

Li'l Red
Velveteen · 2024 · 2D Platformer, Side Scroller, Female Protagonist, Anime, Pixel Graphics
PC
Mixed69% · 13
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Screenshots
About Li'l Red
Deep within the Marigold Meadows held the Radiant Lily, a mythical herb capable of dispelling any ailment. Upon finding it, Lyra ventures through Florian to deliver the herb to the kingdom of Clerica. Leap through 5 areas in this 2D platformer adventure and face off against foes and bosses alike by using Lyra's harp based attacks.
With her trusty spin jump, Lyra is able to weave through enemies without taking contact damage whilst she journeys back home. By diving onto slopes, Lyra can gain a burst of speed when she jumps.
Run (C by default / Double tap forward or backward): Lyra enters a run state that is faster than her usual walk speed. Running and then jumping can cross larger gaps compared a regular jump.
Spin Jump (Up + Jump / Down + Jump): Jumps higher than usual and deals light damage to enemies. Ignores contact damage from enemies.
Dive (Down + Jump while in the air): Quickly moves downwards and passes through contact damage from enemies. Land on slopes to quickly slide down.
Dive Jump (Dive onto a slope and then Spin Jump): Leaps across greater distances at top speed. Perform a second jump after landing to conserve momentum.
Power Cut (Keep the attack button pressed down after an attack): Gathers up energy to release an attack with more range and damage. Charge is lost upon getting hit.
Call (A by default / Up + Attack): Uses Muse Points (MP) to cast ranged attacks with Lyra's familiars. Use left swap and right swap (S and D by default) to switch between these moves.Joining Lyra are her loyal animal friends, Lepus, Felis, and Columba. By using Muse Points (MP) she is able to call upon her allies and combat foes who are beyond her reach. Although Lyra's MP pool is modest, she can refill her MP by landing physical attacks.
Featuring the iconic LCD palette from the 1990s. Choose between 15 color palettes to change a playthrough from a calm sunset to a deep midnight. Adding to this is an 8-bit classic soundtrack to complement the familiar green screen aesthetic. Strive for S ranks and quicker times with a refreshing new look for the game.
With her trusty spin jump, Lyra is able to weave through enemies without taking contact damage whilst she journeys back home. By diving onto slopes, Lyra can gain a burst of speed when she jumps.
Run (C by default / Double tap forward or backward): Lyra enters a run state that is faster than her usual walk speed. Running and then jumping can cross larger gaps compared a regular jump.
Spin Jump (Up + Jump / Down + Jump): Jumps higher than usual and deals light damage to enemies. Ignores contact damage from enemies.
Dive (Down + Jump while in the air): Quickly moves downwards and passes through contact damage from enemies. Land on slopes to quickly slide down.
Dive Jump (Dive onto a slope and then Spin Jump): Leaps across greater distances at top speed. Perform a second jump after landing to conserve momentum.
Power Cut (Keep the attack button pressed down after an attack): Gathers up energy to release an attack with more range and damage. Charge is lost upon getting hit.
Call (A by default / Up + Attack): Uses Muse Points (MP) to cast ranged attacks with Lyra's familiars. Use left swap and right swap (S and D by default) to switch between these moves.Joining Lyra are her loyal animal friends, Lepus, Felis, and Columba. By using Muse Points (MP) she is able to call upon her allies and combat foes who are beyond her reach. Although Lyra's MP pool is modest, she can refill her MP by landing physical attacks.
Featuring the iconic LCD palette from the 1990s. Choose between 15 color palettes to change a playthrough from a calm sunset to a deep midnight. Adding to this is an 8-bit classic soundtrack to complement the familiar green screen aesthetic. Strive for S ranks and quicker times with a refreshing new look for the game.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Concise Game Reviews: "Li'l Red"[/h1] [i](Scroll down for the longer version)[/i] [table] [tr] [th][b]Game Value:[/b][/th] [th]✅ Recommended for fans of old-school 2D platformers who appreciate a tough, skill-based experience, "Li'l Red" captures the charm of classic handheld titles with its minimalist pixel art and distinct LCD-inspired color palettes. By guiding the resilient Lyra through diverse stages filled with cunning enemies and environmental hazards, players must master her unique spin jump, dive, and harp-based attacks to progress. While the game’s difficulty can be formidable—particularly on higher settings—“Li'l Red” rewards precision, strategic movement, and frequent experimentation. From multiple difficulty modes to secret areas and a retro ranking system, this platformer offers a satisfying blend of nostalgia and challenge for those who crave an authentic throwback experience.[/th] [/tr] [tr] [td][b]Game Tags:[/b][/td] [td]✔2D Platformer ✔Action ✔Retro ✔Pixel Art ✔Challenging ✔Single-Player[/td] [/tr] [tr] [td][b]Genre Classification:[/b][/td] [td]A retro-style action-platformer blending classic handheld aesthetics with modern twists, focusing on advanced moveme…17 found this helpful
I feel like this game is built to be a speed running game first and foremost. I lost interest in it fast as a casual run was very boring as killing enemies is not fun. Recommend if you like speed running i guess, but for the others it's meh.1 found this helpful
An enjoyable action-platformer with a focus on combos and hard-counters. I'm not sure what Li'l Red did to piss off all these woodland creatures but you've got a wide variety of moves to help you best them. Alternatively, you can use Red's mobility to race through levels. It's certainly not "Kirby's Dream Land", but I wouldn't say its hard either. It does require a bit of cautious play and it rewards a player who uses all of Red's moves. My controller worked well and the controls themselves were fairly tight. If you're in the mood for a combat-heavy platformer you can't go wrong with Li'l Red.1 found this helpful
felis is my goat1 found this helpful
The game is too hard. I don't mind a bit of a challenge but this game is just too hard for you to even enjoy it. The controls are delayed, avoiding enemy attacks is almost impossible, and the knockback is ridiculous and makes you fall almost instantly. Not to mention, the weapon charging also sometimes doesn't work.
I love it. It captures that nostalgic feeling that I had playing on my OG gameboy when i was a kid; the visuals, the sound, and the feel. It brought me back and made me smile. I'll definitely be continuing my play through. By the way, hard is hard. You will be challenged. I'm glad it's this way lol.
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