

Machine Armor Zero
Midnight Altar Games · 2024 · Roguelite, Action Roguelike, Isometric, Roguelike, Action
PC
Mixed50% · 12 📈 Making a comeback 64%
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Screenshots
About Machine Armor Zero
Machine Armor Zero
is an isometric mech action survival game with fast paced gameplay and roguelite elements.Command a powerful mech across a diverse battleground.
Choose from four distinctive classes, countless permanent upgrades, and tons of unique upgrades and weapons.
Your journey centers on adapting your mech with a variety of upgrades tailored to your style. Master new abilities and unlock new styles of gameplay
Features Include:
- Customizable Mechs
- 4 Mech Classes
- Unlockable Mech Parts
- RPG stat system to create endless unique fun builds and replayability
- An array of fun and unique weapons with ultimate evolutions and global bonuses that synergize to create tons of gameplay variety.
DLC & expansions
🎁 Complete the collection
Base game + 3 of 3 DLC at today's best prices.
$16.08
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Well its like a game a college student would make then abandon after the class got over. The robot art is neat I guess? But ya, there is no reason to play this game now days. If a lot of work was done on it maybe... but as it stands its not done, wont be done.... and really DLC? The game is not done and it has locked content?
Does it look good? Yes Does it have potential? Yes Is it good though? NO (Sadly)
It feels super early on development, but its already fun! I Hope it gets a lot of updates :D
Jank, grindy, poorly optimized, completely unbalanced, and three out of four characters are locked behind a paywall. This is garbage. It's a vampire survivors clone with zero of the fun or power fantasy you'd expect out of the genre. The moment you get slightly too far into the game everything slows down because the game speed is tied to your frames. Every weapon pales in comparison to the miniguns incredible damage. Nothing is satisfying to kill because you don't even know half the time if you are hitting something due to a weird delay in the healthbars updating and no damage numbers, topped off with the overall spongeyness of the enemies growing incredibly quickly. Every round is the same, and the only reason you can't just beat the game right off the bat is because of clearly gated bosses that ramp up super quickly to force you to use the metaprogression currencies you get to boost stats. Also, I think you are suppose to be able to fly or something, but the keybind just didn't work for me so I just had to out tank and out dps the bullcrap hitscan lasers of the enemies about 20ish minutes into the game (which was more likely 30-40 minutes due to the fps slowdown). You battle basi…
Gameplay is solid but it needs a lot of work. The UI is clunky and difficult to understand at first, with everything being focused into the middle of the screen and the game switches from fullscreen to windowed everytime the start button is clicked. Some tutorials are needed as well. I also found that going to certain points of the map would coz me to lag backwards as if I was playing an online game with bad internet. There is something good here but the clunkiness of the menus is a huge turn off. The ARPG genre has a huge gap for a diablo-like with armored core mech customization and this game could fill that gap, the dev has teased pilots, skills and equipment for a future patch which all looks really good so this is definately something to keep an eye on.
keep up the good work
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