Marble Quest

Marble Quest

Wolf Developer · 2025 · Racing, Casual, 3D Platformer, Time Attack, Third Person

PC
Positive100% · 11
Best price
$4.99
lowest tracked $3.74
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$4.99
Buy

Screenshots

About Marble Quest

Get ready to roll your way into fun and challenging levels in Marble Quest, where precision, speed, and strategy are your keys to victory!

Control your marble as it races through vibrant, ever-changing environments, dodging obstacles, finding shortcuts, and collecting gems and mastery gems along the way.
Master the movement, and engage in thrilling races to the finish line!

Each level is a unique challenge, with twists and turns that will keep you on the edge of your seat.

Key Features:

  • Roll through a variety of creative and dynamic levels, each with its own set of challenges.
  • Race against times on the global leaderboards, and engage in exciting levels, to see who reaches the finish first!
  • Master speed boosts and tricky terrain to gain the upper hand.
  • Gather gems to add more marbles to your collection, and uncover a new favorite as you go~
  • The race to the finish starts now in Marble Quest!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 25, 2026
Wow it's fun! You should play too!
3 found this helpful
Recommended Jun 15, 2026
Best Game Ever Made reminds me of when my parents loved me
2 found this helpful
Recommended May 25, 2026
NOT ENOUGH CAT GIRLS!!!!
2 found this helpful
Recommended Feb 28, 2026
AMAZING GAMEPLAY - so kawaii, fun, and lots of replayability
2 found this helpful
Recommended Jul 11, 2026
GTA 6 could never. this is GOTY
1 found this helpful
Recommended Jul 4, 2026
Great game. Few things though. 1. Watched my buddy speed run the whole game in less than 1 hr. So you could in theory, refund it after beating it, so it needs maybe 75 more levels, or a level maker, or something. 2. There is ledge forgiveness, in that you can jump after having gone slightly over the edge still, a feature in most all platformers, but there does not seem to be any such forgiveness for landing/jumping. As in the player should count as grounded while still being slightly above ground. This either is implemented, and isn't great enough to make jumping from platform to platform feel right, or, it isn't implemented. 3. My biggest recommendation, the ability to charge your jump, so at the very least you could do less powerful jumps if you wanted. 4. Once a level begins, there should be no more count down timer unless you fully restart the level. Otherwise the game should just respawn the character at the nearest checkpoint without resetting their time or the ghosts etc. 5. Pieces of levels that restrain the player should exist. As in, tunnels, helix's, loopdeloops, etc. Pieces of the level that are meant to just be something you enter, sort of like how actual marbl…
1 found this helpful

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