

Monsters of Seabrook
Little_Amethyst · 2023 · Exploration, Creature Collector, PvE, Party-Based RPG, Action RPG
PC
7 user reviews43% · 7
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About Monsters of Seabrook

- Tame and Raise Minions! There are 133 types of minions to collect and keep track of using your Minion Encyclopedia.
- Combine Minions together! Fuse together any combination from the 7 categories of minions to create new ones.
- Gym Battles! Defeat gym leaders to unlock new zones with different enemies to battle and tame within each location.
- Play with Friends! Bring up to three friends on your adventure. You can combine your minions together, trade minions with each other, battle the other, and help each other through each zone.
- Customize your character! Visit the Tailor in town for a new look, or unlock the wardrobe to change your appearance whenever you'd like.
- Home Ownership! Purchase a home in town to unlock Minion Breeding and the wardrobe.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's an okay little monster collection game, I've played it for around 1.5h so far and I'm at the third area. So, here are my pros and cons I've found so far. Pros: - Cute pixelstyle - easy to learn gameplay - grinding exp and equip is fun (for me) - minion combination system Cons: - UI way too big, you can't really see anything if you want to walk downwards - minion pathing is weird, sometimes they just run back and forth while entering a fight (or they stuck at a corner and you have to re-summon them) - no way to unequip minion equipment? (at least I haven't figured out how to) - equipping items sometimes doesn't work - the item just vanishes, it's not on the ground or on the minion, it's just gone - controls are a bit clunky, mouse icon could be a bit smaller - town feels a bit "dead" npcs just stand around, a bit flavour test could liven things a bit up - escord guy moved in slow motion and had nothing to say after escorting him to his house, not even a thanks :c I would give it a mixed review, but since you can only rate it good or bad, I give it a thumbs up. Mostly because it's version 0.1 and things can change. I will keep playing and hope the Dev keeps updating this …23 found this helpful
As it stands, the controls are very clunky and the cursor icon is too big to actually click on anything with precision. With that being said, I cannot recommend this game as it is. It has the ability to be a great game, but sadly is hardly playable right now.10 found this helpful
This is not good. I should never be playing a game where my character moves left when I'm pressing right. HUD / GUI elements only recognize arrow keys, not WASD. Early part of the game is already a grindfest. No thank you.10 found this helpful
Having played for 7 hours, I have to say this game is fun for what it is. I collected a good bit of the minions you can obtain and have completed several of the dungeons, I did encounter a bug that if you retrieved a minion from the daycare or any other storage, or save a loaded the game with a minion equipped with items, the item boost would be reversed and reduce the minion stats instead of increasing but no sooner I had reported the bug to the developer it was fixed within moments. The game is focused around a HUB town surrounded by dungeons that you have to qualify to enter by having enough gym badges, where you collect, trade, fuse, and breed minions (monsters) from each area, with some quest given by the town's people thrown in and some found in the dungeons themselves. Just be aware that each new dungeon can jump in difficulty, so some grinding is needed but that is not always a bad thing, I have found some pretty good equipment for my minions while leveling them up which does help ease into higher level areas. The controls can take some getting used to like how the collision works with walls and your sprite tries to auto track its path which can lead to some defeats that …9 found this helpful
This is an Early Access and should be marked as it. Game is highly underdeveloped, and it is why I will put recommend here, for the future development. Otherwise it would be heavy thumb down. Now - Ui is messy, uninformative, type of the monster is not a portrait of the monster so you could remove it or/and use it's place - Add map, game need map badly, to found where you need to go at first you need to run around like a headless chicken - Add ability to merge monsters not inly in lab, at least on the high lvl - Add ability to train monsters not only in train center, at least on the high level You are making merging monsters main point of the game, and for it the merging should be less inconvenient and run around, or at least for rewarding in some way for example you could make 3 different type from the same merge, show silhouettes and percentage let player choose, involve and engage player - Add ability to fight to the useless main character or at least make them not only 4 place for the inventory, or add story. Right now it is a useless boring placeholder - make inventory bigger if you are trying to imitate pokemon so player could catch and at least hold a few of monsters, not…1 found this helpful
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