

King Arthur: Fallen Champions
NeocoreGames · 2011 · Strategy, RPG, Fantasy
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About King Arthur: Fallen Champions
Core Gameplay
The gameplay relies on a story-based, mission-to-mission plot. Players will choose missions and upgrade heroes. The Fallen Champions Campaign Map covers one specific region of Britannia, where players command three very different heroes. Each hero has his own storyline and each of these story lines incorporates three battles, adding up to a total of nine skirmishes plus the confrontation with the major foe in the 10th battle.
The battle maps are very diverse both in visuals and in construction: some tactical-RPG situations (with a limited number of elite units and heroes), tactical battles (with huge armies on the field) and massive battles against a general AI under very unusual circumstances.
Key features:
- Follow three unique heroes, each with their own storyline featuring adventure quests and epic fights. The fates of these three heroes are intertwined, and their quests lead up to one massive battle under extraordinary circumstances
- A variety of battle types fought on unique, beautifully crafted battlemaps, ranging from smaller tactical skirmishes to grand engagements against superior numbers
- A dark and gripping fantasy tale that bridges the gap between King Arthur and King Arthur II, set in an ancient region of Britannia, beyond the well-known territories of King Arthur – The Role-playing Wargame
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's storyline and its blend of strategy and RPG elements, with some finding it a solid RTS experience worth playing. However, the game is hampered by frequent crashes, concerns about the developer's practice of revoking game keys years after purchase, and criticism that it feels like an incomplete Total War imitation rather than a true RTS or compelling hybrid.
[h1][i]““All life is an experiment. The more experiments you make the better.”[/i] ~Ralph Waldo Emerson[/h1] Do you, guys, like pro wrestling? Weird question to start a review of a fantasy strategy / RPG hybrid, but just bear with me, it'll make sense. In every wrestler's life there's that moment when they want to get signed by a big promotion and work really hard to achieve that. For [b]NeocoreGames[/b] it was the [b]King Arthur[/b] game that marked such a period. They really, like [i]really[/i] wanted to make that epic game that, aside from the [b]Braveheart[/b] / [b]Total War[/b] strategy part, included an RPG element. They even made a whole separate game called [b]Crusaders: Thy Kingdom Come[/b] just to convince [b]Paradox[/b] that they had all the right skills. And since they weren't lying ([b]Neocore[/b] are pretty talented devs), well, they've got signed. Which brings us back to my pro wrestling analogy. [b]Paradox[/b] signed [b]Neocore[/b]. With a five-year exclusivity period and sequels/expansions being greenlighted. And almost exactly like with those wrestlers, [b]Neocore[/b] found themselves in a “what now” situation. Like, their “indie” times were over. They were work…2 found this helpful
NeocoreGames has a disgusting habit of recalling keys for their games 2-3 years after they were sold. This is unacceptable behavior! ------------------------------------------- У NeocoreGames есть отвратительная привычка отзывать ключи к своим играм через 2-3 года после продажи. Это неприемлемое поведение!
[h1]I am sure it is good[/h1] I am sure the game is good, but sadly it keeps crashing for me. :(
Good RTS game, but not really more than that. I still recommend the game, just for the storyline.
Its a bad TotalWar clone and NOT a proper RTS...
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