Driven Out

Driven Out

No Pest Productions · 2019 · Action, Indie, Adventure, Pixel Graphics, 2D

PC
Very Positive84% · 228
Best price 73 All-time low
$3.59-76%
$14.99⭐ lowest tracked
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
-76%
$3.59
$14.99
Buy

Screenshots

About Driven Out


Driven Out is a challenging 2d side-scroller with deliberate combat and beautiful 16 bit retro aesthetic. A farmer is forced from her home into a dangerous world in upheaval. Forced to fight dangerous fantastical creatures.

Luckily she has stumbled upon a magical contraption that creates copies of herself if she perishes. As long as this device has power she can place custom checkpoints. However it is a fragile device and if the enemies choose to attack the device it will quickly break.

Enemies are numerous and varied in this seamless world. The farmer has no combat experience but as long as she keeps her wits about her and read the enemies she can prevail. The enemies are also not without wit and might choose to attack the checkpoint if left unprotected.

Features
  • Deliberate combat. Read the enemy and act accordingly.
  • Beautiful 16 bit retro art style with fluid animations.
  • Seamless world without any in-game load screens.
  • Checkpoints can be placed anywhere.
  • Destructible checkpoint, if left unprotected the enemies can choose to attack the checkpoints instead of the player.
  • Skill based combat. No character progression and no loot.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 13, 2024
It's a nice and good game. Just not my game. I can't get myself to like it. That doesn't make it bad. The controls are quite simple: move with arrows, attack up/middle/low, block up/middle/low, run, turn and use "THE ARTIFACT". The artifact is a weird object that creates a respawn point, using energy that recharges when you kill a boss. You have 3 hitpoits, no more, and if you get down to 0 AND HAD A RESPAWN, you respawn in that place, and the respawn is used. Enemies can cheese destroy the respawn point, which is annoying, and makes you put your respawn way behind where the battle starts, and even then it's not guaranteed it's not going to be destroyed. THIS IS NOT A GAME ABOUT BATTLE PATTERNS. Enemies mostly don't have patterns, you just have to learn how each of their attacks are and protect accordingly to their movement. Which basically makes it a reaction game. The gameplay is a bit repetitive to me, and I just don't like the design of it. If you like grindy games where you have to learn each enemy by repetitive dying, then you'll probably have a good time.
2 found this helpful
Not recommended Apr 8, 2026
This is a thought of a game. It really is barebones in terms of everything. UI, mechanics, gameplay, graphics. The shadows of the characters go over the assets, there is no clarification about where to go (there's a cave you can completely miss and there is nothing pointing to it), the enemies can hit you before you finish the recovery animation, the menu is horrible to navigate and very rudimentary, the hitboxes are not well adjusted, challenges do not feel rewarding but instead are frustrating to learn enemy patterns, etc etc. Really not worth the 10-12eur. If you feel like wasting some time playing "3-button guitar hero" then get this game at a really good discount. Otherwise do not bother.
1 found this helpful
Not recommended Nov 28, 2025
The game seems to have a huge problem with controller support, which is sad cause the game looks pretty fun. To be more precise most controllers seem to not get registered or have som inputs not working correctly. Hopefully the dev gets to fixing this rather huge bug.
1 found this helpful
Recommended Apr 26, 2026
It's the successor to [b]A Bastard's Tale[/b], and it's exactly what you can expect if you know that game already: slow-paced battles where you have to learn how an enemy initiates a certain attack, so as to parry it and counter-attack. It's very rewarding but also very punishing. Even a device obtained at the very beginning, which works as a portable checkpoint, must be placed carefully, lest it be destroyed along with any chance of resurrecting from a failure. It's also amazing to look at. Seriously, when mentioning examples of great pixel art from games of the last decade, one would hardly think of [b]Driven Out[/b], and yet it deserves all the praise, even more as there is a notable variety of enemies for such a short game (it seems longer only because it kicks the player's ass all the time), like giant beetles, a goat turned into a monster, monkeys of various sizes, and a few surprises at the end. Not many will be able to enjoy it in full but I can't deny the "craftsmanship" poured into it. So unfortunate they've gone from this to [b]Hammer of Virtue[/b], which looks like the developers were replaced by their evil twins.
Recommended Jun 9, 2025
Great game, great soundtrack, amazing pixel art.
Recommended Jul 15, 2024
hypnotic and addictive game play.

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