

Code Has Price
Fewjix · 2024 · Automation, Turn-Based Tactics, Point & Click, Simulation, Sokoban
PC
9 user reviews78% · 9
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About Code Has Price
In this game you buy code to make programs. Instructions in those programs can move a little creature that collects more coins and code lines for you.


- You can use conditions and loops.
- All maps you enter are generated randomly, so you get to play unique level every time.
- Collect new commands on the game field.
- You also have "shoot" command to destroy walls and kill the monsters.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Just a warning for anyone trying out coding - don't get discouraged thinking you don't like coding that much because you find this game not enjoyable. Compared to practically anything you can do in actual coding, this game is just extremely boring. For those who didn't yet bought the game - it is exactly as the page description says in about the game, there is nothing more to it. Feels like a concept that came out of a game jam, but wasn't improved to be an actual game.8 found this helpful
Buy this game! Do it! Well priced. Lots of fun trying various loops to accomplish the goals. Fell into a few infinite loops, but it is not frustrating to restart at map one and work my way through the maps again.6 found this helpful
nice brain teaser, solid basis, lost of potential to extend the concept. Ideas: - only 1 life per map is not good with random maps. - Let me simulate the coded effects before executing it, because I too easily unintentionally make an endless loop, which is a hard fail-state. or just automatically abort an endless loop (detect it or stop after 40 loops). - My first impression on these is, that a Logox-turtle approach may make more sense or may be easier to balance. This may be very false, as logox-turtle is worse with sokoban-likes? - There are only 3 conditionals based only on floor-tile (and countdown loops), with 4 different tiles and boolean operands, there may be more interesting conditionals. the token may be better more modular, than being already pre-permutated. Maybe make conditional, based on the tile in one given direction, if/while (tile to the left is not stone) - this begs to have sokoban like mechanics. boxes can be moved if nothing blocks behind them. Boxes may just be attacked and destroyed (possible half-life-loot). endless pits are instant failure but can be shot over. collapsable plates over endless pits let you stand on them, but they collapse when you …1 found this helpful
Code Has Price is a unlike other Fewjix coding game, it is a rogue-like. You must fetch a key then exit through a door. However the challenge is that each move costs money and you must use each keyword or syntax carefully, lest you get stranded. The level design has some issues. As with all rogue-likes, procedurally generated levels can be difficult or sometimes impossible to complete. The rules for level generation is not refined enough where the generated levels are too difficult, making my choices limited and obvious. A great game (and coding challenges) should give the player a series of meaningful choices rather than doing the obvious. This game seems to have great potential like adding asymmetrical classes--warrior, rogue, wizard, priest and et cetra but seems like prototype than a complete game. This is quite puzzling since Fewjix coding games are some of the best entry level coding games. I'm a big fan of Fewjix coding games but Code Has Price needs more polishing. ---- Update: I played up to the second boss and here is what I think now: Code Has Price is the Dev's best coding game. Learn how to use the While and If statements and not rely on Repeat too much. …1 found this helpful
I'll be the first to say I'm terrible at this game but it's great1 found this helpful
What can I say? I paid for this game. The irony is not lost on me.
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