

Cosmic Raze
FromLefcourt · 2025 · Strategy, Tower Defense, Auto Battler, Action, Roguelike
PC
Positive81% · 21
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About Cosmic Raze
Cosmic Raze is a sci-fi tower defense strategy game. Control advanced weapons, build powerful synergies, and then blast away as aliens attempt to conquer Earth. Between rounds you'll earn unique augmentations, purchase and upgrade a huge variety of weapons, and unlock powerful synergy bonuses.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I loved this devs work on the game; [b]Gunlocked[/b]. [b]Cosmic Raze[/b] does some interesting things but doesn't come together as a game that is very fun or interesting to play, at least for me. I hope after this experiment there is a plan to make a [b]Gunlocked 2[/b].6 found this helpful
Fun tower defense with very active tower management and rogue-like runs.2 found this helpful
Interesting combination of tower defense and space invader style shoot-em-up. Basically you're stacking towers and moving layers independently, though it get chaotic enough later that you probably can't think anything other than putting as many towers as you can after a while.1 found this helpful
Utterly unplayable, enemies have too high HP and you can't deploy anything fast enough. RNG seems deliberately rigged, enemies on Difficulty 1 kamikaze after a missile and you're just stuck waiting for a cooldown, which then causes a domino effect. Upgrades take forever, scroll wheel and button mapping is ridiculous. the only saving grace is the pixel graphics. Devs honestly make games like this an complain they dont make as much money as other devs. 1/10. consider a career in McDonald's.1 found this helpful
Basically 'Plants vs. Zombies' but with a very limited number of turrets you can place, & an annoying 'shift' mechanic where you have to nudge the rows up & down to try & cover for the aforementioned lack of turrets.
The game was quite a bit more chaotic and micro-manage-y than I was expecting. In the later waves I felt like I was just plopping stuff down as fast as I could in whatever free spaces I had and hoping for the best. I guess that, with more play time, target recognition would be faster and strategy would be more apparent, but I can't get over that initial impression of how little in control I felt. I doubt I'll be investing any more time in learning the nuances of the various synergies. I can't say it's bad. I can say that it's not for me.
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