Fractalis

Fractalis

Revolutionary Interactive · 2021 · Traditional Roguelike, Roguelike, Perma Death, CRPG, RPG

PC
2 user reviews100% · 2
Best price
$7.99
lowest tracked $1.59
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Steam
Steam
Standard Edition · Steam
$7.99
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Screenshots

About Fractalis

Description



Fractalis is a procedurally generated roguelike that has turnbased/gridbased combat with a realtime feel.

Each world that is generated has its own unique monsters to fight, and areas to explore. In the combat system you can attack with melee weapons, ranged weapons, throwing weapons, and magic attacks. Different weapons have their own attack areas, and effects. As you travel though numerous levels below the overworld, you will fight menacing monsters, find interesting items, weapons, and equipment that will aid you along your journey.

Features


  • Perma Death
  • Procedurally generated dungeons, enemies, and items
  • Turnbased movement/combat
  • Gridbased movement/combat
  • Dungeon Crawling with numerous levels to explore


Weapon Classes



Duel Wielding Swords, Two Handed Swords, Clubs,
Heavy Weapons, Polearms, Daggers, Magic Staffs, Shields

7 Armor Slots



Head, Shoulders, Chest, Wrists, Hands, Legs, Feet

4 Accessory Slots



Neck, Waist, Left Finger, Right Finger

Skill Types



Sword, Club, Heavy Weapon, Polearm, Mage, Range, Assassin

Magic Types



Rock, Wind, Water, Fire, Ice, Lightning

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Apr 15, 2020
+ Lots of loot box + Different enemies + Different type weapons + You can play randomly created worlds + Can be play many hours ( 40h - 50h ) Gameplay : https://www.youtube.com/watch?v=Z6wLO0il_TU
11 found this helpful
Recommended Apr 16, 2020
I rarely write superlatives, but this game is the worst thing happened to me since I've lost a degree to Angband 20 years ago. I'm hooked. Yes, controls could be more polished, but I do not mind. I love it.
9 found this helpful
Recommended Feb 24, 2021
While fun at a very reasonable price, I found myself wanting a bit more in the world above the dungeon. The world seems like a small cross section or single screen of what at first feels like a larger continent or Island. It was disappointing to walk to the edg and find out that there was no continuation to this forest or path as it is simply a jarring invisible edge to the 'world'. A minor thing, but it did make the game seem smaller and restrictive to be sure. My main concern (and maybe I missed something) was this: Each type of item/weapon/etc has its own store NPCs vendors and they will not purchase equipment that is not part of their store. For example, you cant sell pole arms to a sword store. Even the 'general' store has very specific items that they deal in and will not buy anything from you that is not specifically tied to that store. Not a thing. While this seems completely reasonable at first glance, the problem I found was that there is no guarantees as to which NPCs will be generated in the town each time a world is generated. You could end up with 3 vendors in the generated town and 2 of them are swords only and one general vendor. Good luck looting anything of value…
8 found this helpful
Recommended Nov 30, 2021
This is a fun game. I'm not a huge 2d fanatic. Can't wait to see more from the developer.
1 found this helpful
Recommended Nov 10, 2025
Enjoyable roguelike. I would price it slightly lower to be honest, but its neat little game that has a point of difference with its generation systems doing enemies as well.

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