MegaFactory Titan

MegaFactory Titan

Q Switched Productions, LLC · 2026 · Building, Automation, Resource Management, Base Building, Procedural Generation

PC
Mostly Positive77% · 150
Best price
$19.99
lowest tracked $9.99
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Standard Edition · Steam
$19.99
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About MegaFactory Titan

The untouched shores of Saturn's moon Titan yearn for exploitation.Today, we land on Titan. We can strip mine its precious minerals, manufacture valuable goods to ship off-world, or even sell them to the colonists who are sure to arrive soon after you. And how better to survive Titan's brutal climate than with a sprawling factory to produce everything we need?And those so-called settlers who claim they were there first? Nonsense. We will be the first, and any who say otherwise are merely pirates and scavengers, soon to fall under the tanks and jets and space warships we manufacture. Will you lead your corporation to claim all of Titan?Build a factory in seconds, or spend hours designing and optimizing for the perfect layout. Lay down a web of smart maglevs for your logistics. Or use a fleet of cargo trucks, or aircraft instead.First you must produce enough air, food, and water for your workers to survive. Then, you must face a Crisis Engine which throws at you everything from devastating natural disasters to unrelenting pirate assaults! What's the point of building a factory without turning a profit? Trade raw resources with settlers or build cities for governments for money. Or sell weapons to rebels or nukes to terrorists to fund your factory!

War and Peace

The more money you make, the more you will attract the attention of Pirates and Scavengers eager to steal your hard earned resources. Set up missile turrets to destroy them as they sneak into your factory, or perhaps simply pay them to look the other way. As you grow even larger, war between other factions may start to spill into your factory too!

Infinite Procedural World

Generate an infinite, procedural worlds in a single click, and explore it endlessly. Each time you play, the world is completely unique. Like the pirates who drive past your gun turrets, they never get old!

7 Unique Factions

Choose from 7 different factions, each with a different playstyle. Try a vehicle-focused faction that starts with cargo speeders to race your goods around. Or perhaps a maglev-heavy faction, with a focus on limitless spaghetti. Or try a faction that starts with rockets from the get go, that can deliver resources to and from space at ease!

Climate Dynamics

Titan's unique atmosphere produces complex wind and weather patterns. As you smelt raw ores, your waste heat and pollution will also heavily affect the climate and wind. A clever engineer can even exploit these heating patterns to generate power from the resulting wind and pollution.

Smart Logistics

No more mindless conveyor belts that get backed up and cause mistakes. Your Maglev Tubes know where to send goods and exactly what quantity is requested, sort across junctions automatically, and handle loops smartly.

Faction Relations

Trade, negotiate, or go to war with over a dozen Allied, Neutral, and Enemy factions also settled on Titan.

Varying Difficulty Levels

Play a casual, relaxing game in a sandbox mode without enemies or challenges, or test your mettle with a brutal, unforgiving gameplay. You can also fully customize all difficulty settings!

Mod Support

Use community-made Build Templates from Steam Workshop, or upload your own. You can also easily make and upload mods directly to Steam Workshop for others to try!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 20, 2026
I love factory/automation building games - I have thousands of hours in Factorio, DSP, Satisfactory, etc. However, this game is just pretty much horrible. The game puts so many annoying things in your path that you can never really settle down and try to build your factory in any meaningful way. Maybe you can plan around it, but I've never figured out how. The biggest negative factor is the population dynamic. Having people to feed/house itself isn't bad, but forcing a building to have a limit of 60x60 tiles where you those workers can be assigned jobs really limits what you can do. 3600 tiles may feel like a lot, but when you have individual buildings take up 3x3, 4x4, and 5x5 with room for tubes, it gets eaten up fast... Plus, it is quite difficult to actually have a lot of flat land available as the resources you need are in the way, there are tons of lakes, chasms, etc. that make it quite difficult. Later tech can help with this, but it takes a while to get to it. On top of all that, the first habitat has a limit of 100 people and the first tier after can only house 40. Each Small 3x3 building requires at least 2 workers, so you end up not being able to support many buildings …
3 found this helpful
Recommended Jun 17, 2026
Cool concept, but quite rough around the edges, it's an automation game kinda centered more around producing materials and selling them for profit, rather than just manufacturing for the sake of manufacturing, has a ton of techs and a lot of neat little design ideas that i have yet to see done anywhere else, like the pull belts that lets machines request items as needed, rather than filling the belts up with a singular type of item.
1 found this helpful
Not recommended Jul 16, 2026
This is probably a great game to play ... if there was an up-to-date basic tutorial. Short of that, you're forced to guess how things work and waste time trying to find how it works. I love this kind of game but I want to spend my time building, improving efficiencies, etc. - not guessing how it works. I'm tired of wasting my time. I do NOT recommend it.
Recommended Jul 6, 2026
Good factory idle builder, less intensive than factorio, so easier to leave idle as stuff happens. Belt logic is simple, with belt pull, belt do logic, but creates issues later on with refinement of where things go. Trading, would be better with more automation options, ie sell buildings, sell items all the time etc. Not having to select missions. Outside of the trading post that accepts some. Regardless, well worth the price, is a fun wee builder.
Recommended Jun 12, 2026
It's an interesting optimization problem efficiently getting everything where it needs to go. Sometimes it feels like routing a circuit board.
Not recommended Jun 7, 2026
ruizinhooooooo que doi

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