward. However, the game never gets any better and slowly fades into a frustrating, mindless slog. From overly aggressive and fast enemies to the same time consuming puzzles like stone pushing and balloon pushing to bosses easier to beat than all the room clearing challenges to all of the backtracking, it just never seems to end or get fun. Story is meh. Dialogue is meh. The enemies take forever to kill while you take all the damage because they have invincibility frames and you don't. The music has slowly become torture. Achievements are barely completed by those who've bought the game because there's something better to play or do than this game. 5.5/10 Some detailed stuff: You will have to backtrack over and over and over and over and over and over and over and over no matter where you are in the game. It's not an exaggeration to say this is what should be shown to developers on how NOT to do level design. The exploration of the game starts fun but then all the backtracking kills it. One area could have you coming back up to four different times unless you're willing to struggle through all the dungeons to wait …
I admire the work the dev put in this game, but it fails miserably at trying to be A link to the past. The puzzles are way too frustrating and way too long. The story is meh at best. The music is okay. The graphics are okay too but could have been way better. Overall it's very disapointing.
didnt care for it
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