

Dimensional
Brett Jackson · 2016 · Adventure, Indie, VR, Action, Puzzle
PC
Mostly Positive79% · 47
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Screenshots
About Dimensional
A first-person, narrative-driven puzzle game
Dimensional throws you into dangerous chambers to save an alien race. This is not a passive experience. To succeed, you'll have to feel and act as though you're really there. You'll be standing, moving around, manipulating objects with realistic physics and reacting to dangers.
- Nausea-free - a very comfortable experience that won't make you feel sick
- Real-life movement - walk, duck, dodge, lean, jump to avoid obstacles and search your environment. Only 1.2m x 50cm required to play. Full room-scale supported.
- Puzzles - you'll need brains, reflexes and precision to beat the chambers
- Explore - find the hidden messages and learn the truth
- Mic support - expect to be heard as well as seen
- Choice - teleporting for comfort + optional FPS-style controls
More than just puzzles and action, I'm trying to put you in a variety of unique situations that can only be appreciated in VR.
There's lots to experience including:
- Slide along a narrow ledge as a giant pendulum swings inches from your face
- Test your courage by jumping off a high platform.
- Carefully move your head through a narrow gap filled with spikes
- Knock blocks out of a wall without bringing the roof crashing down on your head
- Dodge and jump over lasers
- + lots more
There's a story for you to find. It's up to you if you want to find the hidden messages and obscure areas and work out what's going on, or just play through the levels and enjoy the puzzles.
Area required
1.2m x 50cm required to play
Dimensional uses its own chaperone system which allows you to move around even if you only have a small playing area.
If you don't think you have enough room, try the free demo first. You may be surprised how little room you need.
The story
A trans-dimensional race is being hunted to extinction. Many years ago humans helped them build hidden chambers on Earth to safely hide their offspring. Now the hunters have built machines to smash their way into the chambers.
Can you rescue their offspring before it's too late?
The chambers are filled with traps and challenges that can only be completed by a human working together with an alien droid.
Your companion
You're accompanied by Digby. He's not the brightest or happiest droid, but give him a target and he'll hit it. Use him to manipulate objects or for more destructive purposes. Think of Digby as your hands and fists.
FPS-style controls
FPS mode allows you to move using analogue sticks like traditional first person shooters. Only use FPS mode if it doesn't cause nausea. You can toggle between teleporting and FPS mode as required. You need to exit FPS mode to teleport.
To activate:
* On the HTC Vive, click the grip button to toggle FPS-mode on and off. Use the right track pad to rotate and the left track pad to move.
* On the Oculus DK2 / Rift, hold down your left shoulder button (or right grip button for OculusTouch). Use the right analogue stick to rotate and the left to move.
When in FPS mode you drive your floor grid around. For this to make sense you should face forwards (as indicated by directional arrows) before starting to move. Alternative see the in-game menu to change the forward direction to be controller by the direction of your laser pointer.
An experimental game
I'm a solo-developer and spend all my time experimenting in VR to see what works best. Dimensional is a result of my continuing experiments to see how to make the most of this new technology and create highly immersive experiences.
Standing and using real-life movements is a key component. I wanted to allow as many people to play as possible so I use a custom chaperone system where you only need enough room to take a couple of steps forward.
Teleporting provides a nausea-free way to move around, but FPS-style controls can be used if you prefer (teleporting is still required to jump over gaps and reach heights)
Dimensional insists you move. You'll have to walk, crouch and lean as you explore and duck and even jump to avoid dangers. The ability and requirement to react as you would in real life increases immersion.
Interacting with the environment and seeing it react as expected (including dynamic lighting and shadows) makes the chambers feel more believable.
The microphone is used so that you can be seen and heard. Shout at droids (some will shoot at you), or activate sensors with your voice.
To complete the chambers you'll need to solve problems as though you are really there rather than thinking about it like a typical game.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]TLDR:[/h1] A physical, physics puzzler. By turns maddening then actually kind of exhilarating. If you can tolerate the horrible indie trappings and missteps, this holds some unique fun. [h1]Amateur Pros:[/h1] Physically dodge between giant swinging hammers, nip through doorways at the last second, teleport through tiny gaps to save yourself from descending ceilings, in this horrible looking indie oddity It's a physical, physics puzzler, is what this is. Where it excels is in its indie experimentation. You get a load of ideas and tweaks thrown at you throughout its otherwise rustic but humorous 'escape the alien lab' scenario. Its main hook is the way it imports your playspace into the game and lets you orientate it for specific physical puzzles. (Will you need to dodge left and right to avoid some sentry bullets before teleporting behind it? Swivel your playspace so you're sure you can). It sounds cumbersome, and in many ways it is. (As is the proto free-motion, which you can use on the fly too. It splits the movement on one controller, and the orientation on another, which is like patting your head and rubbing your stomach :D). But when it comes together, executing or c…2 found this helpful
For a $1.64, I think this game is worth the price. It's a very cool, atomospheric and immersive VR game that gets you to move physically in relation to the environment built around you. Even Climbey does the same thing, but the thing about climbey is that you can move around by mostly using your hands. This game incorporates the whole body and the game mechanics are the selling point of this game. I also like the fact that the game knows people will try to cheat, by sticking their head outside the walls of the levels and they put you in a state called: "Limbo" which will kill you if you wait too long. I thought that was interesting. Sure the voice acting is kind of bad and sure the gameplay mechanics are not always explained or demonstrated well, but once you get the hang of it and just take your time with this game, it's pretty cool. I like it anyways. It's taken me almost two hours just to get past 4/10 levels and as my rule goes, that for every dollar you spend, should equal the amount of hours played in a game. I think I will get a little more than what I spent, which is always plus side.1 found this helpful
controllers are a little tricky with oculus quest 2 but is good
Really annoying controls and just an atmosphere of "this game feels a bit like a mod of another game" (Weird voicing, odd design choices, etc). Stopped after the tutorial because I just felt like I wasn't going to enjoy continuing. Could definitely be improved to make an interesting vr-action game.
This is a great game at only $5 and its easy to get on sale for even less. It honestly feels very similar to Portal but in VR and without the portals.
I support amateur developers, and I really don't mind about simple graphics as long as the game is good. However, this game is simply not good, not even in the amateur sense. First of all, it misses the key aspect of VR, interacting with your surroundings using your hands. Secondly, the controls are very bad, very clumsy. The third problem is that the game tried to add things which are not in other VR games, like jumping, but there is a reason why it doesnt have in other VR games. Try jumping, the headset might fly off your head and you will see whats the problem. The fourth problem is explanations, helps in the game are very poor. I understand that some visual demo would have been more difficult to implement, but there are text messages in the game where I have simply no clue what the developer wants to tell. A good example is the beginning of level 4, I just didn't get what "new control" is needed to overcome the robot which auto-shots me every time. I know its just a few bucks, but you will buy only frustration.
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