101 Ways to Die

101 Ways to Die

4 Door Lemon · 2016 · Casual, Strategy, Action, Indie

PC
Mostly Positive75% · 28
Best price
$9.99
lowest tracked $1.99
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Standard Edition · Steam
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About 101 Ways to Die

In this puzzle-platformer you'll play assistant to mad scientist Professor Splattunfuder - a scientist, inventor and weapons manufacturer of questionable sanity. Nearing the end of his career, he devoted himself to a terrible "recipe book" focused on the death and destruction of his enemies, preferably using the most stylish methods possible.  An unfortunate laboratory accident resulted in the destruction of the first draft - now it's down to you to assist him piece the fragments back together. The evil Professor has grown vats full of helpless creatures known as Splatts that he is using to aid him in a range of awful experiments - which is where you come in.  Using all your murderous creativity, a generous helping of weaponry, a passing knowledge of physics and a large dose of violence to the poor helpless Splatts, you'll help the Professor rewrite his classic book of recipes, titled... 101 Ways To Die!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 14, 2024
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
5 found this helpful
Recommended Dec 27, 2025
Actually not so bad, it's a 2d-puzzle like game where you have to lay traps then engage the level to kill the units in a certain way. Like using spring traps to make them bounce into a spike pit, etc. Not too hard to understand and grasp, graphics aren't so bad. Will be playing this one a bit more for sure!
2 found this helpful
Not recommended Aug 24, 2024
this game sucks
1 found this helpful
Not recommended Apr 20, 2026
I'm playing Steam games in alphabetical order, and you can watch my review here: https://youtu.be/t6vgzPNGzR4 Prefer to read? 101 Ways to Die takes the core gameplay of Bad Rats, and makes many improvements to it, but somehow turns the end result into a boring, repetitive, and souless game that is entirely forgettable. Place traps to send the unfortunate Splatts to an untimely demise in an attempt to rediscover all 101 ways to die. Only, the experiments don't actually let you (re)discover them. Also you can't place traps wherever you want, only on the surfaces the games lets you place them on - which means you're often just trying to figure out where the game wants you to put things, rather than using your own creativity to find a solution. The devs had the right idea, but the wrong execution. Making some challenges require precise timing using traps with delayed activations is just a recipe for frustration, and even though there's a fast forward mode, nothing will ever move as quickly as you want. When I can beat a level because a Splatt walks into a stationary boulder and dies, something has gone wrong. The game is competent, and playable, but not fun. It's a good lesson for dev…
Recommended Jan 29, 2026
[b]Well now. I gave this one a proper chance.[/b] I played it late at night, four times over, when the house was quiet and my patience already spent elsewhere. About six hours in all. Once I even had to take it apart and put it back together again after it broke itself and could not find its own pieces. That is not a thing I enjoy doing twice. At first, I understood what it was reaching for. The novelty is the point. A little shock, a little dark humor, the promise of seeing what odd contraption comes next. I wanted it to behave. I wanted to like it. For a short while, that curiosity carried me. [hr] But the puzzles asked more stubbornness than thought. It became less about solving and more about enduring—holding on long enough to earn the next spectacle. Like scrubbing a floor not because it is dirty, but because someone keeps spilling on purpose. What finally wore me down was not the idea, but the fit. The screen never quite settled itself properly. The windows felt wrong for a desk, as though the game believed it lived on a smaller table than the one it was given. It made everything feel careless, even when much care had clearly been taken. When I finished, I f…
Recommended Jan 15, 2026
For me too much death but idk, joking ofc 0_0 so much fun

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