

Door Kickers
KillHouse Games · 2014 · Tactical, Strategy, Top-Down, Simulation, Action
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About Door Kickers
Command a SWAT team through real-time tactical raids where you pause to plan routes, choose equipment, and coordinate breaches to save hostages before time runs out. Its accessible yet challenging 2D top-down design rewards both quick improvisation and meticulous planning, with endless replayability through cooperative multiplayer, mission editor, and procedural level generation.
Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.
Quick Points:
- 2D, Top Down for optimal tactical analysis
- Real Time With Free Pause
- No turns, no hexes, no action points or awkward interfaces
- Realistic but action packed
- Non-linear levels, freeform gameplay
- Mission editor and modability
- Unlimited gameplay via mission generator and level editor
- Single Player
- Online Cooperative Multiplayer (2 players)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
rly nice game, kinda boring after 4h+ but is cool as hell
Its good
Honestly one of the best games I've played in a long time. I love the way it feels. I did struggle in the first bit but once you get a hang of it its amazing. I've played with a friend of mine just going through missions and it was a blast. I love how you need to change up your style depending on the situation. All thought I do find that some of the cheaper weapons at your disposal are a tiny bit too strong (The M4 mainly) but other then that 10/10 game. Buy it.
An aggravating but rewarding game. When it flows, Doorkickers is /so/ good. It's an awesome strategy title that really makes you think. Getting a perfect run is massively satisfying, executing simultaneous actions just hits so nicely. Planning is straightforward and intuitive. Then you run into the parts where you're not fighting the perps, you're fighting the game itself; multifloor levels don't allow planning on all levels of the house so you have to redo the plan every run past the ground level. There's no undo in the planning section, you can't bend paths you've already laid, so if you need to modify something early in a path or you misclick when pathing another trooper, you're out of luck and need to redo. I recognize the game is a decade old but these do hurt the experience. Still, a strong recommend for tactical and strategy game enjoyers.
Original and can be paused :D
I've been having an absolute blast with Door Kickers. It's one of those rare games that's incredibly easy to pick up but keeps you coming back for "just one more mission." Planning the perfect breach, adapting when everything goes sideways, and finally executing a flawless run is immensely satisfying. It's challenging, rewarding, and surprisingly addictive. The developers have clearly put a lot of thought into the tactical gameplay, and it's easy to see why the game has such a dedicated community. It's become one of those games I keep recommending to friends. There are a few quality-of-life improvements I'd love to see around planning and controls. For example, it would be great to have a "wait for partner" action in the planning sequence to make coordinating operators even smoother. It would also be fantastic if adjusting an earlier step in a plan didn't automatically delete every subsequent action—sometimes I just want to tweak a movement without having to rebuild the entire plan from scratch. Those are relatively small suggestions, though, because the core gameplay is excellent. Door Kickers is incredibly fun, endlessly replayable, and absolutely deserves the praise it gets. …
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