

Monster Alchemy
Team Metacarpo · September 10, 2026 · Creature Collector, Exploration, Party-Based RPG, JRPG, RPG
Buy the Monster Alchemy key for Steam from Eneba at $18.74 — the cheapest of 2 stores we compare.
Where to buy Monster Alchemy — official stores
Cheapest Monster Alchemy keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Monster Alchemy price by region
Monster Alchemy costs $10.49 in Georgia (USD), €16.99 in Europe (EUR), £16.99 in the United Kingdom, $18.74 in the United States, CA$22.75 in Canada, A$26.75 in Australia, NZ$29.49 in New Zealand, R$65.99 in Brazil and zł80.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | $18.74 | 2 | |
| €16.99 −11% | €18.99 | €16.99 | 2 | |
| £16.99 | £16.99 | — | 1 | |
| $18.74 −1% | $18.99 | $18.74 | 2 | |
| CA$22.75 | CA$22.75 | — | 1 | |
| A$26.75 | A$26.75 | — | 1 | |
| NZ$29.49 | NZ$29.49 | — | 1 | |
| R$65.99 | R$65.99 | — | 1 | |
| zł80.99 | zł80.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Monster Alchemy
Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.
Monster Alchemy — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'd wait to see how this game goes. The devs don't communicate on Steam at all. They expect you to go into their Discord to get any communication. There isn't enough substance either. You can mix monsters and there are variants which is pretty neat. But you can't even switch your monsters during battle. The crafting system isn't very deep. It just feels like something you have to do and grind. There's just not enough experimentation where it feels like I'm an alchemist. They put you on a straight road but tell you to experiment. The gathering is just tedious after a while. The fights aren't deep. It's rock paper scissors. The game just isn't offering a different experience.6 found this helpful
This game is a wonderful addition to this genre, reminding me of Dragon Warrior monster from the GBC, as well as newer elements and with their own unique system. The game at the time of this review easily has dozens of hours of content even in early access, allowing you to easily reach lvl 60+. There's great support within the community and on their discord. -Dont use up your starter monsters into a combo until you have Tier 2 monsters ready to replace it with, because Tiers are big when it comes to monster strength and your starter is a tier 2. You can eventually create all starters via alchemy3 found this helpful
The mon designs are nice and genuinely unique. They aren't just different colored woodland creatures. A lot of my enjoyment came from finding item combinations to make mons and fusion recipes for mons. The rock-paper-scissors element/damage types make for decent combat with room for expression via mutations and team comp. The puzzles are pretty fun. The material gathering is also really fun because there's a combo multiplier based on how many materials you pick up. In dungeons, you can harvest nodes, leave the drops, and scoop them all up later for a bigger payout. Overall, it was an enjoyable journey through the early access portion of the game. My criticisms are probably gonna be longer than my praises but I'd still recommend trying the game out despite them. The map is kinda overly winding and complicated for my tastes. You try to traverse a small hill. Instead of walking up the hill, you slink around the side of that hill and the next hill over to find a ramp that lets you walk all the way back to the equivalent of taking one step forward. Like, places that should be an esophagus of a journey are intestines. Sometimes, I'd see a chest off in the distance I'd like to get to. Th…3 found this helpful
Huge potential is the best description for this game, which for an early access title is high praise. As someone who rarely plays monster taming games, I found its mechanics truly unique and engaging. The core mechanic being creating monsters by combining materials (found or crafted) or by fusing 2 monsters together. It definitely managed to hook me and keep me engage for longer than most games. However, I still started to lose interest seemingly quite early into the game. This may be due to my monsters becoming too strong and making the random encounters feel annoying and not much of a challenge anymore. From the start of the game, every battle felt quite evenly matched so I'm sure the difficulty scaling can be improved. I was able to play this on an M1 MacBook Pro through crossover with a controller and it worked perfectly. Although the controller glyphs need some improvement. This game is definitely a controller game, something to sit back and relax with. The map is huge and there is plenty to discover, though I did find myself lost at some points, unsure how to get to a new area. Picking up materials has a combo mechanic where if you pick up multiple resources in the same t…2 found this helpful
This game..... is....... very ugly. the mechanic to mix monsters is kinda fun. but graphically.... its a pixel art style but it lags. and there is no option to turn the graphics to a simpler form . it has weird controls... and the characters are so small you can even see them. the major appeal for creatrue collectors is the visuals and this game gets a F on that.2 found this helpful
This is fantastic.
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