

Fate of the Storm Gods
Choice of Games · January 28, 2021 · RPG, Interactive Fiction, Text-Based, Fantasy, Character Customization
Buy Fate of the Storm Gods from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Fate of the Storm Gods — official stores
Fate of the Storm Gods price by region
Fate of the Storm Gods costs £5.89 in the United Kingdom, €6.89 in Europe (EUR), $6.99 in the United States, $6.99 in Georgia (USD), CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand, R$23.50 in Brazil and zł31.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.89 | £5.89 | — | 1 | |
| €6.89 | €6.89 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| A$10.25 | A$10.25 | — | 1 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 | |
| zł31.99 | zł31.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Fate of the Storm Gods
Fate of the Storm Gods is a 275,000-word interactive fantasy novel by Bendi Barrett. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
The world-below is the realm of humans: mundane, short-lived, often helpless creatures. But you are a Weather Builder—a resident of the upper-world, controller of all things atmospheric and a veritable Storm God! In your Workshop of the Westerly Wind at the peak of Mount Gion, you and the Master Builder regulate the weather in the Western lands.
When a desperate human royal climbs Mount Gion and breaches your workshop, you learn that the weather in the Southern lands has descended into chaos. Floods destroy whole cities in high-lying areas. Fertile plains deteriorate into desert within months. Furthermore, the Builders' loyal automaton servants, the homunculi, are slaughtering humans without provocation.
This must be the work of the Weather Eaters, enemies of the Builders since time immemorial. The Weather Eaters feed off of maladaptive weather, sowing anarchy and strife wherever they can. Now, your ancient feud threatens to break the weather and tear apart two worlds.
Armed with a suite of elemental powers and the aid of your trusty (and deadly) homunculus, you must leave Mount Gion for the first time, putting yourself between the will of the Builders, the needs of the humans, and the ire of your enemies. Will you use your elemental powers and your wits to mend this rift before it's too late, or will you prioritize accumulating power and influence in the midst of growing chaos?
- Play as male, female, or nonbinary; gay, straight, bi, asexual, or poly.
- Ascend to the highest level of skill in the weather-building arts and become a Weather Master.
- Pursue romance with a stalwart royal, a criminal mastermind, a devout Weather Builder, or a villainous Weather Eater!
- Negotiate peace between warring factions or crush your foes under your thumb.
- Discover the secrets of the broken weather system and the complexities of bringing order to it.
- Decide the future of one of the last remaining human strongholds.
- Help guide the growth of your loyal homunculus companion, Humil, as they learn what it means to think for themselves.
The fate of two worlds is in your hands!
Fate of the Storm Gods — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is one of the most disappointing Choice of Games I've played. For you to influence various plot pivots, you need very high stats. Not only does this not given you much wriggle room (if you feel a choice the writer has given to boost a stat doesn't fit with your character); it also assumes you can also understand how each choice will affect which stat (which is often far from clear). All those kills any feeling of agency I felt I had at the most pivotal moments. And on the less plot-consequential side of things, I was disappointed with the romance options. Apparently, there were very few opportunities to pursue anyone you might be interested, and they competed with other options (ones that often felt more sane in context). In other words, rather have a range of options to resolve of the choice of whether and how to enter a relationship, you had to choose between those triggers and options to learn more about the world. As you need to understand the setting to make choice to affect the plot, that's a terrible trade-off to make your player make. It's not as if the concept (a Weather Builder) isn't interesting, or that you can't shape your character and minor events. But by …10 found this helpful
This game is disappointing. It felt like the player had very little influence on the plot. It was extremely hard to tell what if your skills are hard enough to make a choice. The story itself was average and predictable. And the result of 'good' side choices felt beyond frustrating. It was almost as id the game was trying to force to user to choose 'evil' choices.2 found this helpful
I really enjoyed the writing and the description of powers. But in its interactive aspects, I didn't enjoy Fate of the Storm Gods. Of your five skills, most CoG games assume you take one primary and one secondary. This is because not all options will cater to your one good skill. Here, it sets you up to think like that but the rest of the game will punish you if the skill you attempt isn't really strong. One of my main problems is that the personality traits are hard to separate in practice. What differentiates Composed and Subtle? Composed and Obedient? Volatile and Independent? The issue with Fate of the Storm Gods is in its game design, where as a player you feel ineffectual for the majority of the story unless you think EXACTLY like the game does which is difficult. It's a shame.2 found this helpful
If you are a fan of building one stat to win or a fan of play to lose games, you will probably like it, and I'm not. Why I don't want to recommend this story is a little more complicated than this. While characters are appealing and the story in general is intriguing, mechanics of "magic", intrigues of the world and its history take more time from story, than the actual story of MC, and if I want that, I will buy a book, not interactive fiction. About the general plot, as I said it's intriguing, but only in the beginning, the further I read, the more the plot looks like rewritten Pillars of eternity series, and I love them with all my heart, so there was a constant feeling like someone violated something precious to me. It's nice that you could play as evil in this story, not nice that if you don't you will suck It could be satisfying if it was more immersive, more complex. Not in the story(history would be more accurate), but in the playthrough, more deep in interaction. Like you know INTERACTIVE fiction. There weren't any characters that I dislike here(I'm very harsh when it comes to this usually), on the other hand, it also could be because they are undisclosed. I will probabl…2 found this helpful
A game with a rich worldbuilding, that then fails to capitalise on it. It simply tries to do to many things with to little time to show them, leaving the majority unfinished. Nevermind that the epilogue is rushed, confusing, very generic, with little to show based on your choices. Also, the choices in the climax are suddenly much harder than the rest of the game, leaving you suddenly with a bad end with little to tell you how. The game could have been a lot better, if it had been twice as long.
“Fate of the Storm Gods” is a well-written interactive novel with vivid descriptions of magic and a strong sense of mythic scale. The worldbuilding is engaging, and the prose carries the story well enough that I enjoyed reading it from start to finish. Where the game falters is in its mechanics. Skill checks often feel unforgiving unless you’ve invested heavily in a single approach, and the personality traits can blur together in practice. As a result, many choices feel more restrictive than they appear, and it’s easy to end up with a character who struggles simply because your interpretation doesn’t match the game’s expectations. It’s not broken, but it can leave you feeling less effective than you’d hope in a story about powerful magic-wielders. Despite those issues, the writing itself is strong, and the story is coherent and complete. If you’re here primarily for the narrative and the magical setting, there’s plenty to enjoy. Just be prepared for a more rigid mechanical structure than in many other Choice of Games titles. (6/10)
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