

DREADCELL
Dreadcell Studio · April 26, 2026 · Psychological Horror, Horror, Atmospheric, First-Person, Story Rich
Buy DREADCELL from Steam at $8.99 — the cheapest of 1 store we compare.
Where to buy DREADCELL — official stores
DREADCELL price by region
DREADCELL costs $5.79 in Georgia (USD), £7.99 in the United Kingdom, $8.99 in the United States, €9.19 in Europe (EUR), CA$10.75 in Canada, A$12.75 in Australia, NZ$14.25 in New Zealand, R$33.99 in Brazil and zł37.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $5.79 | $5.79 | — | 1 | |
| £7.99 | £7.99 | — | 1 | |
| $8.99 | $8.99 | — | 1 | |
| €9.19 | €9.19 | — | 1 | |
| CA$10.75 | CA$10.75 | — | 1 | |
| A$12.75 | A$12.75 | — | 1 | |
| NZ$14.25 | NZ$14.25 | — | 1 | |
| R$33.99 | R$33.99 | — | 1 | |
| zł37.99 | zł37.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About DREADCELL
DREADCELL is a first-person psychological horror game where you're trapped in a repeating cycle that evolves based on your actions, uncovering secrets and anomalies while something watches and tests your every move. With multiple endings and environmental storytelling woven through exploration and puzzle-solving, it delivers creeping dread through atmosphere and silence rather than cheap scares.
DREADCELL is a first-person psychological horror experience where reality doesn’t break… it repeats.
- 🔁 2 to 3 hours of gameplay with multiple endings (good, bad, and secret)
- 🧠 Each cycle evolves based on your actions and perception
- 🔍 Hidden secrets, anomalies, and details to uncover with every exploration
Landmarks disappear.And yet… some things persist.As if what you see refuses to fade.Doors open.
Systems react.
An exit seems to exist.Then everything resets.When you come back, your perception shifts.
Traces suggest that others came before you.Each space seems to serve a purpose.
Each path feels intentional.And the further you go, the clearer it becomes:Something is watching you.
─────────────────────────────────────
🧠 A loop that watches you
You are not just trapped.You are being observed, analyzed… tested.Every action feels recorded.Every mistake seems remembered.The protocol responds to your actions.And you may not be the first.
─────────────────────────────────────
🔦 Exploration, tension and survival
- First-person exploration
- Environmental storytelling through notes and documents
- Puzzle solving and system reactivation
- Stealth, evasion, and survival against a persistent threat
- Minimal interface for full immersion
The fear comes from silence, sound… and what lurks just out of sight.
─────────────────────────────────────
🔁 Replayability
- Multiple endings (good, bad, secret)
- Hidden elements and optional secrets
- Steam achievements tied to exploration
─────────────────────────────────────
⚠️ Remember this
The cycle does not stop.It waits for something to change.DREADCELL — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
You begin the game as an unnamed man, tied to a bed while three figures in protective suits watch you through a window. They release gas into the room, knocking you unconscious. When you wake up, you find yourself in a familiar place, your own home. As you move through it, you come across rooms and objects that slowly piece together what happened to your life, including details about your missing wife and child and how everything fell apart. At first, it feels like a typical indie horror experience. You move forward, read scattered notes, and gradually uncover the story. The notes hint that you are part of some kind of experiment or trial. They have a faint glow, making them easy to spot from a distance, so as long as you take your time exploring each area, you are unlikely to miss them. Key items, however, are a different story. They are not highlighted in any obvious way, and there are no waypoints to guide you. You have to stay alert, scanning your surroundings carefully. When you aim at something important, it gains a subtle outline, letting you know it can be picked up. Items are then used automatically when you interact with the right spot, which keeps things simple once yo…3 found this helpful
bad game. not worth the time. no instructions2 found this helpful
Good game, need more general explications I guess but at least the game offer a good atmosphere, good jumpscare, and original mecanics1 found this helpful
Community reviews
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