

Fighting Fantasy Classics
Tin Man Games · 2018 · Choose Your Own Adventure, RPG, Interactive Fiction, Fantasy, Choices Matter
Screenshots
About Fighting Fantasy Classics
Experience classic choose-your-own-adventure gamebooks from the legendary Fighting Fantasy series, where your decisions shape epic fantasy quests across a magical realm filled with monsters, mysteries, and branching storylines. Dive into 20+ remastered digital adventures featuring iconic titles like Deathtrap Dungeon and The Warlock of Firetop Mountain, complete with atmospheric music, vintage artwork, and helpful features like maps and unlimited bookmarks to guide your journey.
FEATURES
- Every player receives Jonathan Green's swashbuckling pirate adventure - Bloodbones - free with their download.
- 20+ digital gamebooks are available to purchase including classics such as Deathtrap Dungeon, Starship Traveller, Caverns of the Snow Witch, Citadel of Chaos, City of Thieves, Scorpion Swamp, House of Hell, The Forest of Doom, Island of the Lizard King, Freeway Fighter, Armies of Death, Trial of Champions, Temple of Terror, Appointment with FEAR and The Warlock of Firetop Mountain (original gamebook version).
- More recent Fighting Fantasy gamebooks are also available, such as The Port of Peril and Assassins of Allansia, with many more in development!
- Make the gamebooks as easy or hard as you like and even turn on a special 'Free Read' mode to play the book like an old-school cheater!
- Map feature makes it easy to keep track of everywhere you have explored during current and previous playthroughs.
- Unlimited Bookmarks allow you to revisit difficult sections as many times as desired.
- Classic, original artwork from Iain McCaig, Russ Nicholson, Malcolm Barter, Ian Miller and more! All viewable through a collectable artwork gallery.
- Automated Adventure Sheet that keeps track of your stats, inventory and knowledge gained during your journey.
- Specially composed, atmospheric soundtrack and effects.
- History of Fighting Fantasy and Rulebook titles, included as free books on the shelf for all players.
Part story, part game, in these adventures YOU ARE THE HERO!
DLC & expansions
-25%Appointment with FEAR (Fighting Fantasy Classics)
-25%Caverns of the Snow Witch (Fighting Fantasy Classics)
-25%Citadel of Chaos (Fighting Fantasy Classics)
-25%City of Thieves (Fighting Fantasy Classics)
-25%Creature of Havoc (Fighting Fantasy Classics)
-25%Deathtrap Dungeon (Fighting Fantasy Classics)
-25%Freeway Fighter (Fighting Fantasy Classics)
-25%House of Hell (Fighting Fantasy Classics)
-25%Island of the Lizard King (Fighting Fantasy Classics)
-25%Temple of Terror (Fighting Fantasy Classics)
-25%The Forest of Doom (Fighting Fantasy Classics)
-25%The Warlock of Firetop Mountain (Fighting Fantasy Classics)
-25%Trial of Champions (Fighting Fantasy Classics)
-25%Armies of Death (Fighting Fantasy Classics)
-25%The Port of Peril (Fighting Fantasy Classics)
-24%Assassins of Allansia (Fighting Fantasy Classics)
-24%Eye of the Dragon (Fighting Fantasy Classics)

Crypt of the Sorcerer (Fighting Fantasy Classics)

Scorpion Swamp (Fighting Fantasy Classics)

Starship Traveller (Fighting Fantasy Classics)

Return to Firetop Mountain (Fighting Fantasy Classics)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
These classic dungeon‑and‑dragon adventures may look ancient, even crude, to players raised on modern polish. But beneath their rough edges lies a world that demands something rarer than reflexes: [b]resolve[/b]. I return to Fighting Fantasy Classics because every choice feels like a step into the unknown. The dice decide your fate with cold indifference. Clues, equipment and the occasional spell become lifelines in a world that never promises mercy. Each book—each “chapter,” each standalone quest—unfolds into a sprawling journey filled with strange lands, hidden dangers and missions that test your patience as much as your imagination. And failure is not a twist here; it is the rule. Characters fall to traps you didn’t see, poisons you didn’t anticipate, waters deeper than you expected or exhaustion you thought you could outrun. Sometimes you die in ways so abrupt and absurd you can only stare at the page in disbelief. Then you begin again. A new character. A new attempt. A new roll of fate’s indifferent dice. This is what true old‑school randomness feels like: a world where your decisions matter, but the universe does not care. If you cannot stomach defeat—frequent, un…4 found this helpful
I've only attempted the bloodbones scenario that comes with the game free, and although the scenario is mostly well-written (bar "you feel like this item is important" deus ex machina messages) and interesting enough, actually playing through it is an awful experience, especially when compared to the masterpiece that is Sorcery!. Choices are largely divided up between necessary to complete the game and "Oops! You're dead, game over". This is mildly annoying, but isn't what ruins the game. What does is two things: constant abuse of the luck mechanic, and skewed dice rolls (or just genuinely bad luck). The game *very* regularly tests your luck stat - and every time it does, pass or fail, it lowers your luck by 1. The problem? Your luck is tested nearly every second page. Here's a scenario I encountered: I failed a luck roll, and was forced into a difficult fight. I won the fight, and was immediately forced to take another luck roll BECAUSE I won, which was even harder because the previous luck roll reduced my luck by 1. I failed the second luck roll, and bam - instant game over. There's no middle ground - if you fail, you die. For reference, all luck checks are 2d6 - if you're …4 found this helpful
Fighting Fantasy Classics is a digital anthology of interactive fantasy adventures developed and published by Tin Man Games that brings one of the most influential gamebook franchises ever created into a modern gaming format. Based on the beloved Fighting Fantasy series by Steve Jackson and Ian Livingstone, the collection successfully bridges the gap between traditional tabletop-inspired storytelling and contemporary digital convenience. Rather than relying on elaborate graphics or action-oriented gameplay, it places the player's imagination at the center of the experience, allowing every decision, battle, and discovery to shape a unique adventure. At its core, Fighting Fantasy Classics is an interactive storytelling platform where players assume the role of an adventurer navigating dangerous worlds filled with monsters, traps, treasures, and mysteries. Each adventure unfolds through written narrative passages that present choices determining the direction of the story. Unlike conventional novels, players actively participate in shaping events, choosing routes through dungeons, deciding how to confront enemies, and managing resources needed to survive. This structure creates a lev…4 found this helpful
Great collection of CYOA books from the 80s to today. The game itself takes care of dice rolling, keeping track of stats and equipment...you just have to read (don't pick up if you don't like reading). The books themselves are pretty cheap (you can usually get them on sale for $2 or so. Just beware...most of the books are old school, having only 1 or 2 correct paths to winning the game. Make sure to use those bookmarks! Oh, and it will run on your grandma's phone2 found this helpful
Mostly positive The game engine works well and the Quality of Life features are nice (such as auto-translate of coded messages in Creature of Havoc once you have the ability),. However, there are multiple typos and grammatical errors across the books and for something that is basically an online interactive reader that is not very good. I knew the books from the original paperbacks well enough to still be able to play them, but it does look like the publisher needs a bit more proofreading before issuing. Fix that and I could properly recommend these as a new way to get old classics.1 found this helpful
The core book-runner engine is well done and works well with any of keyboard, mouse, touch or gamepad, and has sufficiently large and very legible text.
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