

Between Two Castles - Digital Edition
Daisu Games · November 15, 2019 · Strategy, Board Game, Indie, Multiplayer
Buy Between Two Castles - Digital Edition from Steam at $5.19 — the cheapest of 1 store we compare.
Where to buy Between Two Castles - Digital Edition — official stores
Between Two Castles - Digital Edition price by region
Between Two Castles - Digital Edition costs $2.99 in Georgia (USD), £4.11 in the United Kingdom, €4.31 in Europe (EUR), $5.19 in the United States, CA$5.79 in Canada, NZ$6.59 in New Zealand, A$7.40 in Australia, R$10.75 in Brazil and zł18.79 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.99 −60% | $2.99 | — | 1 | |
| £4.11 −60% | £4.11 | — | 1 | |
| €4.31 −60% | €4.31 | — | 1 | |
| $5.19 −60% | $5.19 | — | 1 | |
| CA$5.79 −60% | CA$5.79 | — | 1 | |
| NZ$6.59 −60% | NZ$6.59 | — | 1 | |
| A$7.40 −60% | A$7.40 | — | 1 | |
| R$10.75 −60% | R$10.75 | — | 1 | |
| zł18.79 | zł18.79 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Between Two Castles - Digital Edition
You and a partner cooperate to build castles for Mad King Ludwig using tile-drafting mechanics, but only one of you will ultimately claim victory. Challenge AI opponents or compete online in this digital adaptation of the acclaimed board game that brilliantly blends cooperation with cutthroat competition.
Designed by Ben Rosset & Matthew O’Malley, Between Two Castles puts you in the role of a world-renowned master builder working for the Mad King. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans.
In this game, you cooperate to compete - or is it the other way around?
You have to work together with your peers, but in the end, there's only one winner! Plan your moves and balance your castles wisely.
Bring your friends, train with AI or challenge players around the world!
Main Features of the Game
- Build uniquely-crafted castles!
- Tile-drafting mechanics, each tile type scores differently
- Play against easier AI for casual fun or tougher AI to train for online matches
- Play online matches with your friends or players all around the world
- Beautiful stylized graphics
Between Two Castles - Digital Edition — game info
- Platforms
- Windows
- Player modes
- Single-player, Online PvP
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Between Two Castles – Digital Edition has a good board game concept at its core, but the digital implementation significantly undermines the experience, particularly in how AI partners make decisions without proper player input and how scoring is calculated and displayed. Players consistently report confusion about point calculations, frustration that the game's core mechanic of negotiating and strategizing with partners is broken by arbitrary AI choices, and lack of transparency about why they won or lost.
Although this is one of my favorite games on the table, this implementation doesn't really allow you to play the game well at all. If you play with the AIs, they will either force you to agree with them or the computer will randomly choose. That defeats the entire point of the game to actually place things where they score the most points (or at least discuss things with your partner). If I could make all the decisions for my castle, I would love this. As it is, the game is not worth paying for (and they haven't updated the game since 2020, so not likely to be fixed).2 found this helpful
I have not a clue how I acquired this game. But it's devoid of fun and purpose. I hate turn based games and placing some sort of rooms and calling it fun? It's not my idea of fun. Uninstalled it, never to play it again! Buh-bye!
The calculation of points is not communicated correctly. It's not specified whether you always lose unless you are the first. It doesn't feel like it matters how much points your choices make. I had a particularly bad experience because between the ai and me 6 times it choose the ai's decision and I feel like those choices heavily affected my score, but again not sure how the final score is counted. If you just count the castles you had a hand in for your points, I should have been 2nd place, why did it say I lost? If it gives you win or lose through how much points you earned for the castles, why isn't every builder listed with their contribution? Why do I only see the castles from other players? Why isn't the player even listed with their castles at their placement? I assume second place is considered a loss by the game. But because it's unclear I see no reason in playing it further, because I don't feel like getting better at a game, that doesn't communicate it's appraisal correctly, because I have no chance at learning what I could have done better.
There is a supposedly fun board game behind this, but it seems that the digital version falls short. You either play with a friend or a bot, and he can change your orders without asking you. The game itself is boring, it seems there's no point for whatever's going on.
Between Two Castles – Digital Edition, developed and published by Daisu Games, is a faithful digital adaptation of the strategic board game Between Two Castles of Mad King Ludwig. Built around a clever blend of cooperation and competition, the game challenges players to draft and place room tiles in collaboratively constructed castles while still aiming to outscore their opponents. The core concept is deceptively simple: each player works with the neighbor on their left and the neighbor on their right to build two separate castles simultaneously. However, your final score is determined by the lower-scoring of the two castles you helped create, forcing you to balance cooperation carefully on both sides rather than focusing on a single strong partnership. This scoring twist creates a dynamic tension that defines the entire experience. Gameplay revolves around drafting tiles from a shared selection, then negotiating and deciding with your neighbors where those tiles should be placed. Each tile represents a specific room type—such as kitchens, bedrooms, corridors, or utility rooms—and each category scores differently depending on placement patterns, adjacency bonuses, or overall distr…
Actually this one is ok
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