

CrocoMars
Anatoliy Loginovskikh · March 5, 2018 · Free to Play, Action, Adventure, Indie, Simulation
CrocoMars is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
CrocoMars price
CrocoMars is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About CrocoMars
You will find exciting adventure and crazy battles. You will pass through pain and betrayal, through defeat and mushrooms.
Features:
• nice pixmap graphics and animation
• full hardcore
• no saving, only your skill will help you survive!
• Three species of Mushrooms that do not affect anything.
• an intriguing plot
• pain
From the author.
Arthouse look at the colonization of Mars ... Reptiloid, Captain Deer, Flying Octopus, Mushrooms and Pain ... I could not film, so I made a game.
Mars is a wonderful planet. I was not on Mars, but I'm sure that the Mushrooms grow there and the Flying Octopuses live. And beneath the surface are the Talking Stones.
If you want to be the first to colonize Mars, then you must be a Reptiloid. But most likely, you are not a Reptiloid ... If you were a Reptiloid, then you would have a friend Captain Deer who betrayed you ...
This game is about the difficult fate of one Reptiloid, who has the honor to capture Mars.
Do you want Cracker? If so, go to the store ... And do not forget to buy milk!
CrocoMars — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate that this free game is accessible and doesn't take itself too seriously, with some finding it fun and easy to enjoy despite its janky nature. However, many criticize the frustrating gameplay design, particularly the limited ammo mechanic that feels like artificial difficulty, combined with constantly spawning enemies, unclear item descriptions, and a punishing difficulty curve that makes 100% completion a tedious chore rather than a rewarding experience.
CrocoMars, is a bizarre, retro-style top-down arcade shooter that pairs simple gameplay mechanics with an unapologetically arthouse narrative premise. Step into the scales of a reptilian space pioneer on a mission to conquer Mars, navigating through low-poly, pixelated battlefields populated by flying octopuses, talking stones, and hallucinatory mushrooms. The game’s primary draw is its eccentric tone and raw, old-school challenge. Operating on a permadeath structure with no mid-run save system, the gameplay forces you to rely purely on movement mechanics, aim precision, and quick positioning to survive relentless enemy swarms. Combined with colorful retro pixel art and an absurd storyline driven by themes of alien betrayal and cosmic absurdity, it offers a distinct visual and thematic personality that sets it apart from standard indie shooters. However, the experience is hindered by its deliberate design rigidity and bare-bones progression. The difficulty curve relies heavily on trial-and-error frustation, where a single mistake resets your entire run back to the beginning. Furthermore, the shooting mechanics lack mechanical depth or build variety, making repeated playthroughs f…5 found this helpful
CrocoMars is a compact and deliberately eccentric top-down shooter that embraces absurdity almost immediately. Instead of presenting Mars as a serious frontier filled with scientific discoveries and realistic colonization challenges, the game transforms the planet into the setting for an unusual adventure involving reptilians, bizarre creatures, betrayal, mushrooms, and plenty of intentionally nonsensical humor. Developed and published by Anatoliy Loginovskikh, it is clearly a small-scale independent project, but its unusual personality helps it stand apart from many similarly modest arcade games. The premise puts the player in control of a Reptiloid sent to participate in the capture and colonization of Mars. That sounds like the foundation for a straightforward science-fiction action game, but CrocoMars quickly abandons conventional expectations. Captain Deer, a Flying Octopus, mysterious mushrooms, talking stones, and other strange ideas become part of an adventure that frequently feels more like a surreal comedy than a traditional story. Betrayal also plays a role in the protagonist's journey, although the narrative is intentionally more interested in absurd situations than de…1 found this helpful
Short cute (roguelike I think) game hard to beat heads up this game holds no punches! Couple powerups that I have no clue what all of them do because each run gives you a different one. Heads up English mode is not activated at first it's on the main menu once you first die and it will be bottom corner.
The game looks soooo fun but... I'm french, I use ZQSD, not WASD so it's very difficult for me to play. Any hope to add a setting to be able to switch to WASD please ?
CrocoMars is a very strange little top down shooter, and I think the weirdness is probably the main reason I remember it. I am playing as a reptilian trying to colonise Mars, while dealing with enemies, betrayal and a completely ridiculous collection of things that apparently exist on the planet. The game does not try to make its setting realistic at all. There are flying octopuses, talking stones, mushrooms and Captain Deer, and the whole thing feels more like a bizarre piece of pixel art than a serious science fiction story. The actual shooting is simple, but it works for what the game is trying to do. I move around the environments from a top down view and fight my way through the Martian areas while trying to survive. The game describes itself as hardcore, and there is an important catch that I have to accept from the beginning. There is no normal saving system, so if I die, I have to start again. I actually like that idea for a short arcade style game because it gives the combat some tension, although it can also make mistakes feel much more annoying than they would in a normal shooter. The presentation is probably the strongest part for me. The pixel graphics are very simpl…
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