

IMM Defense 2
90E GAMES · 2020 · Tower Defense, Pixel Graphics, Strategy, Indie, Action
PC
6 user reviews67% · 6
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Screenshots
About IMM Defense 2
This is a two-way tower defense game with extremely colorful fluorescence. This version of the game is based on the first version, adding many new technologies and beautiful effects.
In order to survive and clear the level in the game, you must ensure that the health value given is not consumed. So you must defend and attack the enemies in progress by choosing different types of arrays and towers. Each tower can be upgraded by earning money, and the attributes of the tower can be improved by upgrading.
There are 2 sets of towers in the game, each set has 6 towers. The second group of towers is an enhanced version of the first group.
What's newer than this previous version:
-Elaborately designed 10 two-way maps.
-The missiles launched by the missile tower changed from single attack to group attack.
-The path of the monster has been changed from single to double, so that it can be varied.
-Each time you upgrade the tower, the attack effect will change.
-Boss added a boss that can automatically produce mobs every 10 seconds.
-Added dynamic road signs over the previous generation.
-Enhanced Symphony effect display for start and end markers.
-Add specific collision algorithm over the previous generation, which can greatly optimize CPU usage.
-Significantly increased rewards when monsters die.
-Enhanced the transformation of monsters and towers.
-The missiles launched by the missile tower have been specially optimized. Missile tail adds beautiful special effects.
-You can add or delete upgrade towers regardless of the game running or pausing.
-Expanded the layout of the basemap from the previous generation.
-Interface is further fluorescent.
-Support English and Chinese interface.
In order to survive and clear the level in the game, you must ensure that the health value given is not consumed. So you must defend and attack the enemies in progress by choosing different types of arrays and towers. Each tower can be upgraded by earning money, and the attributes of the tower can be improved by upgrading.
There are 2 sets of towers in the game, each set has 6 towers. The second group of towers is an enhanced version of the first group.
What's newer than this previous version:
-Elaborately designed 10 two-way maps.
-The missiles launched by the missile tower changed from single attack to group attack.
-The path of the monster has been changed from single to double, so that it can be varied.
-Each time you upgrade the tower, the attack effect will change.
-Boss added a boss that can automatically produce mobs every 10 seconds.
-Added dynamic road signs over the previous generation.
-Enhanced Symphony effect display for start and end markers.
-Add specific collision algorithm over the previous generation, which can greatly optimize CPU usage.
-Significantly increased rewards when monsters die.
-Enhanced the transformation of monsters and towers.
-The missiles launched by the missile tower have been specially optimized. Missile tail adds beautiful special effects.
-You can add or delete upgrade towers regardless of the game running or pausing.
-Expanded the layout of the basemap from the previous generation.
-Interface is further fluorescent.
-Support English and Chinese interface.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Torn on this one, but in the end the negatives over shadowed the few positives. It's nice looking, and the music is fine, the controls are limited, but fine. The tower options are pretty limited, and oddly confusing. There are (so far) eighteen options, but many have the exact same name and differ only in cost. There are circles and octagons that act as pathing as well as gun placement, and each offers nine tower types. Progress is straight, one thru five, with no variation and no information regarding what you are getting for your money, which is quite irritating. The enemy is also rather similar. They have different speeds, and different amounts of hit points, though they each have the same size health bar, so it takes a little while to recognize which are the tougher ones. If any have immunities or weaknesses, it is a mystery to the players. Oddly enough there is no story or any kind. This might be okay for some people, but I enjoy a bit of fluff, and it takes zero programming skill to create, so the lack always seems odd. The price was low, so if all you are looking for in a bare-bones, sub-par tower defense game, I can't say you won't be happy, but I can't recommend it, it …2 found this helpful
The game is boring. It works fine from what I saw, but in all the 15 minutes I played, the biggest challenge was not falling asleep. I just couldn't play it anymore. Soz.
Played and enjoyed the first game. A few more bells and whistles with this incarnation. At the low price, you can't go too far wrong.
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