

HEAVENSHATTER
Raifu · 2025 · Action Roguelike, Boomer Shooter, Adventure, Old School, Perma Death
PC
Positive93% · 15
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Screenshots
About HEAVENSHATTER
HEAVENSHATTER is a first-person 3d roguelike set in a distant post-post-post apocalyptic world, beyond matters and means. You are a mass of decaying limbs and microorganisms, emerged from the earth by a brutal, screeching roar. As you roam sandy desolate fields and ancient ruins, your goal is to charge two pillars to activate the great teleporter and escape.
- Collect artifacts from the creatures you kill and make yourself a horrific walking fortress.
- Fight extreme, brain-melting bosses.
- Fill out your logbook and figure out the mysteries of the world.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the game's excellent aesthetic, atmosphere, music, and world-building, with a low price point making it feel worthwhile even for those with reservations. However, common complaints center on significant performance issues including frame drops and mouse control problems during combat, alongside concerns that the roguelike progression feels repetitive and unengaging due to limited item variety, with some finding the melee-focused gameplay tedious rather than fun.
I feel kind of bad for giving a negative review, as I really like the entire aesthetic of this game, and for such a low price tag, I don't feel like I wasted my money. Regardless, this game runs REALLY poorly on my setup (3080, 5900x, 32gb ram) and you might think that's par for the course in a Risk of Rain styled game, but I already feel the frames drop when I spawn in and just a few enemies appear. As the run progressed and I got stronger, the game would momentarily freeze, even causing the music to hitch when I parried projectiles. Now, frame drops are inconvenient, but even worse, it plays like it has framerate smoothing in an old Unreal Engine game, as each time the frames drop, it causes my mouse to ZOOM across the screen. It's really bad and feels terrible in combat. The gameplay itself is... alright. Very simple, but it's not bad for what it's trying to do. I was confused as to what I was supposed to be doing, and I ended up touching two pillars, killing two easy bosses, then kiting/killing around a big teleporter as I waited for a 15 minute timer to tick down. Then killed another boss, then beat the game?? I most likely would have given this a positive review,…2 found this helpful
played it too long and uhhhh blood started seeping from my gpu but once the priest finished up and i could play again i had a lot of fun honestly2 found this helpful
Really cool game. the art style, atmosphere, music and writing ranges from stellar to pretty solid. I'm especially enamored with the world and the secrets put into it, one event where you ring bells in the central town (which I won't spoil) is especially evocative and lives in my brain rent free now. I'm torn on the gameplay aspect. While some runs can end up being pretty fun, most times the rougelike systems feel rather unengaging. With the randomness of drops (and sometimes complete lack of drops) and the general low item pool the runs do not feel distinct or different from one another. Rather everything sort of begins to homogenize together. Furthermore with the melee focus of the game it makes fighting some the enemies really tedious/annoying and not in a fun or engaging way which further detracts from the overall experience of playing the game. I did have some technical issues (Ie. stuttering and freezing especially as the enemy count increased) but honestly compared to some triple A releases this game is far more stable and playable. Ultimately as mixed as I am on the gameplay I would still recommend this game, its world is so severely beautiful in a such an ethereal…1 found this helpful
Died because I literally dashed into the ground and got killed. Other than the problem, game is pretty hard yet sorta fun. Hoping I can currently unlock new characters along the way1 found this helpful
takes the fieldlike microgenre into some new territory with 90% less janky retro rpg and 30% more janky modern roguelike. ace vibes, gameplay is tolerable but not truly my personal bag it tries to transplant the weird hitboxes and unclear animations of KF into a twitchy borderline survivorslike minus the crazy weapons and absurd power curve. it's more successful at this than you would expect but i'm not sure it's for me. recommended if you like the vibes of KF and its modern descendants but wish the gameplay was more frenetic. might maybe pass if you're more into the slow paced exploration aspects of those games. either way definitely try the demo
i like the vulcanizer enemy
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