

Deep Despair
BekkerDev Studio · February 17, 2020 · Adventure, Action, RPG, Indie, Survival
Buy Deep Despair from Eneba at $0.47 — the cheapest of 3 stores we compare.
Where to buy Deep Despair — official stores
Cheapest Deep Despair keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Deep Despair price by region
Deep Despair costs £0.39 in the United Kingdom, €0.41 in Europe (EUR), $0.47 in the United States, $2.99 in Georgia (USD), CA$3.79 in Canada, A$4.49 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.39 −87% | £2.89 | £0.39 | 2 | |
| €0.41 −86% | €2.89 | €0.41 | 4 | |
| $0.47 −84% | $2.99 | $0.47 | 3 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.79 | CA$3.79 | — | 1 | |
| A$4.49 | A$4.49 | — | 1 | |
| NZ$5.99 | NZ$5.99 | — | 1 | |
| R$13.79 | R$13.79 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Deep Despair
Features:
• Complete freedom of action
• Over 100 units of content
• Big worlds to explore
• Advanced hunger system
• Craft items
• Construction and gathering
• Cultivation of crops
• Hunting and survival
Gameplay mechanics:
• Wood mining
To get wood, you need to cut down the tree, put the fallen logs on the ground and again chop them with an ax. Then several units of wood suitable for crafting will fall out.
• Bonfires
A bonfire is needed for frying meat and potatoes. It is assembled from sticks and ignited by a flint. To fry food, you need to put raw meat in a fire, wait for the condition and pick up when the meat is ready. Condition can be traced to the changed food icon. The bonfire goes out over time, so it is necessary to throw brushwood (sticks). You can put out a watering can or a bucket of water. Destroyed by any tool, breaking up into sticks.
• Cultivation of crops
In the game you can grow wheat and potatoes. Wheat seeds can be obtained from tall grass or by the interaction of a hoe with a block of grass. When digging up the soil with a low chance, potatoes or fertilizer may fall out. They can also be found in chests in mines.
To plant, you need to loosen the soil with a hoe and stick the seeds. Crops grow only on moist soil. It automatically becomes wet if there is water nearby. Otherwise, hydration is carried out using a watering can filled with water. The soil dries out over time, so it needs to be watered periodically. The use of fertilizer or bone meal on the soil increases the growth of crops by 2 times.
• Nutrition
The game implements a hunger system, so the character needs to constantly eat. The following types of food are available: meat, potatoes, bread and berries. Food has a different saturation level. Raw food reduces hunger, but does not saturate, so it is advisable to eat it cooked.
Health is restored automatically if satiety is more than 80%. With a satiety of 50% or less, the character becomes slow, and with complete hunger, he loses health until death.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I find this game amazing. How could something so ugly and badly done be released on Steam? I suppose there are worse things out there, but not by much. I am so glad that I didn't buy this game, and that my friend got it in some weird bundle. However, it is unfortunate that he then gave it to me. Even with barely an hour into this game, I literally cannot continue forcing myself to play it. The idea that this was inspired by Minecraft is super clear, even without having to read it in the game notes. That this was released for sale however, with Minecraft and being nearly ten years old at the time, is astounding. How could someone be inspired by Minecraft, make this, look at it, and see a finished product? The visuals are abysmal, all of the art looks as though it was drawn by hand by a seven year old. Things flip around on a 2d plane, with objects seemingly tinted white to show they are being blown by the wind?? When you move away from an object such as a tree, after it gets about two thirds of the way off your screen, it just vanishes instantly. The UI is ugly and terrible to manage, and the crafting system is completely unintuitive. You can make a bed, but how do you sleep in i…2 found this helpful
a simple sandbox no different from others
Deep Despair, developed and published by BekkerDev Studio, is a 2D survival sandbox that builds its identity around open-ended exploration, resource management, and gradual progression. Drawing clear inspiration from genre staples, it places players in a procedurally structured world where survival is the primary objective, but how that survival is achieved is left entirely up to the player. There is no rigid narrative guiding the experience, allowing it to unfold organically through experimentation, discovery, and the steady accumulation of resources. The gameplay loop centers on gathering materials, crafting tools, and building shelter while navigating a layered world that extends both horizontally and vertically. Players can explore surface environments before venturing underground into caves and deeper zones where rarer resources can be found. This vertical design introduces a sense of risk and reward, as moving deeper often leads to more valuable discoveries but also exposes players to greater danger. The act of exploration is therefore closely tied to survival, with each decision carrying potential consequences that can either accelerate progress or set it back. Crafting an…
It's better to get acquainted with the latest part right away, this one is only worth taking to support the developers. This part is very raw, in my opinion.
deep despair is what i felt playing this game...
Changing my review to positive. It is decent for what it is but in my opinion it just lacks depth. I finished pretty much everything in about 5 hours. Would suggest looking up beginner tips before starting.
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