

Angels Fall First
Strangely Interactive Ltd · October 1, 2015 · Action, FPS, Indie, Sci-fi, Space
Buy Angels Fall First from Driffle INC at $11.30 — the cheapest of 4 stores we compare.
Where to buy Angels Fall First — official stores
Cheapest Angels Fall First keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Angels Fall First price by region
Angels Fall First costs £7.28 in the United Kingdom, €8.14 in Europe (EUR), $11.30 in the United States, $17.99 in Georgia (USD), CA$19.99 in Canada, NZ$21.99 in New Zealand, A$25.00 in Australia, R$33.99 in Brazil and zł43.45 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.28 −46% | £13.37 | £7.28 | 4 | |
| €8.14 −55% | €17.99 | €8.14 | 4 | |
| $11.30 −37% | $17.99 | $11.30 | 4 | |
| $17.99 | $17.99 | — | 1 | |
| CA$19.99 | CA$19.99 | — | 1 | |
| NZ$21.99 | NZ$21.99 | — | 1 | |
| A$25.00 | A$25.00 | — | 1 | |
| R$33.99 | R$33.99 | R$59.06 | 2 | |
| zł43.45 −33% | zł64.99 | zł43.45 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Angels Fall First
Angels Fall First is a sci-fi first-person wargame that seamlessly blends large-scale spaceship combat with ground-level infantry firefights, letting you dogfight in interceptors, command capital ships from the bridge, and board enemy vessels to fight your way through their corridors. Its standout feature is the sheer scope of unified gameplay—pilot spacecraft, drive vehicles, fight on foot, and command squadmates across the same objectives, all supporting up to 64 players or AI in fully replayable team-based scenarios.
AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability, featuring:
- Wide selection of weapons and tools, ground vehicles and spacecraft to fight with.
- Diverse combat opportunities - assume point to clear a building, hunt with a frigate wolfpack as a lineship captain, issue orders from the bridge of your battleship.
- Fully operational and pilotable capital ships with playable interiors.
- Unique combination of spaceship and infantry combat - board spacestations, shipyards and vessels to capture or destroy them from the inside.
- Dogfighting using space interceptors and bombers, launched from capital ships and stations.
- Gameplay mechanics designed as a mix of modern elements (customization, loadouts, persistence) and inspirations from classic shooters (frantic, fast-paced firefights).
- Commander mode for issuing orders to your squadmates and teammates.
- Full AI support - all scenarios can be played both offline and online identically, supporting up to 64 players or bots filling in for the players if required.
- Rich science fiction universe setting.
Another space game?
Well, we've been doing this a long time - AFF has been a rich universe of fiction and art since 2005. We made a Homeworld mod, and kept building from there. Work started on an Unreal Tournament 2004 mod, but was then ported over to UT3 in 2007, culminating in a 3rd place grand prize in 2009's MakeSomethingUnreal contest.
Angels Fall First as a standalone game is, for us, a mission to enable the player to do as much as possible in a vast environment - whilst still retaining the focussed, fun experience of match based FPS games.
Way back in the back-whens, we loved Tie Fighter. A little later on, we loved Battlefield. We waited patiently for the game which would inevitably unite the vast scale and spacefights with the close and personal firefights and thunderous vehicle battles...
But it never really appeared. Many games came close, but there was always some part missing. You couldn’t get out of your spaceship, you couldn’t get into your spaceship, you had big spaceships but you couldn’t run around in them, you could run around in your big spaceship but you couldn’t fly it and so on and so forth and gahd damMIT! Where was our spacefight groundfight game?
So, we set ourselves to work. AFF exists because it MUST exist. Only in AFF can you spawn in your crew quarters, run to the bay watching the space fight out of the windows, launch a dropship, fight through the defenders to the enemy flagship, breach the hull, run and gun your way to the bridge and SHOOT THE ENEMY CAPTAIN IN THE BACK OF THE NECK.
Calm Down!
Ok. But it's this slightly twitchy passion which has driven us to create such a monster. We grew old making this, and we got grumpy watching everyone else release their cool games or whatever. We're from a time when games were about blowing stuff up for points and glory and now FINALLY we want to go out there and share this crazy passion with all of you!
Angels Fall First — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP, Online co-op, LAN
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
decent game for a decent price. kinda reminds me of battle front 21 found this helpful
Only heard about this game once it hit 1.0, and it's a great game to turn on for a couple hours and either put on light armor and knife people or put on heavy armor and a minigun and just hold the objective. Also if you're wanting faster budget increases, most people have some weird fear of playing in the commander spot but it's easy to do and you get a lot of command Exp. if people or bots follow your orders.1 found this helpful
Dev team worked on it for AGES - I think they pushed it out to move on. Is a neat game with terrible execution. Shame really. Had high hopes.
unfathomably unbalanced game, especially air combat. gunships only last a few seconds and ai naturally swarm the last objective and with the little time you have its nigh impossible to win as an attacker
why do you need bots in an online pvp game?? Just modern pve slop.
Currently this game only has a player count of around 30 people, unless you want to play almost exclusively against bots then this game is just not fun. I don't think this game has the potential to go much further, its just really rough and dated on launch. Doesn't look like steam tracked my hours on this game really at all, but i've only played it for around 5 hours and don't see much of a reason to continue fighting bots.
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