

Blood Alloy: Reborn
Suppressive Fire Games · 2016 · Action, Indie, Pixel Graphics, Cyberpunk, Platformer
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About Blood Alloy: Reborn
Become a hyper-agile, cybernetic machine of robot death in an ultra-fast 2D acrobatic shooter/slasher. Boost, slice and shoot your way to the top of the score rankings in Blood Alloy: Reborn, rendered in glorious cyberpunk pixels upon a pulsing synthwave soundtrack.
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[url=https://store.steampowered.com/curator/7871885/]Follow our curator page,[b] OCG-Curations[/b] if you like and want to see more reviews like this one.[/url] THE VERDICT: A game with so much potential, that ultimately wastes it This game...this game made me sad. I saw it sitting there in the pile of games to be reviewed, and I thought to myself "hey jb2097! that's looks rather exciting. I'll give that a go" Because, you see, I didn't really bother to check it out, and just went on a trailer that showed: shooting slashing running up walls and along ceilings like you were Strider, if he'd taken some of Duke Nukems "special vitamins" stuff exploding All good things, and all elements that should should have made an awesome action game. But as the slightly bitter tears of disappointment spilling down my cheeks (and the negative review) will attest - this game is not good, it is, in fact, really rather bad. And it need not have been, but the developers appear to have left it to die. First of all - it's not an action game, but a score attack, skill based shoot and slash em up. That's on me for not paying attention, and getting my hopes up thinking it would be like Contra, Super Me…13 found this helpful
Beautiful art and animations, good music, good gameplay premise, but core gameplay feels incomplete and there is very little content. I only played for about an hour, over three sessions with long periods inbetween, but on the third go understood the controls well enough to find problems that made me want to stop playing. I tested most of the issues in the list below, but I might have misunderstood some of the gameplay mechanics, so please keep that in mind. The controls are difficult, and almost work against you. Bugs make it almost unplayable. A lot of thought went into some gameplay mechanics, and it shows because they are very detailed; a mid-air dash will angle itself up to avoid hitting a ramp, travelling parallel to whatever surface is far beneath you. The missile attack is quite "beautiful", as the Equipment menu describes them. There's a gif creator too, which is really cool. Specific issues: Key rebinding (through the Unity dialogue box) doesn't have any effect. Thankfully jump and dash have multiple keys so you can pick the ones you like (Q/E/F for dodge-dash, W/Space for jump). You [b]cannot[/b] dash (important for horizontal motion and invincibility frames I think) …5 found this helpful
As far as I am concerned, you play this sort of game to feel like a super-agile death-dealing ninja. I felt like a fumble-fingered fool.2 found this helpful
This is the classic game that because of lack of quality tries to challenge the player with ♥♥♥♥♥♥ controls. The difficulty to the game lies into getting used to the awful control system they've purposely put up to be psychotic and loose. Not recommened even for less than a buck. No need to trust me, just check other reviews. Don't buy it if you want to feel like smashing the keyboard and the mouse on the closest wall1 found this helpful
Thanks AP Frank1 found this helpful
kuso
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