

Mr. Shifty
Team Shifty · 2017 · Action, Indie, Adventure, Top-Down, Beat 'em up
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About Mr. Shifty
Master lightning-fast teleportation and bullet-dodging to execute one-shot takedowns in this innovative blend of stealth and action. Shift through walls and enemies to outmaneuver increasingly tactical foes who adapt their strategies to match your cunning.

- Shift through walls, through bullets, cover huge distances and be everywhere at once
- One shot kills. Survive on skills.
- Use distraction, trickery, explore what's possible when stealth and action become one!
- Toy with enemies, laugh as they use doors to enter rooms
- Underestimate enemies, and cry as they use group tactics to outsmart Shifty
A group of industry veterans behind 21 games, from GameBoy Advance to Xbox 360, have joined together to raise the bar for independent games: Team Shifty's action-packed debut is a must play!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] LET ME PUNCH SOME SENSE INTO YOU! [/h1]7 found this helpful
There's a great flow to the combat in Mr. Shifty, which feels bone-crunchingly impactful even when the hero is throwing hands rather than using picked-up melee weapon. His teleport ability has a recharge to it, after a few uses in a row, but refills quickly enough that this does not feel constraining. And there is some fun level design, with light environmental puzzles and hazards that can be turned against the villain's army of henchmen. Add to that the quick pacing, the intuitive controls, and the just-one-more-level gravitational pull it exerts, and we have a winner.
Game crashes right before ending, some stages are extremely boring
I quite liked it. Simple to learn hard to master. Some levels were a bit unfair but with infinite retries sooner or later you will master them. Didn't take itself to seriously, had some hilarious funny moments with this game :) 7.5/10
despite satisfying combat and great visual effects, something about playing mr shifty feels tedious. the music sounds like a home depot ad and the lasers tank performance early on. it seems like it was never playtested for feedback. there is a pacing issue here, because there are cool ideas and fun enemies, they show up like the carrot on a stick every few stages instead of consistently. it would have been better this been a 45 minute game without annoying dialogue and filler levels
The concept and gameplay is great-- when it's not crashing constantly. I probably crashed about 10 times in my 4ish hours playing this, and every time the game crashes it forces you to redo the entire level regardless of any checkpoints you reached. If you're willing to put up with that then it's fine, but I'm not planning on finishing this one because the crashing is just too aggravating (have had to retry the final level 4 times now, giving up)
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