Daydream

Daydream

Rohit Joshi · 2018 · Casual, Action, Indie, Strategy

PC
Best price
$1.99
lowest tracked $0.79
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$1.99
Buy

Screenshots

About Daydream

Daydream is a unique time based game set in the dreams of a child. Every world in the game features challenges in different environments and music to spice up the feel.

Dreams in this game provides a vast range of environments that range from a fairy tale theme to space gravity, burning forest to depth of ocean, colorful gates to zodiac signs! The end result will be a vivid, colorful memory of a young indie game.



    Features:

  • Guaranteed 60 FPS in entire gameplay.
  • Highly optimized for multi-core PC with very low resource usage. Provides more gameplay hours on laptops.
  • Randomly generated interaction for replay value.
  • In game achievements system. (More will be added with updates)
  • Touch screen laptops and other touch screens optimized!

In any case Direct X 2010 June redistributable is needed to work. This will prevent any struggle with crashes.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Feb 21, 2018
(Got this game for free via the developer's submission to SteadyGiveaways. Thanks!) [h1]Not the kind of daydreams I'd have...[/h1] [i]Daydream[/i] is a collection of minigames that involve flicking orbs either to have them stay on the screen or off the screen...most usually the latter. In the end, I could only manage to complete a few challenges in Silent Water's "Swift Escape" and most of the games feel like they'd be more suited for a tablet than a PC given that when I try to flick orb off screen with a mouse, they simply freeze in place. There currently aren't a ton of minigames (about 6 as of this review if I recall correctly), but they all involve either keeping balls on or off the screen... in retrospect, it doesn't feel like much was accomplished from the consumer's standpoint. So, do I recommend this? Sadly, I don't. The reasons include the minigames feeling more-or-less the same given that they all have to deal with handling orbs in some way or another and the pricetag of $5 doesn't quite justify what you'll get in return. Most of the "challenges" feel unfair given the controls from time to time and when it comes to challenges, success doesn't feel satisfying, but…
3 found this helpful

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