

Deep Despair
BekkerDev Studio · 2020 · Adventure, Action, RPG, Indie, Survival
PC
Mixed66% · 234
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Screenshots
About Deep Despair
Deep Despair is a retro-styled survival sandbox. The game repeats many of the mechanics of the notorious Minecraft, but most of them in the game are rethought for the sake of realism and credibility. The game world is divided into 4 levels: the upper world, caves, caves with rivers and caves with lava. At each level there is a descent to the next level. Going below, you can find and extract more valuable resources. Abandoned mines are also found in dungeons. Traveling around the world, you can get various resources necessary for crafting and survival. Implemented a dynamic change of time of day. For a poorly developed character, night becomes a serious test, so it is recommended to spend it in the house that you need to have time to build. A bonfire, food, weapons and shelter are all you need for successful survival. You can freely explore the whole world and plan your actions in any order. Travel, collect resources, craft items, dig, build, grow crops and survive. All in the best traditions of Minecraft!
Features:
• Complete freedom of action
• Over 100 units of content
• Big worlds to explore
• Advanced hunger system
• Craft items
• Construction and gathering
• Cultivation of crops
• Hunting and survival
Gameplay mechanics:
• Wood mining
To get wood, you need to cut down the tree, put the fallen logs on the ground and again chop them with an ax. Then several units of wood suitable for crafting will fall out.
• Bonfires
A bonfire is needed for frying meat and potatoes. It is assembled from sticks and ignited by a flint. To fry food, you need to put raw meat in a fire, wait for the condition and pick up when the meat is ready. Condition can be traced to the changed food icon. The bonfire goes out over time, so it is necessary to throw brushwood (sticks). You can put out a watering can or a bucket of water. Destroyed by any tool, breaking up into sticks.
• Cultivation of crops
In the game you can grow wheat and potatoes. Wheat seeds can be obtained from tall grass or by the interaction of a hoe with a block of grass. When digging up the soil with a low chance, potatoes or fertilizer may fall out. They can also be found in chests in mines.
To plant, you need to loosen the soil with a hoe and stick the seeds. Crops grow only on moist soil. It automatically becomes wet if there is water nearby. Otherwise, hydration is carried out using a watering can filled with water. The soil dries out over time, so it needs to be watered periodically. The use of fertilizer or bone meal on the soil increases the growth of crops by 2 times.
• Nutrition
The game implements a hunger system, so the character needs to constantly eat. The following types of food are available: meat, potatoes, bread and berries. Food has a different saturation level. Raw food reduces hunger, but does not saturate, so it is advisable to eat it cooked.
Health is restored automatically if satiety is more than 80%. With a satiety of 50% or less, the character becomes slow, and with complete hunger, he loses health until death.
Features:
• Complete freedom of action
• Over 100 units of content
• Big worlds to explore
• Advanced hunger system
• Craft items
• Construction and gathering
• Cultivation of crops
• Hunting and survival
Gameplay mechanics:
• Wood mining
To get wood, you need to cut down the tree, put the fallen logs on the ground and again chop them with an ax. Then several units of wood suitable for crafting will fall out.
• Bonfires
A bonfire is needed for frying meat and potatoes. It is assembled from sticks and ignited by a flint. To fry food, you need to put raw meat in a fire, wait for the condition and pick up when the meat is ready. Condition can be traced to the changed food icon. The bonfire goes out over time, so it is necessary to throw brushwood (sticks). You can put out a watering can or a bucket of water. Destroyed by any tool, breaking up into sticks.
• Cultivation of crops
In the game you can grow wheat and potatoes. Wheat seeds can be obtained from tall grass or by the interaction of a hoe with a block of grass. When digging up the soil with a low chance, potatoes or fertilizer may fall out. They can also be found in chests in mines.
To plant, you need to loosen the soil with a hoe and stick the seeds. Crops grow only on moist soil. It automatically becomes wet if there is water nearby. Otherwise, hydration is carried out using a watering can filled with water. The soil dries out over time, so it needs to be watered periodically. The use of fertilizer or bone meal on the soil increases the growth of crops by 2 times.
• Nutrition
The game implements a hunger system, so the character needs to constantly eat. The following types of food are available: meat, potatoes, bread and berries. Food has a different saturation level. Raw food reduces hunger, but does not saturate, so it is advisable to eat it cooked.
Health is restored automatically if satiety is more than 80%. With a satiety of 50% or less, the character becomes slow, and with complete hunger, he loses health until death.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I would like more content and fix minor bugs, but overall it's a good game.3 found this helpful
a simple sandbox no different from others
Deep Despair, developed and published by BekkerDev Studio, is a 2D survival sandbox that builds its identity around open-ended exploration, resource management, and gradual progression. Drawing clear inspiration from genre staples, it places players in a procedurally structured world where survival is the primary objective, but how that survival is achieved is left entirely up to the player. There is no rigid narrative guiding the experience, allowing it to unfold organically through experimentation, discovery, and the steady accumulation of resources. The gameplay loop centers on gathering materials, crafting tools, and building shelter while navigating a layered world that extends both horizontally and vertically. Players can explore surface environments before venturing underground into caves and deeper zones where rarer resources can be found. This vertical design introduces a sense of risk and reward, as moving deeper often leads to more valuable discoveries but also exposes players to greater danger. The act of exploration is therefore closely tied to survival, with each decision carrying potential consequences that can either accelerate progress or set it back. Crafting an…
It's better to get acquainted with the latest part right away, this one is only worth taking to support the developers. This part is very raw, in my opinion.
deep despair is what i felt playing this game...
Changing my review to positive. It is decent for what it is but in my opinion it just lacks depth. I finished pretty much everything in about 5 hours. Would suggest looking up beginner tips before starting.
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