

Crystal Towers 2 XL
David Newton · 2015 · Indie, Platformer
PC
8 user reviews100% · 8 📉 Recent reviews down 90%
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About Crystal Towers 2 XL
Crystal Towers 2 XL is an adventure platform game inspired by the shareware of the 90s. Join Bernard the monk as he makes his way through the hostile reaches of the kingdom on a quest to recover the sacred instruments that hold the world's music together.
This XL edition is a partially remade version of the original game from 2011, adapting the game for widescreen as well as improving a host of things that were missing the first time around.
Featuring!
This XL edition is a partially remade version of the original game from 2011, adapting the game for widescreen as well as improving a host of things that were missing the first time around.
Featuring!
- Nearly 300 individual challenges, enough to last more than your lifetime (if you're a medium-sized insect)
- Steam Achievements - some of which aren't patronizing and useless!
- Absolutely no water or ice levels!
- The Synthesizer, which lets you create magic artefacts to help you on your quest with mere hours of grinding for items!
- Use the Music Castle's free wifi to post your scorecard online and laugh at your lesser friends!
- The engine behind Five Nights at Freddy's doing something that isn't lastingly traumatic!
- Programmer art galore!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Вполне интересная игрушка1 found this helpful
A very solid game paying tribute to 16-bit Sega Genesis/Mega Drive platformers. What I like the most is how you can explore the main castle and complete various stage objectives in the same style as Super Mario 64 but in 2D. It is incredibly hard, though, so many quests will leave you raging. It's very worth it for the price.1 found this helpful
It's a side-scrolling collect-a-thon game, basically. It's all Sega-style jumping on baddies and springs, plus some stuff pulled out of Mario 64, like a castle hub world, and levels to be played over and over to get all the things and beat it in all the ways to get more of the things. Couple of bullpuke bosses, but it wouldn't be a nod to the 90's without them.1 found this helpful
good game
Recommended with some reservations. If you're a completionist, even more highly recommended, but with deeper reservations, oddly enough. The base gameplay and structure flows quite well. The best part of this game is the semi-Metroidvania-like progression of abilities combined with the stack of challenges that pushes you to see each level from many different perspectives and have parts of the architecture take on completely different roles depending on what you're trying to do. This even applies to navigating the peaceful hub area, where the obtainable motion abilities that give you advantages and unlocks in the normal levels are also what you use to reach new areas of the hub with new level portals. The hidden items in the levels, and the use of the Synthesizer, add interwoven background notes of flavor. Some of the challenges have very stressful mechanics, such as resources constantly draining or very difficult time limits, so be prepared to back off and try a different level if you get too frustrated—which is arguably a flaw in the way the challenges for each level are only available in a linear fashion, because occasionally you might want to be able to skip a bad one. The vis…
Definitely has the look and feel of old shareware games but definitely updated to feel more modern. Personally a bunch of the level designs remind me of old Duke Nukem stages. The controls are tight and the levels are objective based which feel akin to stars in Super Mario 64 where a goal is hinted at and you can choose between a few different levels to progress. Late game things become more complicated and can be a little more challenging and tougher to figure out but not frustratingly so. Definitely tough to 100% though. This game is underrated and deserves way more attention than it currently has.
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