EvoluShip

EvoluShip

JOZGamer · August 23, 2024 · Action Roguelike, Twin Stick Shooter, Top-Down Shooter, PvE, Difficult

Buy the EvoluShip key for Steam from Kinguin at $1.19 — the cheapest of 6 stores we compare.

PC
Mostly Positive71% · 49 📉 Recent reviews down 50%
Best price 44 Good deal
$1.19-88%
lowest tracked $0.27
Kinguin Buy at Kinguin

Prices last checked

More games under $5 →

Where to buy EvoluShip — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

Cheapest EvoluShip keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Kinguin
Standard Edition · Steam
$1.19
Buy
Driffle INC
Standard Edition · Steam
$2.13
Buy
Gameseal
Standard Edition · Steam
$2.04
Buy
Eneba
Standard Edition · Steam
$2.13
Buy
CJS CD Keys
CJS CD Keys
Standard Edition · Steam
$3.09
Buy

Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.

EvoluShip price by region

EvoluShip costs $1.19 in the United States, $1.19 in Georgia (USD), £1.55 in the United Kingdom, €1.78 in Europe (EUR), zł8.50 in Poland, R$12.03 in Brazil, CA$12.80 in Canada, NZ$14.80 in New Zealand and A$15.00 in Australia right now.

Cheapest EvoluShip offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Statesyour region $1.19 −88% $9.99 $1.19 6
Georgia (USD) $1.19 — $1.19 5
United Kingdom £1.55 −82% £8.80 £1.55 4
Europe (EUR) €1.78 −82% €9.80 €1.78 5
Poland zł8.50 −81% zł44.80 zł8.50 3
Brazil R$12.03 −65% R$34.80 R$12.03 2
Canada CA$12.80 CA$12.80 — 1
New Zealand NZ$14.80 NZ$14.80 — 1
Australia A$15.00 A$15.00 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About EvoluShip

In this game with elements of roguelike, RPG and Bullet Hell, you control a ship with the power to absorb enemies and improve itself, but even then it won't be easy, because you'll face the hordes of enemies with a good variety of weapons that come randomly as you pass level.

Survive long enough to get your target's attention and eliminate them.

Pause at any time to upgrade your ship, but don't forget, there's only one life, so think carefully about what you're going to invest.

Features:
  • Roguelike, Bullet Hell and RPG elements;
  • 10 customizable attributes;
  • 8 unique weapons;
  • 4 enemy with 3 variations each;

EvoluShip — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 15, 2025
So the game is absolutely peak, but if you are a good player, when you get past about level 1000 you get constantly upgrades to the point where when you finally get to exit the upgrade screen the game just simply crashes because it can't handle such big amount of damage numbers, projectiles and other mess. Also for the dev, if you want to fix this, here is the error message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object objJogador: Variable objJogador.dano(100016, -2147483648) not set before reading it. at gml_Script_scrArma01 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scrArma01 (line -1) gml_Object_objJogador_Step_0 --- It looks like the player’s damage variable (dano) isn’t initialized in some cases, which causes a fatal crash. Particles also go out of control when this happens. Initializing dano with a default value or adding checks before reading it might fix …
1 found this helpful
Not recommended Aug 25, 2024
This is a game with promise, however it still needs a lot of polishing and rebalancing. The first couple runs are relatively fun in that VS style that you know you'll fail, but come back stronger... then I got over a tipping point and became an unstoppable god of destruction.... that never stops leveling up. Not sure if it's perhaps an error in the code that is supposed to raise the experience needed for each level or if it's something else, but I reached a point to where I was spending more time on the level up screen than I was playing the game. Enemy ships died before I could even see what they were and my magnet pull range was so far out that the exp was coming at about the speed of light. It has become such a mess that it doesn't feel worth playing further, even though I'm on the cusp of a few more achievements. I want to meet the other bosses as well, but can't move for the constant leveling to find the mothership. Good theory behind the game, but needs far more balancing and error correction to be really able to shine.
1 found this helpful
Recommended Mar 12, 2026
EvoluShip is an indie arcade shooter developed by a collaborative team consisting of JOZGames contributors JOZGamer, RFL Art, Hatus Quemuel, Aolriki, and GustaIlustra. The game blends several recognizable genres—twin-stick shooters, bullet-hell action, and roguelike progression—into a compact but energetic space combat experience. Set in a futuristic environment where swarms of hostile ships fill the screen, the player pilots a small spacecraft tasked with surviving increasingly dangerous waves of enemies. The central twist that defines the experience is the ship’s ability to evolve during battle, absorbing power from defeated enemies and transforming into a stronger and more capable machine as the run progresses. The gameplay unfolds from a top-down perspective that places emphasis on constant movement and spatial awareness. Players must steer their ship through arenas packed with hostile enemies that fire projectiles in dense patterns. Avoiding these attacks becomes just as important as dealing damage. In many moments the screen fills with incoming fire, creating situations where players must weave carefully between bullets while continuing to eliminate enemies. This creates a r…
Not recommended Sep 15, 2024
Annoying constant lvl-up screen pops-up each second. Enemies and your own projectiles appears to be permanent and have collision, which makes it feels like you playing pinball hell. It also clutters all the space on and beyond screen and hits performance.
Recommended Sep 9, 2024
Great, rare idea of evolution. Give it a fly!
Not recommended Feb 8, 2024
Yikes. If my controller is connected, it acts as though I'm holding down the "down" key / cycles through menu constantly. Glitchy graphics are hard to look at. Descriptions of abilities don't help (poor translation?). Worst though, if you can ignore the standard stuff that comes with a very cheap game (which I'm generally OK with), [b]the enemy projectiles are solid.[/b] So you just bounce off them. Within a couple minutes, there's no avoiding and you just ping pong around the screen until you die.

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