

Alliance Peacefighter
Urban Logic Games · June 18, 2025 · Space Sim, Singleplayer, Flight, Space, VR
Buy Alliance Peacefighter from Steam at $12.72 — the cheapest of 1 store we compare.
Where to buy Alliance Peacefighter — official stores
Alliance Peacefighter price by region
Alliance Peacefighter costs £9.37 in the United Kingdom, $12.72 in the United States, €12.72 in Europe (EUR), $12.72 in Georgia (USD), CA$15.24 in Canada, A$17.92 in Australia, NZ$19.75 in New Zealand, zł40.19 in Poland and R$44.21 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £9.37 −33% | £9.37 | — | 1 | |
| $12.72 −33% | $12.72 | — | 1 | |
| €12.72 −33% | €12.72 | — | 1 | |
| $12.72 −33% | $12.72 | — | 1 | |
| CA$15.24 −33% | CA$15.24 | — | 1 | |
| A$17.92 −33% | A$17.92 | — | 1 | |
| NZ$19.75 −33% | NZ$19.75 | — | 1 | |
| zł40.19 −33% | zł40.19 | — | 1 | |
| R$44.21 −33% | R$44.21 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Alliance Peacefighter
- Take control of the Alliance's most advanced starfighter in a thrilling story-driven campaign.
- Fast-paced first-person combat, with full control over your ship's power and shield distribution.
- Clear, diegetic UI provides critical information at a glance.
- Fight alongside an elite squad of quirky alien teammates. Then relax in the ship's bar.
- Built for both VR and traditional monitors.
- Full support for HOTAS joysticks, gamepads, VR motion controllers and mouse/keyboard.
- Full Steam Deck compatibility.
- OpenTrack support.
Alliance Peacefighter — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this Wing Commander-inspired space sim for its solid mission design, engaging story, good flight mechanics, and the satisfying feeling of being one pilot among many rather than a superhero. However, complaints center on VR control issues that haven't been resolved since launch, repetitive and uninspired music, relatively limited mission variety for the price, and enemy encounters that lack difficulty.
The VR controls are simply awful and have been buggy for me since release. I've checked in three times since then to see if anything has changed, but I've basically given up on the game. And no, I don't want to play it with a mouse and keyboard and do not want to invest hours to fix it.4 found this helpful
What a great game! This is a Wing Commander like space sim with an interesting story campaign and great mission design. You have exciting space fights against small fighters and a few larger ships. You are part of a flight wing and will have wingmates on most of the missions. One thing that this game does right in my eyes that so many others fail to do: It gives you the original Wing Commander/Tie Fighter feeling of you being just a one small part of a much larger operation. Yes, you might be the pilot with the highest kill count but you are still just one guy supported by capable wingmates in a more than capable fleet. You are not special and do not have special abilities, nor is your ship something special/magical/sentient/whatever. You are not a lone fighter against some greater evil. You are not the center of the universe. No, you are simply a regular (or let's say very good) pilot in a regular fighter. I love that! Of course, this clearly is an Indie title by a small team which you can recognize in a lot of different areas (graphics, enemy variation, no voice overs, etc.) but they did an awesome job and it is a great foundation for future titles by the team. I'm already look…2 found this helpful
As much as it pains me to write a negative review, this game is absolutely not worth 20+ euros. The game itself isn't bad, but there isn't enough content to justify that price. Linear doesn't mean it has to be repetitive and boring. The story is interesting, albeit not particularly original, but that alone isn't enough to carry the experience. The gameplay is fun, but every single mission is basically the same; I kept playing hoping to unlock a new ship, a new component, or any form of player progression — but nope, it's the same old "shoot the bad guys" the whole way through. Performance is solid — I played on both PC and Steam Deck — and the visuals are nice and colorful. It isn't a bad game, but it's definitely more of a sub-10-euro game.
This is an easy must-play for flight gamers. If you're into Star Trek, you'll enjoy the dialog and story a lot as well, been playing on a HOTAS and been having a great time. Have yet to try the VR mode, will update this after I do. Edit: Started a second playthrough on hard with VR + HOTAS, gonna take me a bit to beat it so in lieu of waiting for that I'll update this review to report: It's even better in VR, I can't attest to motion controls as another review has but paired with a throttle and stick the VR works very well. Already wishlisted the sequel and played the demo!
Great game! Laser focused on being a space combat game, and it pulls it off. There's no upgrades, no skill trees, no builds. Just you, your Peacefighter, and your wingmen. The purity of purpose makes this refreshing, if space combat is what you're looking for.
Played on normal. Stick + keyboard. Ran well. I had a few crashes but I also noticed I was playing on an older version so maybe that's fixed already. Crashes never impeded my progress. Design reminds me of Wing Commander. Massive enemy spam reminds me of Wing Commander Prophecy specifically. I enjoyed the game. Story was interesting and had a few twists and turns along the way. Flying was solid and combat enjoyable, in the way that enemy horde combat sims are. I suppose it's worth noting that you only fly one ship in this game and that ship has only one loadout. This didn't bother me though. What's here is good and fun to fly, so I'm happy. This game also doesn't have any way to command your wingmen. Not a problem with the way missions are designed here. Missions themselves were fun. Leaned a bit more into "kill everything" rather than tactical bomber priorisation, at least on normal. I mean I did try to prioritise bombers when such were on the field, but I can't say I noticed much of an effect on the overall flow of the battle. Environments were beautiful and sometimes you were fighting in asteroid fields so you couldn't just blindly drift willynilly. I didn't count my playtime…
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