

Ertugrul of Ulukayin
Tekden Studio · 2025 · Adventure, Open World, Action, Medieval, Third Person
PC
Very Positive85% · 438
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About Ertugrul of Ulukayin
Ertugrul of Ulukayin is a 3rd person action-adventure game that takes you into the heart of the Turkish medieval era, set against the stunning landscape of Ahlat. Explore breathtaking landmarks and forge connections with neighboring tribes as you navigate this vibrant world.
Stand up for the innocent and face the secret order that's seeking to corrupt the land, be ready to fight the Mongols and legendary monsters lurking in the shadows. The adventure continues even in your dreams. Experience Turkish mythology, where dreams can lead you to wisdom or drag you into a nightmare. Immerse yourself in an action-adventure experience set in the medieval era, where you craft, hunt, battle enemies, and explore nearby tribes while discovering historical landmarks that enrich your journey.
Play as Ertugrul, Turgut, and Meryem, each equipped with unique weapons and combat styles. Upgrade all three characters to enhance their skills and combat styles.
⋅ Experience vivid dreams that reveal Turkish mythology, find the messages and clues that will aid you in the real world... or will the dream drag you into a nightmare?
⋅Restore justice in a land ravaged by conflict. Uncover the secrets behind the corruption plaguing the realm and search for your lost brother amid the chaos. Explore the steppe life and the fighting spirit of the Turks. In each chapter, witness the evolving gameplay. Save people, defeat enemies, strengthen your Oba and yourself, be the leader your people deserve, and stand against evil. Set goodness free.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I really enjoyed this game early access and I hope to get back to it to play the full release soon. It has an historical and mythological setting at the same time, there are collectibles, different playable characters, bosses... I played this demo the first time for about 5 hours, with some optional exploration but without going for a completionist path. I have played on Steam Deck: at the time I write this review, the game is said to be unsupported, but it run flawlessly out of the box, not a single crash (graphics settings on high; I have tried setting very high but it was too resources consuming so I got back to high). I had only a bug that got me stuck in the story, but reloading last save fixed it. Pros: - Turkish historical and mythological setting. - I played with Turkish voices and English subtitles. I do not know Turkish so I cannot really tell, but my impression is that the voice acting is good. - 3 different characters playable in the demo (even 4 if you want to count two versions of the same character as distinct, I do not want to tell more to avoid spoilers). - Collectible codex pages, that tell us about Turkish history and culture, so that foreign player such as mys…2 found this helpful
There are these annoying tutorial pop-ups that keep spamming. They block the interface and kills the immersion. No way to disable it. They even have timers or something that keeps pausing the game.2 found this helpful
It fun, great historical back drop, and interesting story. Just waiting for the full release2 found this helpful
The game costs 10€ in sale. Imo its too much for a game wich doesnt even have real blood effects. Even the story is between 2-4h. Too expensive for what you actually pay1 found this helpful
For the price I guess its worth a punt? Maybe......................?
So far in it's development, the setting is peak, the immersion of the setting is fantastic, but it has a HORRENDOUS amount of graphical issues, collision issues, and plays VERY poorly with it's insistence on auto targeting onto enemies leading you to being unable to actually attack what you want when you want as well as the combat system INSISTING on it's rock-paper-scissors mechanics rather than being more free flowing. Overall this game can be amazing if it is allowed to breath and the bugs are fixed, at the moment it feels too constrained to be fun whether with where you can go, how you can do it, how you can fight, what you can do in a fight, among addressing the fact you CANNOT jump. Which in a game like this, I understand why, but I also question why not. It's the steppes, everyones packing bows, surely it wouldn't be imbalanced to have climbing and jumping. And I KNOW this is a "modern game design because everyone was ohko'd by breath of the wild ass" complaint, but it feels like it has the old school "chest high wall" problem that is infuriating. Either way, I just WISH this played better.
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