Alliance Peacefighter

Alliance Peacefighter

Urban Logic Games · 2025 · Space Sim, Singleplayer, Flight, Space, VR

PC
Very Positive85% · 53
Best price
$23.99
lowest tracked $16.07
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$23.99
Buy

Screenshots

About Alliance Peacefighter

Key Features
  • Take control of the Alliance's most advanced starfighter in a thrilling story-driven campaign.
  • Fast-paced first-person combat, with full control over your ship's power and shield distribution.
  • Clear, diegetic UI provides critical information at a glance.
  • Fight alongside an elite squad of quirky alien teammates. Then relax in the ship's bar.
  • Built for both VR and traditional monitors.
  • Full support for HOTAS joysticks, gamepads, VR motion controllers and mouse/keyboard.
  • Full Steam Deck compatibility.
  • OpenTrack support.
Alliance Peacefighter is a tribute to the golden age of space sims, and a love letter to the people who grew up with them.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players praise this Wing Commander-inspired space sim for its solid mission design, engaging story, good flight mechanics, and the satisfying feeling of being one pilot among many rather than a superhero. However, complaints center on VR control issues that haven't been resolved since launch, repetitive and uninspired music, relatively limited mission variety for the price, and enemy encounters that lack difficulty.

Recommended Jan 28, 2026
Having spent years with titles like Star Citizen, Elite Dangerous, XWAUP, FreeSpace, Starlancer, and plenty more, I can genuinely appreciate the brilliance of this gem. The developers have delivered something rare these days: a FUN—remember that?—story‑driven experience with endearing characters and nonstop action. The 6DOF flight model feels like a “Star Citizen‑light,” and I mean that in the best possible way. I’m playing on hard difficulty, and the early missions immediately push you to master approach patterns, energy management, and aim correction. A few missions later, you’re thrown into fast‑paced dogfights against increasingly skilled opponents, both in accuracy and attack/defense behavior. Before long, you'll pull interesting maneuvers yourself creating some visually stunning moments. If I had one minor gripe, it’s the UI—it takes a bit of time to read cleanly, and there’s no clear distance indicator to your target (or speed) beyond the cockpit MFD. The tutorial could have gone deeper into HUD elements and missile systems. But beyond that, the game is engaging from start to finish, and I absolutely love the team for developing it. This indie gem has become genuinely dea…
6 found this helpful
Not recommended Mar 21, 2026
The VR controls are simply awful and have been buggy for me since release. I've checked in three times since then to see if anything has changed, but I've basically given up on the game. And no, I don't want to play it with a mouse and keyboard and do not want to invest hours to fix it.
4 found this helpful
Recommended Mar 13, 2026
Is the price a little high for the mission variety and production quality? Maybe. Should you still buy this if you like space sims? Yes. It's fun.
2 found this helpful
Recommended Feb 6, 2026
I recently finished playing this game, saw the credits at least. It is quite impressive what this tiny team of two developers have achieved! One thing they especially did well was to put development efforts precisely where it seems to matter most. While the game does not stretch for long, it has excellent HOTAS / HOSAS support as well as a VR mode that i havent tried. characters are just engaging enough to be able to drive the story forward, but it is not something the game forces you to spend much time on, so it never overstays its welcome. I did wonder by the mid game what happened to a specific character that departs. Gameplay wise, there is just the right amount of complexity here for a really solid package! I like managing my shield strength for each of the 4 quadrants, and it feels nice to be able to direct more power to a specific part of the ship. I barely have any critique for this, it just feels like a nice tight game, and it succeeds in what it tries to do: Being an arcadey space dog fight simulator with spectacle and and a skillset to master. I could certainly wish for a longer game, more features and all that jazz, and i am sure many would agree that different weap…
2 found this helpful
Recommended May 19, 2026
What a great game! This is a Wing Commander like space sim with an interesting story campaign and great mission design. You have exciting space fights against small fighters and a few larger ships. You are part of a flight wing and will have wingmates on most of the missions. One thing that this game does right in my eyes that so many others fail to do: It gives you the original Wing Commander/Tie Fighter feeling of you being just a one small part of a much larger operation. Yes, you might be the pilot with the highest kill count but you are still just one guy supported by capable wingmates in a more than capable fleet. You are not special and do not have special abilities, nor is your ship something special/magical/sentient/whatever. You are not a lone fighter against some greater evil. You are not the center of the universe. No, you are simply a regular (or let's say very good) pilot in a regular fighter. I love that! Of course, this clearly is an Indie title by a small team which you can recognize in a lot of different areas (graphics, enemy variation, no voice overs, etc.) but they did an awesome job and it is a great foundation for future titles by the team. I'm already look…
1 found this helpful
Recommended Apr 11, 2026
Played on normal. Stick + keyboard. Ran well. I had a few crashes but I also noticed I was playing on an older version so maybe that's fixed already. Crashes never impeded my progress. Design reminds me of Wing Commander. Massive enemy spam reminds me of Wing Commander Prophecy specifically. I enjoyed the game. Story was interesting and had a few twists and turns along the way. Flying was solid and combat enjoyable, in the way that enemy horde combat sims are. I suppose it's worth noting that you only fly one ship in this game and that ship has only one loadout. This didn't bother me though. What's here is good and fun to fly, so I'm happy. This game also doesn't have any way to command your wingmen. Not a problem with the way missions are designed here. Missions themselves were fun. Leaned a bit more into "kill everything" rather than tactical bomber priorisation, at least on normal. I mean I did try to prioritise bombers when such were on the field, but I can't say I noticed much of an effect on the overall flow of the battle. Environments were beautiful and sometimes you were fighting in asteroid fields so you couldn't just blindly drift willynilly. I didn't count my playtime…

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