

DANDAN Z
RETSUZAN · March 4, 2024 · 2D Fighter, Fighting, Pixel Graphics, Old School, Retro
Buy DANDAN Z from Steam at $5.99 — the cheapest of 1 store we compare.
Where to buy DANDAN Z — official stores
DANDAN Z price by region
DANDAN Z costs £4.99 in the United Kingdom, €5.89 in Europe (EUR), $5.99 in the United States, $5.99 in Georgia (USD), CA$7.79 in Canada, A$8.79 in Australia, NZ$8.99 in New Zealand, R$20.49 in Brazil and zł27.50 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.99 | £4.99 | — | 1 | |
| €5.89 | €5.89 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| CA$7.79 | CA$7.79 | — | 1 | |
| A$8.79 | A$8.79 | — | 1 | |
| NZ$8.99 | NZ$8.99 | — | 1 | |
| R$20.49 | R$20.49 | — | 1 | |
| zł27.50 | zł27.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About DANDAN Z

Game Overview
10 fighters from all walks of life come together once again for a classic handheld game style brawl! Connect attacks to build your gauge, then press B repeatedly to perform "DANDAN" Combos and unleash a variety of other special moves to gain victory over your opponents!
The sixth game in the Game Buddy series that strives to faithfully recreates the look, sounds, and feel of classic late 80's handheld games in a way that's like experiencing an alternate timeline of gaming history.

Characters
Sanshiro: The fighting vocational school student. He decided to follow the path of martial arts to emulate a strong fighter he admired.
Jacky Tayama: Deciple of Shiburi Kempo. He spends his days training so he can beat his rival Sanshiro.
Hikaru Bakuenryu: A girl who has mastered Bakuen Karate. She joined the fight to search for a boyfriend stronger than her.
Patrick: Sells exercise equipment on a TV shopping channel. Works on his abs to try and win the heart of Maki, his on-air sales partner.
Inaba Man: Sanshiro's teacher from his school. He may not look like a teacher with his rugged face, but he's hot blooded and hates when you mess with his hair or disrupt his class.
Joe Afro: The strongest mosquito-weight boxer around. He left the boxing world when he realized his hair put him in a different weight class.
Maxi Psycho: A psychic who battles evil but has a tendency to take things too far. Has destroyed several cities in her fights.
Osamu Iwata: Everyone knows he's a nerd. Wears a homemade battle suit and transforms into Sabre Cross.
Kouji Yokoyama: The self-proclaimed strongest delinquent. Continually fights to prove that he is in fact the strongest guy in town.
Mohigan: The mysterious creature that lives on Mohigan Island. His daily life is depicted in the T.V. Show, "Mohigan's Daily Life".Game-play
Each characters arsenal of moves includes throws, specials, SUPER specials, and DANDAN combos. Beat down your opponent to build your gauge, and then make them taste the pain!
Progress through each character's story mode, challenge your friends in local hot-seat multiplayer, or hit up the practice room to perfect your favorite character's combos!
Features
- Story mode, arcade mode, 2 player versus mode, and practice mode.
- 10 unique fighters with all their own specials and moves
- 8-bit sights and sounds that faithfully emulates the early era of handheld gaming.
- Catchy and nostalgic chiptune music.
How to access the menu
To access the game menu and manual, press select button on gamepad or shift key on keyboard.
DANDAN Z — game info
- Platforms
- Windows
- Player modes
- Single-player, Online PvP, Split screen
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
DANDAN Z is a deliberately throwback fighting game that embraces the limitations and personality of early handheld-era design while filtering it through modern indie sensibilities. Developed by RETSUZAN and published by Henteko Doujin, the game positions itself not as a competitive, feature-heavy fighter, but as a compact, character-driven experience meant to evoke the feeling of discovering a strange, forgotten fighting game cartridge from another timeline. Its identity is rooted in nostalgia, simplicity, and local play, and nearly every design decision reinforces that intent. The game’s roster consists of a modest but colorful selection of fighters, each built around exaggerated archetypes and playful backstories. These characters range from martial artists and delinquents to psychics and oddball combatants, giving the cast a quirky charm that fits the game’s retro tone. While the lore is light and mostly decorative, it adds personality and humor, helping the fighters feel distinct despite the game’s limited visual and mechanical scope. The focus is clearly on flavor and immediacy rather than deep narrative development. Mechanically, DANDAN Z strips fighting game controls down …3 found this helpful
Retsuzan has a long history making games in 2d fighter maker, and now with Pixel Maker, they've created a whole series of gameboy styled titles. Dandan z is a neat little package full of fantastic characters thet you might recognize from retsuzana previous works. It's very well animated, the combat is responsive and they kake the nost out of 2 buttons and the small gameboy form factor.3 found this helpful
I actually really like what I've messed with in this game, but both my qanba arcade stick and my ps4 controller cause both player 1 and player 2 to be controlled at the same time, and there's no options screen to assign controllers, so I'm kind of out of luck to both do training mode and play with a friend offline. It's really a shame because I think there's some really good ideas in this simple game and it'd be the easiest recommend if I could... like, play it.2 found this helpful
Starting this review with useful info. You can't reassign or change buttons. There's also issue where one controller controls both p1 and p2. Might make it hard to play offline. Also when I had my fightstick set to DPAD mode I couldn't do down left diagonal. weird controls stuff going on with this game. but otherwiese it's a fun fighting game for a fake GB system. I like it for my single player purposes. It's only two button for light and heavy attacks, but there's a bit of depth to this game.1 found this helpful
I want to make it clear that I am not a fighting game guy. I'm bad at them, but I do very much enjoy the spectacle of the genre and the visceral thrill of just beating the crap out of opponents. With that said, I love this! I can't be sure, but it very much seems like this game could actually run on GameBoy hardware, as opposed to just apeing the color scheme. The game is [i]very[/i] basic (I don't even think there's a difficulty select), but it does a lot with a little and it really captures the charm of GameBoy gaming. There are ten characters, and I was impressed to see that each one has a unique stance and attack style, making them very visually unique. While it would have been easy (and arguably understandable) to copy-paste a body and just put a new head on it to fill out the character roster without consuming too many limited resources, everybody has their own personality reflected in how they look and move. There aren't a ton of frames of animation, but they are used very effectively to make each character interesting (Afro Joe has hand-drawn afro jiggle physics!). It's a great roster, and while their motivations are paper-thin (each character gets an intro and an ending)…
For context, I'm more of a Capcom fighting game sort of player, and not a particularly good one. I also played way more Killer Instinct on Game Boy than that game deserved. I'd like to think I have some idea what that old handheld was capable of. With DANDAN Z, it is mostly there. The graphics are actually pretty good for something pretending to be like something that was on the old Nintendo handheld. And I like the sort of yanki and superhero late 1980s/early 1990s vibe. The controls feel pretty good. I'm grading on the curve of Game Boy, and even Game Boy Advanced, Fighting games. But I certainly played much stiffer fighters on those than DANDAN Z. But pulling off classic Capcom fighting moves worked pretty well here. While it is still early into my play time, each of the fighters seem to have a decent move set. My issue with the game is largely with the computer. With the one difficulty, the computer feels very same-y during each fight. Meaning that once a player finally cracks how to defeat the first dude, rest aren't going to nearly as much effort. This is bad. Both that the opening fight should be on the easier side, if the game doesn't have difficulty settings, to allow …
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