

Corridor Sigma
Matt Aufderheide · 2022 · Action, Shooter, FPS, Exploration, Shoot 'Em Up
PC
8 user reviews75% · 8
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About Corridor Sigma
Fight your way out of a sprawling alien base in this 90's-style first-person shooter. Features modern graphics with fast old-school action. Explore 20 levels and kill everything in them.


What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
this is underrated2 found this helpful
Interesting alien creatures designs, final level boss was fun to fight against. lvl 18 was annoying to find the exit haha.1 found this helpful
Corridor Sigma is a fairly basic Unity asset flipped first person shooter, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unity asset store assets, arranged them haphazardly in a simple first person shooter game template, and submitted it to Valve as if they're real game developers. This is really lazy as far as "Digital Homicide" style asset flips go, a couple of half-baked FPS levels with the same asset monsters popping up that you shoot with ploddingly high TTK. No polish, balance, no story, no plot, no intelligent game design went into this, much as all asset flips, this is just a minimum viable product intended to pass the negligible "QA" Valve attaches to Steam Direct. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shov…1 found this helpful
Sigma1 found this helpful
Corridor Sigma is a straightforward science fiction first-person shooter that proudly embraces the design philosophy of classic FPS games rather than chasing modern trends. Developed by Matt Aufderheide and published by SA Industry, it offers an experience centered on speed, exploration, and constant combat inside a mysterious alien installation. Instead of relying on cinematic storytelling or elaborate progression systems, the game immediately drops players into a dangerous environment where survival depends on quick reactions, efficient movement, and effective use of an expanding arsenal. Its old-school approach is unmistakable, making it an appealing choice for players who appreciate the simplicity and intensity of retro-inspired shooters. The campaign unfolds across twenty handcrafted levels that encourage both exploration and aggressive firefights. Each stage is filled with interconnected corridors, hidden pathways, and hostile alien lifeforms waiting to ambush unsuspecting players. While the game's narrative remains intentionally minimal, the environments themselves create enough atmosphere to maintain curiosity as players venture deeper into the complex. Secret areas reward…
It tickled the part of my brain that enjoys nostalgic Quake-like shooters. The graphics are really the best thing about it, but it's also cool that there are real ragdoll physics and dodgeable projectiles. No idea if this was made in game making software or unique code, or if they are reused assets, but it's got the mood and feel perfect. There' a ton of enemy types, from bipedal scaley weirdos to turrets and little critters that skitter across the roof. "Corridor Sigma" uses ragdoll physics, so when you blast that half-dinosaur "thing" in the face it will explode into chunks or its body will fly across the room, which is cool. Unfortunately the game drops the ball on design. There are a ton of weapons, which is great, but you never really need to hunt down ammo. You can run straight to the exit, even on hard, in all but the last level. I beat the entire game in ten minutes. There's statistical tracking for enemies killed, ammo picked up and secrets found, but there are no achievements and it doesn't seem to have any bearing on anything. Since the game highlights the exit, you need only run in that direction and you will find it, the level will end and you can start the next one w…
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