

FRACTER
4L GAMES LTD. · 2019 · Indie, Adventure, Puzzle, Exploration, Minimalist
PC
Mostly Positive79% · 1964Metacritic
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Screenshots
About FRACTER
FRACTER is an emotive, isometric puzzle adventure game set in a mysterious labyrinth of glowing black architecture. The game follows a veiled young hero who has set out on a perilous quest to dispel the darkness within. Players must explore this world of shadows, discover secrets hidden in the dark, and outsmart ominous creatures while solving each meticulously designed puzzle using their only force against darkness: light. Dramatic landscapes in shades of gray, an eerie ambient soundtrack and a poetic, self-reflective narrative await you on this emotional journey restoring light to a darkened world.
Features:
METICULOUSLY CRAFTED PUZZLES
A series of intricate puzzles that must be solved using light.
STRIKING BLACK & WHITE VISUALS
Dramatic landscapes in shades of gray designed by an accomplished team of artists
POETIC SELF-REFLECTIVE JOURNEY
A game experience that is both heart-pounding and at times deeply personal
HAUNTINGLY BEAUTIFUL SOUNDTRACK
An eerie ambient soundscape that combines flavours of east and west with sounds both ancient and future
Features:
METICULOUSLY CRAFTED PUZZLES
A series of intricate puzzles that must be solved using light.
STRIKING BLACK & WHITE VISUALS
Dramatic landscapes in shades of gray designed by an accomplished team of artists
POETIC SELF-REFLECTIVE JOURNEY
A game experience that is both heart-pounding and at times deeply personal
HAUNTINGLY BEAUTIFUL SOUNDTRACK
An eerie ambient soundscape that combines flavours of east and west with sounds both ancient and future
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]FRACTER[/b] is a [b]little atmospheric [i]puzzler[/i][/b], set in a [b]ghost-like, colorless world[/b], that utilizes [b]dynamic lighting[/b] as a thematic medium to explore the [b]idea of the [i]self[/i][/b] - albeit said premise [i]might[/i] be lost amidst [b][i]unnecessarily[/i] obscure wording[/b]. Coincidentally, all [b]puzzles[/b] intently play into this design choice, with most of them being realized by [b]light-emitting devices[/b]; unfortunately, although they evolve [i]slightly[/i] as you clear out levels, most are [b][i]too[/i] plain[/b] to incite a challenge. [b]FRACTER[/b]’s major slip, however, is the [b]implementation of sections in which stealth is required[/b], which prompts a [b]stark disconnection[/b] from the rest of the gameplay, and is only worsened by the [b]character’s lousy movement[/b]. And so, stripped off its [b]light-and-shadow aesthetic[/b] and its [b]thematic execution[/b], [b]FRACTER[/b] as a [i]puzzler[/i] is sadly [i]meh[/i].3 found this helpful
the game is very glitchy. get ready to restart some levels several times3 found this helpful
Artistically impressive game, with plenty of intense violins.1 found this helpful
Creepy but not scary! Fracter is the right level of challenging, without being frustrating. It is the best kind of weird, and reminded me a fair bit of Limbo (which kicks ass as much as this does).
FRACTER === 8/10 !!!!! ;) :) :) :D
Sometimes looks can be deceiving. Not this time, though. What you see here is pretty much what you get: a simple little game with ok puzzles and a great aesthetic. The puzzles are mostly of the move-platforms-to-create-paths and reflect-light-beams-with-mirrors varieties. Once in a while you push a block around or evade a monster. So not exactly revolutionary, to say the least. As for the looks, it's hard to miss with black and white, huh? A zillion film students can't be wrong. To the extent that artsy monochrome has become a cliche, it's because it works. It lets you play around with light and shadow in an elemental way that creates a dramatic impact all on its own. Familiar things suddenly stand out in sharper relief, and the commonplace takes on an otherworldly aspect that catches your eye in fresh ways. This style leads you to believe they're saying something deep here, and you do get the sense that they want us to look beneath the surface. In fact, they pretty much say so in the store description; but if there's something there besides the obvious, I'm not seeing it. Ok, darkness = bad; light = good. I'm with you so far. Anyway, I've got to go with the …
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